All of the new backgrounds are in for Scarecrows of Illyria, and we're having a new writer's room/production meeting this weekend to discuss tweaks to the current story. We just felt like, as we were getting rid of the AI art, we also could update the narrative as well.
While we do not want to give an actual date for the new version of the game to actually drop, we do want to express that it should be out before the end of the year. There are just a few other projects for 2025 that came up in the meantime.
So the 2025 slate pretty much looks like:
- Game 2025 #1
- Game 2025 #2 (which might be ready to have a Coming Soon page up by next week, who knows)
- Scarecrows of Illyria rewrite
- Tentacle Prawn DLC
The business of making holiday plays is good business, and once again, the Elsinore Empire has tasked Kit Marlowe and their theater crew with making a smash hit! "Twelfth Night" is to be the crown jewel of the Elsinore Holiday Network's tenth-anniversary, with the fate of capitalism in the balance!
Will there even be a holiday without holiday movies? Not if you can help it! Assemble your team of actors, train them, write the script and then put on the play to be broadcast into the homes of millions! Be careful, though, because depending on how you train your actors, how their personal lives are going, and so forth, personal grudges may spill out into the production! We wouldn't want that, now would we?
Set phasers to stun and get ready to engage (wrong genre but go with it I guess) in this visual novel/light management simulator! Take on the role of writer, director, and friend as you play over five acts, both with two phases: Real Time, and Twelfth Night.
Will you ruin friendships? Start relationships? Wreck lives? Go completely ham with your godlike power over this production? Only time will tell!