





Hi Next Fest is almost over so it's time to plan my next moves. One thing I would like to know is if people want the demo to stay up and that I keep updating it or I just focus in the Early Access version. I rushed this demo to participate in Next Fest but is not really a complete snapshot of the final gameplay since it lacks many features and polish, that's why it needs to be updated or removed in my opinion. Of course, updating the demo will still be an investment of time so that's why I want to know if people are really gonna try an updated demo in the future or I shouldn't bother with it.
ROADMAP
This is just a preliminary version, all of this is subject to change depending on feedback and my own breakthroughs or challenges. I'm dividing the development on major phases and these on subitems but that doesn't mean there's a 1:1 relation between phases or items and patches, a single item could consider several patches and that's not even considering patches with bug fixes that will be made on demand and take priority over new content. This roadmap doesn't consider fixed dates and deadlines but I can anticipate that the Early Access Launch should be during Q3 of 2021.
PHASE ZERO: Next Fest
1.Alpha Demo in Next Fest. 2.Minor fixes and receive feedback.
PHASE ONE: Preparing for Early Access
1.Increase Combat Depth.
- Fog of War.
- Additional AI behaviours for enemies.
- Basic soldier levels and perks.
- More mission variety (extra objectives).
- Basic Dynamic Rival, Loyalty and Infamy mechanics.
- Basic procedural campaign.
- Saving and Loading.
- More text events.
- More combat encounters.
- Special scenario: Mutiny (ship defense).
- New enemy type: ???
- Final scenario: The Omen.
- Very basic customization.
- Extra weapons and items.
- Additional attacks and actions.
PHASE TWO: Open Beta and Early Access Launch
1.Feedback and last minute fixes. 2.Decide to remove or update demo.
PHASE THREE: Early Access
1.More content
- New class: Combat Engineer.
- New recruitable species: KrellSha.
- More enemy types: ???
- More customization (bodies, heads and material combinations).
- More weapons and items.
- Armor and shield items.
- Optional objectives (disable engines, take bridge, etc.).
- Add more options and behaviours for AI.
- Changes based on players feedback.
- Enemy and Neutral ships.
- New enemy: pirate hunters.
- Improve features: Dynamic Rivals, Loyalty and Infamy.
- Improve special scenarios (The Omen and Mutiny).
- Improve User Interface.
- Polishing and Fixes.
PHASE FOUR: Shore Leave
1.New land based scenarios
- Colonies (guarded, abandoned, overrun, etc).
- Landed and crashed ships.
- Military outposts.
- Improve station simple UI with 3D environments.
- Additional services.
- Some stations can trigger events and even combat encounters.
- Heist mission.
- New class: Assassin.
- New recruitable species: Automata.
- More enemy types.
- More events and encounters.
PHASE FIVE: Hegemony
1.New campaign: Hegemony captain.
- New recruitable species: Posthuman.
- New class: Pirate Hunter.
- New enemy type: ??
- New campaign specific events and encounters.
- New campaign specific mechanic: Honor.
- New ship.
PHASE SIX: Nomad Fleet
1.New campaign: Nomad Fleet captain.
- New recruitable species: ???
- New class: Peacekeeper.
- New enemy type: ???
- New campaign specific events and encounters.
- New campaign specific mechanic: ???
- New ship.
PHASE SEVEN: Finishing Early Access
1.??? Note: Many items marked as "???" are a secret or undecided yet and I'm reserving the last phase for any feature that 's demanded by the players during Early Access. Thanks for reading and please check my demo if you haven't already, I read all feedback. Regards, Jorge
[ 2021-06-21 22:30:16 CET ] [ Original post ]
- Void Marauders Linux [4.84 G]
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a procedural campaign for great replayability.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty of your crew and hunt down any deserters and traitors.
- Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
- Find and capture the legendary ship The Omen to become ruler of the sector.
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
[ 6045 ]
[ 687 ]