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Residual v0.0.25: Creating a database of lifeforms


A mixed set of changes and features this week as I put a bunch of time into tweaking the gameplay, adding new and interesting interface areas to the game and creating some new graphics for the various planets. The options menu has gotten some changes, we now have hints to all menu items so you'll know what it what, and we also have the start of a codex/statistics menu. For now this is just home for the new Residex! I added a scanner to the players standard inventory (have to start a new game, won't be there in older saved-games), and this will allow you to scan the various creatures you encounter on planets. Once you scan them, their information is shown in your visor, and also stored (permanently) into the Residex. I also created a couple of new planet-scapes, so if you start a new game you might find yourself in new uncharted areas of the galaxy! Can't have enough of those ;) Besides those features, it's mostly a bunch of improvements making the gameplay better and, as always, attempting to make the game more open to new players. This weeks devlog goes into the effects the various Mushrooms can give you: [previewyoutube=aZuoCDK52Aw;full][/previewyoutube] Full changes list:

  • added: extra mission info can now be found in your visor
  • added: new planet-backgrounds
  • added: Mushroom effect: forget (you forget some random crafting knowledge)
  • added: show "action to Eat" when carrying cookable food
  • added: show instructions how to put down items (back in backpack)
  • added: DNA Scanner for scanning lifeforms
  • added: Residex - shows scanned lifeforms
  • added: message for devices packing them selves up due to receiving damage
  • added: Exit game to the settings menu
  • added: setting to change "in-game" time speed
  • added: hints/info to option menu items
  • added: trimmed down the "settings menu" in pause-mode (no credits, not exit game options available)
  • added: Show HP bars on top of inventory screen (more clearly)
  • changed: background art for "big plant" planet
  • changed: randomness on planet-generator
  • changed: tweaked the "jump" sound-effects to be less annoying when used a lot
  • changed: echo pillars shouldn't spawn to deep in the planet
  • fixed: datacard storage spawning in water
  • fixed: avatar in scan-interface doesn't match chose character
  • fixed: mouse and keyboard controls interfering with eachother
  • fixed: broken-fidget switches won't allow to grab the broken fidget
  • fixed: player losing the item in it's hands when saving/restoring
  • fixed: space ration now correctly increase health
  • fixed: space Rations don't increase food-energy
  • fixed: silo hooked up to deployable that packs up - will stay connected to "air"
  • fixed: removed the "covered in ooze" on Echo-pillars pop-up message (annoying and confusing)
  • fixed: better handling of fire-pedestal-analyzing state


[ 2021-01-22 14:06:11 CET ] [ Original post ]

Residual
Orangepixel Developer
Apogee Entertainment Publisher
2021 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (21 reviews)
Public Linux Depots:
  • Residual Linux [145.06 M]

Residual... a new breed of survival platformer from OrangePixel and legendary indie publisher Apogee Entertainment.

In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with an ancient alien secret. Venture forth from the shipwreck across a harsh, unpredictable, procedurally generated world. Harvest food and make campfires to stay alive. Craft science-fiction survival tools like teleporters and mining devices. Unearth alien technology capable of repairing the ship. Hunger, cosmic storms, hostile plant life and the mysterious ooze are among the many obstacles you'll face.


You won't be alone! PDB (a snarky floating Personal Disaster Bot) will follow and assist you along the way. Sometimes. PDB also helps you discover the hidden lore, revealing the history of the planet as you explore deeper and deeper, assuming you can survive!

OrangePixel’s uniquely designed Nature Engine generates 1000's of planets from a vast set of environment-based rules, then drops explorers on a world brimming with potential. If a planet orbits close to the sun, intense heat, high winds, and sparse vegetation will pose a set of challenges wildly different from other worlds. Further from the sun, long nights make stamina easier to maintain, but reduced solar power turns every suit function—like scanning the planet—into a critical decision.


Residual welcomes players to a non-violent survival experience with limitless possibilities and no traditional combat. Jump and descend through colorful, highly detailed pixel art evoking classic 2D platformers. Solve light puzzles to reveal secrets of a long-lost civilization. Select a male, female, or non-binary protagonist, customize survival parameters like how fast time advances, and race to repair the ship, dig up ancient secrets, or collect data entries on hundreds of undiscovered objects.

MINIMAL SETUP
  • OS: Ubuntu 12 or newer
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

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10.00$ (60%)
4.45$ (82%)
12.72$ (15%)
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6.00$ (60%)
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16.00$ (60%)
11.25$ (55%)
8.99$ (40%)
2.45$ (81%)
16.97$ (15%)
12.42$ (17%)
0.88$ (56%)
2.45$ (18%)
GAMERSGATE

[ 2625 ]

0.45$ (85%)
14.99$ (25%)
8.5$ (79%)
0.88$ (82%)
3.33$ (52%)
19.99$ (20%)
1.0$ (80%)
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5.0$ (90%)
1.0$ (80%)
1.7$ (91%)
4.5$ (70%)
3.0$ (80%)
1.32$ (91%)
12.59$ (37%)
0.9$ (94%)
3.6$ (82%)
0.45$ (85%)
11.99$ (25%)
14.87$ (40%)
1.5$ (90%)
17.99$ (55%)
9.89$ (34%)
1.0$ (80%)
1.5$ (85%)
4.25$ (79%)
0.88$ (82%)
4.5$ (77%)
1.7$ (83%)
13.99$ (30%)

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