Due to a combination of factors:
1) Surgery recovery.
2) Family life events.
3) Quality dev cycles for various products. We redid the schedule today, and feel like we have a better grip on when exactly we can work on what specific projects.
4) Dinosaur Cousin Squad being a new genre and a new engine.
Unless otherwise specified, everything already not in production is going to be pushed to 2024. Geeks: Miller Cut, Illyria, and Rainbow Island are all 90% done and still expected to be able to be completed in a relatively short amount of time.
Everything else is non-priority at this point and is going to be 2024.
[ 2023-06-21 05:07:16 CET ] [ Original post ]
- FS DRAG UX [495.13 M]
The business of making holiday plays is good business, and once again, the Elsinore Empire has tasked Kit Marlowe and their theater crew with making a smash hit! "Twelfth Night" is to be the crown jewel of the Elsinore Holiday Network's tenth-anniversary, with the fate of capitalism in the balance!
Will there even be a holiday without holiday movies? Not if you can help it! Assemble your team of actors, train them, write the script and then put on the play to be broadcast into the homes of millions! Be careful, though, because depending on how you train your actors, how their personal lives are going, and so forth, personal grudges may spill out into the production! We wouldn't want that, now would we?
Set phasers to stun and get ready to engage (wrong genre but go with it I guess) in this visual novel/light management simulator! Take on the role of writer, director, and friend as you play over five acts, both with two phases: Real Time, and Twelfth Night.
Will you ruin friendships? Start relationships? Wreck lives? Go completely ham with your godlike power over this production? Only time will tell!
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
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