SHAPE A GRAND TOMORROW
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.THE ULTIMATE SOCIETY SIMULATOR
- Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
- Detailed population groups with their own economic needs and political desires.
- Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
- Research transformative new technology or ideas to improve your national situation.
DEEP ECONOMIC SYSTEM
- Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
- Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
- Secure vital goods to fuel your advanced economy and control the fate of empires.
- Balance employing available labor force with the needs for new types of workers.
PLAY ON A GRAND STAGE
- Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
- Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
- Increase your economic and military strength at the expense of rivals.
- Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
Hello Victorians!
A small hotfix today addressing a number of bugfixes, as well as a special surprise in content.\n
After a short time in Opt in Beta, we have moved it over to a proper hotfix release - featuring fixes for audio being played multiple times and to capitalists/aristocrats being confused by financial districts.\n
Checksum for this hotfix is 1ebc. Savegames from previous 1.11 versions should work, but for the most benefit from bugfixes or balance changes it is best to use a new save!
The following changes have been made to the game compared to 1.11.0:
Balance
It is no longer possible for revolutions to fire if they do not have the support of any army units at all. Secessions can still fire with the support of no army units, so long as they can potentially raise conscripts
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Content
Spooky season is alive! Alive!
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Bugfixes
Fixed an issue that caused the HBC to be unable to colonize the Yukon Territory
[/*]Moved the mobilization sound to be a global sound to play any time the player becomes involved in a conflict, but only if he is not in a conflict already
[/*]Moved the revolutionary movement sound to only play once when a Political Movement becomes insurrectionary, it will play the sound if the map is visible or the movement list in the Politics panel is visible when it turns insurrectionary
[/*]Fixed a bug where ownership buildings tended to snipe capitalists/aristocrats from each other instead of hiring other eligible pops for those jobs
[/*]Fixed a bug where country monopolies were not correctly blocking private construction of the monopolized building types
[/*]Fixed a bug where political strength from wealth was truncated, resulting in (among other issues) pops with wealth lower than 8 getting no political strength from wealth
[/*]Fixed a bug where a civil war that failed to get the support of any states (due to all its valid states already supporting a different civil war) could start and restart every single week\n
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Previous Patchnotes
[u]1.11 [/u]
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Minimum Setup
- OS: TBC
- Processor: TBC
- Graphics: TBCSound Card: TBC
Recommended Setup
- OS: TBC
- Processor: TBC
- Graphics: TBCSound Card: TBC
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