Doing things isn't easy.
Video games are hard, as someone once said I forget who, but it's an actual quote. I think it may be from an executive. I dunno.
Being a niche indie company is hard.
Hired a new writer for Spooky Cat Girls?'s classroom scenes when it became clear that it would not make a reasonable launch date for October. It was either launch directly before the Halloween sale (and this was hoping Valve would accept the final build on the first submission, never something a designer should bet on) or delay it, and we chose to delay it. We feel December also fits in with the theme of the chosen play.
Super Army of Tentacles has always been my baby, but it's gone through so many changes, due to gameplay as well as personal reasons, that I feel a disconnect with it. Rather than make a tentpole game that I do not want to make, I handed it off to another team member for a 2023 release. This would be the first Army of Tentacles game not helmed by me, which is exciting as I 100% trust my team and think it is time that we all grow in that fashion. We've been alive almost five-point-something years now.
In the place of Super Army of Tentacles, I plan on making a new, full VN-RPG Army of Tentacles game. I feel much more confident about this one, and it will launch at the same time that Super Army 2022 would have. That will be announced soon, maybe with the other 2022 games. Maybe not. Who knows.
Making games is hard.
[ 2021-09-24 21:58:31 CET ] [ Original post ]
- FS DRAG UX [495.13 M]
The business of making holiday plays is good business, and once again, the Elsinore Empire has tasked Kit Marlowe and their theater crew with making a smash hit! "Twelfth Night" is to be the crown jewel of the Elsinore Holiday Network's tenth-anniversary, with the fate of capitalism in the balance!
Will there even be a holiday without holiday movies? Not if you can help it! Assemble your team of actors, train them, write the script and then put on the play to be broadcast into the homes of millions! Be careful, though, because depending on how you train your actors, how their personal lives are going, and so forth, personal grudges may spill out into the production! We wouldn't want that, now would we?
Set phasers to stun and get ready to engage (wrong genre but go with it I guess) in this visual novel/light management simulator! Take on the role of writer, director, and friend as you play over five acts, both with two phases: Real Time, and Twelfth Night.
Will you ruin friendships? Start relationships? Wreck lives? Go completely ham with your godlike power over this production? Only time will tell!
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
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