SHAPE A GRAND TOMORROW
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.THE ULTIMATE SOCIETY SIMULATOR
- Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
- Detailed population groups with their own economic needs and political desires.
- Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
- Research transformative new technology or ideas to improve your national situation.
DEEP ECONOMIC SYSTEM
- Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
- Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
- Secure vital goods to fuel your advanced economy and control the fate of empires.
- Balance employing available labor force with the needs for new types of workers.
PLAY ON A GRAND STAGE
- Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
- Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
- Increase your economic and military strength at the expense of rivals.
- Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
Salutations Victorians!\n
Lo and behold we did do one more hotfix! Aimed at primarily fixing the reported wages issue and monopolies not working correctly.\n
Otherwise, I hope I dont jinx it again, we shouldnt have more hotfixes on the horizon but will see you soon!\n
Check out the full patchnotes below. Checksum is `43af`.\n
As always please report any bugs on [u]our bug reporting forums [/u]! We have also updated the [u]Known Issues post for 1.10 [/u] with any fixed issues!\n
The following changes have been made to the game compared to 1.10.5:
Bugfixes
Fixed a bug where buildings would periodically reset their wages back to baseline, most noticeable as all buildings paying out the same wage at the start of the game
[/*]Fixed a bug where construction of buildings monopolized by companies could be blocked by incorrect validation of who holds the monopoly
[/*]Fixed a bug where autonomous construction could sometimes be blocked by the economy of scale factor overriding other, more critical factors such as whether there is actually workforce available in the state
[/*]Fixed a bug where the ai_evaluate_autonomous_construction console command was partially printing data for government construction, resulting in incorrect values\n
[/*]
Previous Patchnotes
[u]1.10.0 [/u] | [u]1.10.1 [/u] | [u]1.10.2 [/u] | [u]1.10.3 [/u] | [u]1.10.4 [/u] | [u]1.10.5 [/u]
Minimum Setup
- OS: TBC
- Processor: TBC
- Graphics: TBCSound Card: TBC
Recommended Setup
- OS: TBC
- Processor: TBC
- Graphics: TBCSound Card: TBC
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