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Good Day Victorians!
Hotfix 1.9.2, is now live! This hotfix now: lets the United Fruit Company have a more sensible HQ, fixes a bug with the population of some countries being erroneously lower than 1.8, no longer defaults to DX11 for Mac/Linux and a range of other bugfixes, improvements and balance changes!
Check out the full patchnotes below! Checksum is `4d33`.
As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.9 with fixed issues!
The following changes have been made to the game compared to 1.9.1:
Improved the force-refresh logic for stuck investment pools, which should ensure the investment pool can never get permanently stuck again but will always unstuck itself after a while if there are valid investments to do
Withdrawing from a treaty with Guarantee Independence or Support Independence will now create a truce
The United Fruit Company now has a more sensible preferred HQ and formation trigger
The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership
Fixed an issue where war goals wouldn't be executed properly after a war goal that removed a participant from the war (by making them your subject or annexing or something) ended up removing other war goals and disabling the rest of the peace deal
Fixed a bug where some wargoals (most notable Revoke Claim) would incorrectly not be considered controlled, resulting in stalemated wars
Fixed a bug that caused the population of some countries to be incorrectly lower than it was on the 1.8 version
The game will now correctly fallback to valid renderer settings if it is somehow given incorrect settings e.g. DX11 on Mac/Linux
Fixed a bug where the tariffs value in the market screen would not be cleared before being added to each week, resulting in an endlessly growing number
Fixed a bug where companies with a preferred HQ would sometimes be unable to be formed if it wasn't possible to get their building types in the preferred HQ state
The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership
Fixed an Out of Sync issue in multiplayer related to "PoliticalMovement CivilWars"
Fixed an issue where religious minority movements failed to correctly trigger secession
Fixed a bug that would cause the average_sol_for_religion trigger to always return the wrong value, causing activism of religious traditionalists movements to be wildly inflated
Receiving Foreign Investment Rights now properly generates Leverage
Its now possible to properly add a Company Monopoly in the same treaty that also requests the prerequisite Foreign Investment Rights
Fixed a bug where the effect of military prestige goods was being scaled by all input goods instead of just input of military goods
Fixed an issue where landlocked states would keep their world market access even after cancelling the transit rights treaty that gave it to them.
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