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A mixed set of changes and features this week as I put a bunch of time into tweaking the gameplay, adding new and interesting interface areas to the game and creating some new graphics for the various planets.
The options menu has gotten some changes, we now have hints to all menu items so you'll know what it what, and we also have the start of a codex/statistics menu. For now this is just home for the new Residex! I added a scanner to the players standard inventory (have to start a new game, won't be there in older saved-games), and this will allow you to scan the various creatures you encounter on planets. Once you scan them, their information is shown in your visor, and also stored (permanently) into the Residex.
I also created a couple of new planet-scapes, so if you start a new game you might find yourself in new uncharted areas of the galaxy! Can't have enough of those ;)
Besides those features, it's mostly a bunch of improvements making the gameplay better and, as always, attempting to make the game more open to new players.
This weeks devlog goes into the effects the various Mushrooms can give you:
[previewyoutube=aZuoCDK52Aw;full][/previewyoutube]
Full changes list:
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