Doing things isn't easy.
Video games are hard, as someone once said I forget who, but it's an actual quote. I think it may be from an executive. I dunno.
Being a niche indie company is hard.
Hired a new writer for Spooky Cat Girls?'s classroom scenes when it became clear that it would not make a reasonable launch date for October. It was either launch directly before the Halloween sale (and this was hoping Valve would accept the final build on the first submission, never something a designer should bet on) or delay it, and we chose to delay it. We feel December also fits in with the theme of the chosen play.
Super Army of Tentacles has always been my baby, but it's gone through so many changes, due to gameplay as well as personal reasons, that I feel a disconnect with it. Rather than make a tentpole game that I do not want to make, I handed it off to another team member for a 2023 release. This would be the first Army of Tentacles game not helmed by me, which is exciting as I 100% trust my team and think it is time that we all grow in that fashion. We've been alive almost five-point-something years now.
In the place of Super Army of Tentacles, I plan on making a new, full VN-RPG Army of Tentacles game. I feel much more confident about this one, and it will launch at the same time that Super Army 2022 would have. That will be announced soon, maybe with the other 2022 games. Maybe not. Who knows.
Making games is hard.
You know the drill. It's a dating sim. But wait: not just any dating sim! One (or more) of your crushes like dating sims, and you, a humble programmer, have decided that is what you will make IN ORDER TO WIN THEIR HEART.
- Create a cast - Write your dating sim over five acts - Use various skills such as actually talking to your crush to figure out what they like, and then put that in the game! - Navigate the new world as an independent developer!
Good luck! You'll need it! Unless you've already played this game and have memorized what to do!