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New Demo Version
- "Fog of War" during combat: this feature is meant to force the player to explore and move carefully during combat to reveal enemies instead of just waiting for enemies to get close like it happened in the previous version.
- More polished Star Map: now the Star Map will show 3D elements like ships, planets or space stations instead of static images like in the previous version. This is mostly just a visual change but it's added so it feels more polished and dynamic.
- Basic Soldier Leveling: now the soldier can earn experience points during combat and purchase new skills and stat changes. The current skill trees are limited but I wil add more skills during Early Access.
- Basic Soldier Customization: the soldiers included in the demo can receive minor customization like changing helmets and skins.
- Some actions can cause temporal status effects to their targets (Marked, Poisoned, etc). - New Raider class action: Throw Daggers. - New Mercenary class action: Headshot. - New Void Spawn class action: Covering Fire. - New Tech Sorcerer class action: Teleport. - New Generic action: Basic Aimed Shot. - Now soldiers have random "traits" that can affect their stats and even unlock some extra actions. - Added Doors that need to be open to see the enemies inside a room. - Xenobeast Nymphs can spit acid now. - Enemies now can throw grenades and use a few special actions (like Marking a Target). - Added minor dialogue during combat. - Changed "Cargo Ship" mission to be slightly bigger, have random enemies and include bridge with a door. - Changed "Void Ship" mission to have a different shape and a different objective (Reach Network Node instead of Eliminating all Hostiles). Also I changed the dialogue to be shorter instead of an exposition dump like before. - Added floating health bars to soldiers and visible enemies. - Enemies revealed in fog will have to throw for Initiative. Surprised enemies will stay in place, Alert enemies will have a free move. - More detailed Victory/Defeat Panel shows soldiers that leveled up or died. - Minor UI improvements. - More environment props and ambient sounds. - Changed Color Grading of all scenes. - Changed Dialogue UI and size of panel. - Added animated cursor to Star Map.
- Fixes to Post processing Effects and Lighting that was causing performance to drop during combat. - Fixed buggy micro missiles trajectory (Void Spawn special attack). - Fixed calculation of flanking and rear attacks (extra critical chance). - Fix to reloading animation in Void Spawn. - Fixes to several hit and death animations clashing with IK setup. - Improved hand/rifle positioning during Loadout. - Many minor UI, grid, movement and AI fixes. Please check the demo and leave me some feedback. Depending of how much feedback I get from it I'll determine if it's worth the effort to keep it updated, if not I'll just focus on the game and disable the demo because an outdated demo would be worse than not having one.
It's been a while since I posted an announcement but as you can see I've been busy adding all these features and fixes. Now to be frank I'm pretty behind in my schedule, I was hoping to have the game ready for Early Access during this month but that won't be possible. I still hope to have the EA launch for this year though so please consider following the project because I'll have more announcements soon.
[ 2021-09-29 01:24:14 CET ] [ Original post ]
Hi As promised I'm publishing a new Demo version. This build has many changes to gameplay so I hope you give it a chance and share your feedback.
Major Changes:
- "Fog of War" during combat: this feature is meant to force the player to explore and move carefully during combat to reveal enemies instead of just waiting for enemies to get close like it happened in the previous version.

- More polished Star Map: now the Star Map will show 3D elements like ships, planets or space stations instead of static images like in the previous version. This is mostly just a visual change but it's added so it feels more polished and dynamic.

- Basic Soldier Leveling: now the soldier can earn experience points during combat and purchase new skills and stat changes. The current skill trees are limited but I wil add more skills during Early Access.

- Basic Soldier Customization: the soldiers included in the demo can receive minor customization like changing helmets and skins.

Minor Features:
- Some actions can cause temporal status effects to their targets (Marked, Poisoned, etc). - New Raider class action: Throw Daggers. - New Mercenary class action: Headshot. - New Void Spawn class action: Covering Fire. - New Tech Sorcerer class action: Teleport. - New Generic action: Basic Aimed Shot. - Now soldiers have random "traits" that can affect their stats and even unlock some extra actions. - Added Doors that need to be open to see the enemies inside a room. - Xenobeast Nymphs can spit acid now. - Enemies now can throw grenades and use a few special actions (like Marking a Target). - Added minor dialogue during combat. - Changed "Cargo Ship" mission to be slightly bigger, have random enemies and include bridge with a door. - Changed "Void Ship" mission to have a different shape and a different objective (Reach Network Node instead of Eliminating all Hostiles). Also I changed the dialogue to be shorter instead of an exposition dump like before. - Added floating health bars to soldiers and visible enemies. - Enemies revealed in fog will have to throw for Initiative. Surprised enemies will stay in place, Alert enemies will have a free move. - More detailed Victory/Defeat Panel shows soldiers that leveled up or died. - Minor UI improvements. - More environment props and ambient sounds. - Changed Color Grading of all scenes. - Changed Dialogue UI and size of panel. - Added animated cursor to Star Map.
Fixes:
- Fixes to Post processing Effects and Lighting that was causing performance to drop during combat. - Fixed buggy micro missiles trajectory (Void Spawn special attack). - Fixed calculation of flanking and rear attacks (extra critical chance). - Fix to reloading animation in Void Spawn. - Fixes to several hit and death animations clashing with IK setup. - Improved hand/rifle positioning during Loadout. - Many minor UI, grid, movement and AI fixes. Please check the demo and leave me some feedback. Depending of how much feedback I get from it I'll determine if it's worth the effort to keep it updated, if not I'll just focus on the game and disable the demo because an outdated demo would be worse than not having one.
What Now?
It's been a while since I posted an announcement but as you can see I've been busy adding all these features and fixes. Now to be frank I'm pretty behind in my schedule, I was hoping to have the game ready for Early Access during this month but that won't be possible. I still hope to have the EA launch for this year though so please consider following the project because I'll have more announcements soon.
[ 2021-09-29 01:24:14 CET ] [ Original post ]
Void Marauders
Autarca
Developer
Autarca
Publisher
TBA
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
Public Linux Depots:
- Void Marauders Linux [4.84 G]
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a procedural campaign for great replayability.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty of your crew and hunt down any deserters and traitors.
- Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
- Find and capture the legendary ship The Omen to become ruler of the sector.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
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