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Residual v0.0.29: Colored water and different day cycles!


The closer I get to an actual release, the more "fixes" and "changes" these weekly updates seem to have! Luckily there might be a lot more items in the changes list below, but most of these are tiny changes or fixes. I did add a few new features, one of those is colored water! This was pretty simple (literally changing the color of the water) but I had to rewrite some code because of the way the waterfalls, pools, and water-waves all worked. But it's done now, and you'll find some interesting water colors on different planets! Another change was something I wanted to create for a while, but for that I had to rewrite the way we color the sky during the night and day cycles. Now that that's done, it was very easy to have every planet have it's own hours-per-day. Depending on how close they are to their sun, you can now find planets with 10 hours in a day, or planets with 30 hours.. and everything in between! I can imagine that's not going to work for all players, so I also added a setting in the menu that allows you to force 24 hours. This weeks youtube update isn't solely about Residual, but I needed a little break from talking about Residual all the time! ;) [previewyoutube=gSN328nMAJY;full][/previewyoutube] Full changes list:

  • added: "bite" to trats biting player
  • added: different colors for water (Depending on planet-graphices)
  • added: artifact found info to planet view
  • added: improved galaxy-viewer to fit on all types of resolutions
  • added: different hours-per-day cycles per planet
  • added: player option to force 24-hours per day
  • added: artifact information to save-game
  • added: extra shine to artifact-pickups
  • added: doubled amount of hologram lore
  • added: over 15 extra Lore for datacards
  • added: 20 new artifacts
  • added: egg-nests in cold areas
  • added: split up craft knowledge and EDP knowledge
  • fixed: rewrite of water/waterfall code fixing tiny bugs
  • fixed: tech-vine switches floating in a room without any purpose
  • fixed: portal code now generates it's own required switches
  • fixed: force-field floating above the ground
  • fixed: savegame file was missing some info on the planet
  • fixed: stop creatures from "idle" state in water
  • fixed: techdrones keep spawning at a spot (when old one is still hoovering nearby)
  • fixed: some PDB messages blocking player investigation-animation
  • fixed: rare crash on deploying devices
  • fixed: make dialog speech float upwards (movement to grab player attention)
  • fixed: black-bar behind instructions not vertically centered
  • fixed: rebalanced spreading of Ooze (less)
  • fixed: weird sliding animation when walking near campfire
  • fixed: connector-switch - hotspot for analyze is in center between 2 connectors
  • fixed: "cold" information getting overwritten by "find resources" information on cold planets
  • fixed: pdb for "EDP" or deployables now bounces due to alpha-value


[ 2021-02-19 13:59:17 CET ] [ Original post ]

Residual
Orangepixel Developer
Apogee Entertainment Publisher
2021 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (21 reviews)
Public Linux Depots:
  • Residual Linux [145.06 M]

Residual... a new breed of survival platformer from OrangePixel and legendary indie publisher Apogee Entertainment.

In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with an ancient alien secret. Venture forth from the shipwreck across a harsh, unpredictable, procedurally generated world. Harvest food and make campfires to stay alive. Craft science-fiction survival tools like teleporters and mining devices. Unearth alien technology capable of repairing the ship. Hunger, cosmic storms, hostile plant life and the mysterious ooze are among the many obstacles you'll face.


You won't be alone! PDB (a snarky floating Personal Disaster Bot) will follow and assist you along the way. Sometimes. PDB also helps you discover the hidden lore, revealing the history of the planet as you explore deeper and deeper, assuming you can survive!

OrangePixel’s uniquely designed Nature Engine generates 1000's of planets from a vast set of environment-based rules, then drops explorers on a world brimming with potential. If a planet orbits close to the sun, intense heat, high winds, and sparse vegetation will pose a set of challenges wildly different from other worlds. Further from the sun, long nights make stamina easier to maintain, but reduced solar power turns every suit function—like scanning the planet—into a critical decision.


Residual welcomes players to a non-violent survival experience with limitless possibilities and no traditional combat. Jump and descend through colorful, highly detailed pixel art evoking classic 2D platformers. Solve light puzzles to reveal secrets of a long-lost civilization. Select a male, female, or non-binary protagonist, customize survival parameters like how fast time advances, and race to repair the ship, dig up ancient secrets, or collect data entries on hundreds of undiscovered objects.

MINIMAL SETUP
  • OS: Ubuntu 12 or newer
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

1.71$ (83%)
3.60$ (80%)
12.59$ (16%)
15.00$ (50%)
5.77$ (17%)
4.59$ (8%)
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8.55$ (57%)
34.59$ (42%)
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0.84$ (92%)
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16.98$ (51%)
10.50$ (70%)
38.22$ (15%)
15.74$ (37%)
7.50$ (75%)
29.99$ (25%)
4.15$ (72%)
24.00$ (60%)
11.95$ (40%)
GAMERSGATE

[ 2625 ]

2.7$ (55%)
4.35$ (83%)
2.38$ (76%)
9.99$ (50%)
3.4$ (83%)
8.0$ (60%)
3.26$ (78%)
6.6$ (78%)
6.25$ (75%)
4.0$ (50%)
1.79$ (88%)
10.0$ (75%)
6.97$ (85%)
4.13$ (62%)
13.49$ (25%)
13.49$ (46%)
2.0$ (80%)
3.05$ (69%)
6.96$ (83%)
0.9$ (91%)
14.99$ (25%)
0.69$ (86%)
4.49$ (55%)
12.59$ (37%)
21.75$ (56%)
6.96$ (65%)
20.82$ (40%)
8.28$ (45%)
1.0$ (80%)
4.25$ (79%)

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