Another week closer to a full game, and this week sees the squashing of close to 60 different bugs but also small things that I dont like or need little improving. So a fix could also be something simple like: move the dialog up 8 pixels. Its all a bit of polish mixed with bug-fixing and making sure we have the most kick-ass game possible!
Ive been pushing daily-updates, since we now have a QA team testing the crap out of this thing, so I want them to have the latest build available. That means version numbers increase with a letter (0.32a..b..c..g) during the week, and on Friday we push out a fresh new version!
I would call the current build pretty much feature-complete. There are no plans for adding big new things, the coming week Ill just be adding achievements, and well have to worry about translation (especially the font used, since it doesnt support languages like Russian.. so I have to figure out a solution for that meaning, find a font that works for such languages).
So not a lot of things to mention in this weeks update, except that IF you update: delete your save-game files, because youll most likely miss out on triggers and events and dialogs. So update, and start a fresh new crash..uh.. game!
Last week I introduced a cuter-version of PedeyB to the game, and in yesterdays devlog I talked about that and more!:
[previewyoutube=tsobx6XN9rk;full][/previewyoutube]
Full changes list:
- added: Come share your postcard at the discord.gg/orangepixel with fellow adventurers
- added: sub-mission for crafting power-pack for first door
- added: tileset winner planets
- added: clean up completed missions from mission list
- added: fallback language support
- added: Freeplay planet count to Solarsystem view
- added: ladder blueprint now also unlocks after big drops
- added: message explaining use of silos
- added: marker above spaceship when need analyzing hull
- added: solarcell charges faster inside ship
- added: Eyecatchers will throw out a memorycard
- added: Water flask
- added: extra credit dioramas
- added: little highlight shine spark to pushables
- fixed: some log-data crates spawn in water
- fixed: disabled certain EyeCatchers from spawning above ground
- fixed: broken backpack items will now first have to hit the ground
- fixed: cancel snapshot still shows discord message (and makes postcard)
- fixed: take a nap line also shows if player just died/health==0
- fixed: postcard now contains galaxy and planet name
- fixed: discoverylist and languagelist not loading
- fixed: slight increase in statusbar resolution
- fixed: alt+tab when in fullscreen now properly handles rendering and focus
- fixed: corrected interface-background scaling
- fixed: selecting windowed resolution pushed game in fullscreen on first try
- fixed: power-source crafting not being triggered
- fixed: hologram right pillar rendering bug
- fixed: not being able to place a silo or non-mining device
- fixed: reorganised PedeyB dialog text
- fixed: craft energy source mission added twice
- fixed: Hologram text now part of orange-dialog (not PedeyB)
- fixed: disabled game running at higher than 60fps on PC
- fixed: removed echo-pillar over-spawnage in the underground
- fixed: roof Generators and EchoPillars underground only added in mainpath
- fixed: fish walking/sliding on ground
- fixed: fish dropping dead (magically)
- fixed: increased duration of campfires
- fixed: campfire dying out after cooking is done
- fixed: cookables in inventory not detecting nearby campfire
- fixed: assigned same key to multiple actions
- fixed: wrong labelling in DNA Scanner results
- fixed: feeding EDP with resources wont trigger mission-completed
- fixed: resin-fluid rocks dont vanish (unlimited resin)
- fixed: died while on ladder locks movement
- fixed: Graphite not highlighted in scan
- fixed: Fruit+Graphite same index color
- fixed: dead fish cant be picked up under water
- fixed: torch should be tool not item
- fixed: crash when eating forget shroom
- fixed: when swinging on one vine, other vine shouldnt take over if we touch it
- fixed: eyecatcher8 should not spawn aboveground
- fixed: upgrades should use different message
- fixed: vertical door closes with wrong images
- fixed: short delay between jump presses
- fixed: constructing comes from palyer, should be printer-message
- fixed: shorter delay on re-using spaceship door
- fixed: grabbing graphite out of backpack, and putting it back, decreases mission progress
- fixed: cactus sometimes gives wooden stick as item
- fixed: treasure spawning in water
- fixed: placing ladder at same spot as existing ladder
- fixed: dont make inventory drop out when inside ship
- fixed: visited-planet count not correct
- fixed: long-planet names mess up load-game interface
- fixed: prepped credits for localisation
- fixed: Postcards now saved to user/ folder
- fixed: no more oil hint
- fixed: teleporter not working when placed high on platform in world
- fixed: crash when pulling fish out the water
- fixed: nano-bots in inventory showing 0 (you dont really have them, they are for EDP)
- fixed: player passing-out doesnt restore indoor world state correctly
- fixed: dont allow teleporters on floating-platforms
- fixed: residex not correctly storing creature-locations
[ 2021-03-19 14:28:19 CET ] [ Original post ]
🎮 Full Controller Support
- Residual Linux [145.06 M]
Residual... a new breed of survival platformer from OrangePixel and legendary indie publisher Apogee Entertainment.
In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with an ancient alien secret. Venture forth from the shipwreck across a harsh, unpredictable, procedurally generated world. Harvest food and make campfires to stay alive. Craft science-fiction survival tools like teleporters and mining devices. Unearth alien technology capable of repairing the ship. Hunger, cosmic storms, hostile plant life and the mysterious ooze are among the many obstacles you'll face.
You won't be alone! PDB (a snarky floating Personal Disaster Bot) will follow and assist you along the way. Sometimes. PDB also helps you discover the hidden lore, revealing the history of the planet as you explore deeper and deeper, assuming you can survive!
OrangePixel’s uniquely designed Nature Engine generates 1000's of planets from a vast set of environment-based rules, then drops explorers on a world brimming with potential. If a planet orbits close to the sun, intense heat, high winds, and sparse vegetation will pose a set of challenges wildly different from other worlds. Further from the sun, long nights make stamina easier to maintain, but reduced solar power turns every suit function—like scanning the planet—into a critical decision.
Residual welcomes players to a non-violent survival experience with limitless possibilities and no traditional combat. Jump and descend through colorful, highly detailed pixel art evoking classic 2D platformers. Solve light puzzles to reveal secrets of a long-lost civilization. Select a male, female, or non-binary protagonist, customize survival parameters like how fast time advances, and race to repair the ship, dig up ancient secrets, or collect data entries on hundreds of undiscovered objects.
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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