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ITS .. A.. WRAP! sort of ! Last week I mentioned that I stopped adding big-features, and during this week I also stopped adding small features, and the amount of bugs showing up is now a small drip of silly little things. So lets call it what it is: Residual is now at release-candidate status!
Whats left is porting the code to the console versions. Starting with Switch, because hardware wise its the slowest, and development/code wise its the easiest to quickly test things out on. We then make sure everything works and runs as it should. Any bugs showing up at this porting stage are most likely code-bugs, and they will be easier to spot since code is often used in many different areas. Based on the experience we build up with porting the other Orangepixel games, Im not expecting huge obstacles, we can probably guess where the problem/work will happen, but it will be exciting to see the game run on Switch !
Exciting couple of months coming for the world of Residual !
One of the last Residual DEVLOGs talks about the addition of tiny-features that I could still sneak into the game in recent weeks:
[previewyoutube=IDsAN77svNI;full][/previewyoutube]
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