A week of slow progress, mostly on purpose as I took it all a bit slower this week! BUT that doesn't mean nothing got done, it actually allowed me to focus on a bunch of tiny things, and at the end of the week.. that makes up for a huge list of fixes!
All Kickstart backer names are now in the credits (yay!) and surveys sent out for planet name rewards. I also started working on the lore, if you know bump into one of the Hologram shrines, you'll be greeted with a variation of messages and hints.
Every planet now also comes with a new little storage-container device, once you activate and open it, you'll find a random collectible trinket in there! Every planet has one, sometimes two, and there will be a menu interface to keep track of the full collection (also showing you what you missed).
So Patrons and Kickstarter backers, update your version and enjoy !
This weeks devlog dives into the whole galaxy-viewer added last week!
[previewyoutube=N0tVXtoeq2I;full][/previewyoutube]
Full changes list:
- added: Techdrones spitting out ooze will now also spread it across floors and walls
- added: more hologram-speech lore
- added: new planet backdrop
- added: mirrored versions of planet backdrops (minor extra variation)
- added: Artifact storage containers
- added: final batch of KS backer names to credit screen
- added: pause and inspection for ooze-spreading-tech-drones
- added: first batch of artifacts
- added: DNA scanning of non-procedural creatures
- added: chair now gets a "something here" marker for first time sleepers
- added: Show "ZZZzzz" above players head when tired (walking slower)
- added: EMP also destroys "spawner" locations - keeping area safe
- added: Creatures can now also be tempted to bite other creatures, including humanoids
- fixed: solar-suit now decreases less quickly (had test code doubling decrease rate.. oops!)
- fixed: push/pull items now show "Move" instructions, more clear than the "Grab" instruction
- fixed: notifications sometimes staying on screen far too long
- fixed: for single placement of special-mushroom
- fixed: markers above known devices are now different from unknown devices
- fixed: proper light in crash area (Based on time of day)
- fixed: bouncers now properly "eat" deuterium
- fixed: made passing-out text more clear on what happened
- fixed: entities activating "life scanner" without player interacting
[ 2021-02-05 14:08:29 CET ] [ Original post ]
🎮 Full Controller Support
- Residual Linux [145.06 M]
Residual... a new breed of survival platformer from OrangePixel and legendary indie publisher Apogee Entertainment.
In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with an ancient alien secret. Venture forth from the shipwreck across a harsh, unpredictable, procedurally generated world. Harvest food and make campfires to stay alive. Craft science-fiction survival tools like teleporters and mining devices. Unearth alien technology capable of repairing the ship. Hunger, cosmic storms, hostile plant life and the mysterious ooze are among the many obstacles you'll face.
You won't be alone! PDB (a snarky floating Personal Disaster Bot) will follow and assist you along the way. Sometimes. PDB also helps you discover the hidden lore, revealing the history of the planet as you explore deeper and deeper, assuming you can survive!
OrangePixel’s uniquely designed Nature Engine generates 1000's of planets from a vast set of environment-based rules, then drops explorers on a world brimming with potential. If a planet orbits close to the sun, intense heat, high winds, and sparse vegetation will pose a set of challenges wildly different from other worlds. Further from the sun, long nights make stamina easier to maintain, but reduced solar power turns every suit function—like scanning the planet—into a critical decision.
Residual welcomes players to a non-violent survival experience with limitless possibilities and no traditional combat. Jump and descend through colorful, highly detailed pixel art evoking classic 2D platformers. Solve light puzzles to reveal secrets of a long-lost civilization. Select a male, female, or non-binary protagonist, customize survival parameters like how fast time advances, and race to repair the ship, dig up ancient secrets, or collect data entries on hundreds of undiscovered objects.
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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