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We now have 3000 creatures in the universe


Since I pretty much put a stop on big-features for the game, as these are the final weeks before we start porting to consoles, Ive been very busy looking into small features I could still safely add ! These are for the most part cosmetic things, so we now have a larger collection of creatures thanks to adding more bodies,heads and tails. Last weeks version of Residual had 890 creatures, and this version is touching the 3000 ! Linking in to those creatures, the Residex has undergone some changes, and is now much better (I was never happy with that screen in the options>stats menu). Now you get to browse the creatures by species discovered, and then show the various creatures within that species. The system is very crude, a species is basically a body-type, but it works! It makes browsing all your discoveries a lot easier and more organised. The creatures now also come with names which is a combination of their head,body and tail descriptor. The game also comes with a new font, this is so that we can have a good font used for all languages (previous font had no support for cyrillic languages like Russian!) and of course this week is extremely full of fixes, tweaks and improvements as weve been play-testing the game all week long. Its cool to see how stable the game is, mostly based on the fact that only 2 or 3 bugs came in today as I type this.. and I already fixed those before they came in! Yesterdays devlog shows the creation of the little dioramas in the credit screen: [previewyoutube=_GvZfWxlVNM;full][/previewyoutube] Full changes list:

  • added: new font (supports cyrillic)
  • added: increase in interface-resolution (bigger font, works better)
  • added: redesigned Residex
  • added: Furnace can now also prepare fish/mushrooms
  • added: made scanning creatures easier (they are less likely to run away when being scanned)
  • added: show identified species when using dna on prev-scanned lifeforms
  • added: first 8 achievements
  • added: more tree-variations
  • added: caught fish or jumping fish, will continue swimming if landing in water
  • added: camera-cinematic when random event happens
  • added: crafting-animation and short delay
  • added: show +1 in energy and food bar for x seconds when it increases
  • added: increased aggressiveness to creatures at night
  • added: PDB dialog for putting useless resources in the furnace
  • added: save-game stays after lift-off so you can go back and fix hyper-gate
  • added: chop-able tree-growth to devices and areas?
  • added: roof engines now remove ooze from their vertical-plane
  • added: event break down gadgets in switches for roof engines
  • added: new variations of creature bodies+heads
  • added: drink from filled flask in hands (not just through inventory)
  • added: analyze information to the portal
  • added: unlocking of Echonium transmitter near portal
  • added: Give hyper-shards for a single freeplaymode on completion/survival
  • fixed: Furnace device knowledge never gets unlocked
  • fixed: tall-pushables arent blocked correctly by floor
  • fixed: back-button in galaxy doesnt work with mouse
  • fixed: not being able to place items near echo-pillar
  • fixed: device-placement blue-floor rendering is bugged
  • fixed: capping mission-list on visor screen
  • fixed: increased size of visor screen
  • fixed: increased tab-pages on visor screen
  • fixed: getting an eat message at Cotton
  • fixed: showing use phaser when on ladder (which cant be done)
  • fixed: cant pickup dilithium or sealant when stems are at the same spot
  • fixed: players indoor status didnt get reset correctly at all times causing host of problems
  • fixed: auto-pickup fieldgenerator even if disabled in options
  • fixed: floating items in hand when using visor-animation
  • fixed: uiinventory has word: Requires non-translated
  • fixed: create-resources mission now completes if device already created
  • fixed: translate creature sleep-time to planet-based hours
  • fixed: improved device-placement
  • fixed: water-drinking effects are now more balanced
  • fixed: residex creature rendering bugs
  • fixed: die/pass-out at teleporter still makes you teleport
  • fixed: spread resource-pockets based on min-depth values
  • fixed: player getting locked at slurper-plants or after dropping on the floor
  • fixed: tree disappears bottom of screen
  • fixed: some generators not being able to fixed due to switch being not placed in visible location
  • fixed: inventory decreased double when using furnace
  • fixed: end-screen text rendering
  • fixed: high-temperature make you exhausted/sleepy faster
  • fixed: not all artifact-containers got placed
  • fixed: cleaned up teleporter code, fixing multiple bugs in the process
  • fixed: crafted items now get mounted in hands instead of placing in backpack
  • fixed: improved end-screen


[ 2021-03-26 14:19:24 CET ] [ Original post ]

Residual
Orangepixel Developer
Apogee Entertainment Publisher
2021 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (21 reviews)
Public Linux Depots:
  • Residual Linux [145.06 M]

Residual... a new breed of survival platformer from OrangePixel and legendary indie publisher Apogee Entertainment.

In a forgotten galaxy full of strange planets, a lone explorer crash-lands on one with an ancient alien secret. Venture forth from the shipwreck across a harsh, unpredictable, procedurally generated world. Harvest food and make campfires to stay alive. Craft science-fiction survival tools like teleporters and mining devices. Unearth alien technology capable of repairing the ship. Hunger, cosmic storms, hostile plant life and the mysterious ooze are among the many obstacles you'll face.


You won't be alone! PDB (a snarky floating Personal Disaster Bot) will follow and assist you along the way. Sometimes. PDB also helps you discover the hidden lore, revealing the history of the planet as you explore deeper and deeper, assuming you can survive!

OrangePixel’s uniquely designed Nature Engine generates 1000's of planets from a vast set of environment-based rules, then drops explorers on a world brimming with potential. If a planet orbits close to the sun, intense heat, high winds, and sparse vegetation will pose a set of challenges wildly different from other worlds. Further from the sun, long nights make stamina easier to maintain, but reduced solar power turns every suit function—like scanning the planet—into a critical decision.


Residual welcomes players to a non-violent survival experience with limitless possibilities and no traditional combat. Jump and descend through colorful, highly detailed pixel art evoking classic 2D platformers. Solve light puzzles to reveal secrets of a long-lost civilization. Select a male, female, or non-binary protagonist, customize survival parameters like how fast time advances, and race to repair the ship, dig up ancient secrets, or collect data entries on hundreds of undiscovered objects.

MINIMAL SETUP
  • OS: Ubuntu 12 or newer
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
GAMEBILLET

[ 6135 ]

18.39$ (8%)
14.07$ (65%)
8.39$ (16%)
25.19$ (16%)
16.79$ (16%)
16.99$ (15%)
8.89$ (11%)
17.59$ (65%)
1.23$ (88%)
10.78$ (17%)
8.39$ (16%)
24.87$ (17%)
26.69$ (11%)
21.24$ (15%)
17.39$ (13%)
5.07$ (15%)
13.34$ (11%)
8.39$ (16%)
24.82$ (38%)
21.24$ (15%)
12.59$ (16%)
3.30$ (83%)
12.72$ (15%)
15.11$ (24%)
12.59$ (16%)
12.44$ (17%)
8.46$ (15%)
24.87$ (17%)
8.37$ (16%)
8.39$ (16%)
GAMERSGATE

[ 1449 ]

5.31$ (79%)
6.38$ (57%)
1.69$ (81%)
8.5$ (83%)
6.9$ (54%)
1.53$ (91%)
3.0$ (85%)
0.6$ (91%)
10.0$ (60%)
1.19$ (83%)
1.0$ (80%)
0.85$ (91%)
4.5$ (77%)
2.98$ (91%)
0.85$ (91%)
1.0$ (80%)
1.28$ (91%)
0.43$ (91%)
3.0$ (85%)
2.13$ (79%)
1.0$ (80%)
4.95$ (67%)
3.04$ (70%)
0.43$ (91%)
11.73$ (80%)
4.46$ (70%)
11.24$ (63%)
11.24$ (55%)
12.0$ (60%)
1.0$ (80%)

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