What a week! The game is REALLY coming together in these final weeks, and it shows in all areas of the game. There's a couple of amazing new things in this weeks update, starting with the Artifact-screen, including a hundred (!) artifacts for you to scavenge for on all the planets. Each planet has 1 or 2 artifacts, and every artifact is at least hidden once... you just need to crash, and crash again to find them all ;)
I also started work on adding "eye-catcher" art. After noticing that most interesting screenshots are with the water-falls in there adding nice environmental light.. I figured I needed something else! So eye-catcher art was made and will be scattered around the universe. Weird plants, futuristic looking objects, and just a bunch of other pretty stuff. It already creates a couple of amazing screenshots, so I couldn't help myself and create a few wallpapers for the discord.gg/orangepixel .. like this one:
The final awesome addition to this weeks update comes in the shape of a whole new intro! The original intro was once created in a rush because of the Kickstarter demo, but this time Dylan (the intern) put some good time into a sweet animation of the main character in his spaceship, and with some code work and special effects on my end, we turned it into a sweet crashing animation! - If you have access to the early build make sure to reactivate the intro in the preferences menu)
See below for a full list of changes and tweaks, all the result of polishing, as explained in last Thursday devlog:
[previewyoutube=DcGSUjeBhGY;full][/previewyoutube]
Full changes list:
- added: tileset-art credits
- added: 100 artifacts
- added: Artifact database screen
- added: arrow-key controls for menu/interface
- added: extra Metal+Deuterium drops on the planet
- added: spitplants can be burned
- added: throwing rocks at split-plants to destroy them
- added: egg-nests can be hit or burned
- added: egg-wasps - need to fly away from water (or if player is too far away)
- added: completed the "well done" screen
- added: "eye-catcher" scenery objects
- added: tileset-inner-corners; fixing rendering uglyness
- fixed: background descrepency
- fixed: improved intro-crash
- fixed: "cold, need solar suit" message overlapping with getting out of crashed ship on cold planets
- fixed: mouse-controls in Universe viewer
- fixed: better spread of Artifacts across planets (all artifacts at least placed once)
- fixed: tweaked rules for rain on a planet
- fixed: can make unlimited nanobots (with no Graphite)
- fixed: rare case of Metal spawning at top left or top right of the map (out of reach)
- fixed: text-overlap issues in Visor
- fixed: overkill of fire-triggers on oil-surface
- fixed: controller disconnecting and reconnecting not being detected
- fixed: "Astronaut unlock" dialog showing up twice
- fixed: dna-scanning when creatures are moving around
- fixed: stingwasps don't fly upwards fast enough
[ 2021-03-05 13:24:55 CET ] [ Original post ]
🎮 Full Controller Support
- Residual Linux [145.06 M]
Residual... a new breed of survival platformer from OrangePixel and legendary indie publisher Apogee Entertainment.
In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with an ancient alien secret. Venture forth from the shipwreck across a harsh, unpredictable, procedurally generated world. Harvest food and make campfires to stay alive. Craft science-fiction survival tools like teleporters and mining devices. Unearth alien technology capable of repairing the ship. Hunger, cosmic storms, hostile plant life and the mysterious ooze are among the many obstacles you'll face.
You won't be alone! PDB (a snarky floating Personal Disaster Bot) will follow and assist you along the way. Sometimes. PDB also helps you discover the hidden lore, revealing the history of the planet as you explore deeper and deeper, assuming you can survive!
OrangePixel’s uniquely designed Nature Engine generates 1000's of planets from a vast set of environment-based rules, then drops explorers on a world brimming with potential. If a planet orbits close to the sun, intense heat, high winds, and sparse vegetation will pose a set of challenges wildly different from other worlds. Further from the sun, long nights make stamina easier to maintain, but reduced solar power turns every suit function—like scanning the planet—into a critical decision.
Residual welcomes players to a non-violent survival experience with limitless possibilities and no traditional combat. Jump and descend through colorful, highly detailed pixel art evoking classic 2D platformers. Solve light puzzles to reveal secrets of a long-lost civilization. Select a male, female, or non-binary protagonist, customize survival parameters like how fast time advances, and race to repair the ship, dig up ancient secrets, or collect data entries on hundreds of undiscovered objects.
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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