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Dev Diary #2: New Content based on Feedback
Right now I'm working in new combat scenarios and random events because I know the existing ones are getting repetitive. Now, making combat scenarios is more time consuming than making only fixes and QoL improvements so I only ask for patience while I make them (I was hoping to have a content patch for this week but it will have to wait until next week).
Adding to that I'm also working in new ship parts and mechanics from orbital bombardment weapons to medbays to support your troops (and to give more use to the Ship Upgrades Screen):
And finally I'm adding new items like Healing Grenades, Advanced Medkits and I even added a new "Gear" slot so the soldiers can equip additional items like Armor Vests:
Of course, I'm also working in your feedback regarding fixes and QoL improvements and trying to finish the "Dynamic Rivals" feature that I've been postponing for a while.
After this patch, I'll have to decide if I keep working in more scenarios right away (maybe even a new soldier class) or if I try adding new major features. One possibility is starting to work in some Progression / Roguelite mechanics, I think that should help increase replayability and I have some ideas that you may find interesting. Thanks for reading and for having patience with the development. Many have mentioned the potential the game has so it's up to me to reach that potential by constantly adding new content and features and I only hope you stay for the ride. Cheers! Jorge
[ 2022-04-08 03:31:11 CET ] [ Original post ]
Hi Now that the game's been out for more than a week and many players have shared their opinions I can start setting priorities. While I have many plans for the game it seems more varied content and anything that improves replayability needs to be addressed first (according to player's feedback) so I'm preparing a patch with new combat encounters, items and a few new mechanics:
What I'm doing right now:
Right now I'm working in new combat scenarios and random events because I know the existing ones are getting repetitive. Now, making combat scenarios is more time consuming than making only fixes and QoL improvements so I only ask for patience while I make them (I was hoping to have a content patch for this week but it will have to wait until next week).

Adding to that I'm also working in new ship parts and mechanics from orbital bombardment weapons to medbays to support your troops (and to give more use to the Ship Upgrades Screen):

And finally I'm adding new items like Healing Grenades, Advanced Medkits and I even added a new "Gear" slot so the soldiers can equip additional items like Armor Vests:

Of course, I'm also working in your feedback regarding fixes and QoL improvements and trying to finish the "Dynamic Rivals" feature that I've been postponing for a while.
And after this?
After this patch, I'll have to decide if I keep working in more scenarios right away (maybe even a new soldier class) or if I try adding new major features. One possibility is starting to work in some Progression / Roguelite mechanics, I think that should help increase replayability and I have some ideas that you may find interesting. Thanks for reading and for having patience with the development. Many have mentioned the potential the game has so it's up to me to reach that potential by constantly adding new content and features and I only hope you stay for the ride. Cheers! Jorge
[ 2022-04-08 03:31:11 CET ] [ Original post ]
Void Marauders
Autarca
Developer
Autarca
Publisher
TBA
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
Public Linux Depots:
- Void Marauders Linux [4.84 G]
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a procedural campaign for great replayability.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty of your crew and hunt down any deserters and traitors.
- Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
- Find and capture the legendary ship The Omen to become ruler of the sector.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
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