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The Patrols/Assassin Patch
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This new feature means that enemies that are not yet revealed will move around the map. Adding to that, explosions can alert close patrols and make them march to it. This patrol behaviour can be random or following some predefined waypoints and is applied to most enemies but some I made them stay in place (like enemies waiting inside a bridge). This adds an element of luck to encounters because you could run into more than one patrol at the same time but it also makes the Overwatch more useful because now you can wait for enemies to get in range of an ambush. One point to consider is that the old "Alert/Surprised" mechanic when revealing an enemy has a new effect now. If a patrol founds you during the enemy turn, alerted enemies will be able to attack not only move to cover while surprised enemies will stay in place.
- Added a new Human Assassin class. - Added new weapons for the Assassin: Sniper Rifle, Rail Gun and Plasma Lance.
- Added skills for the Assassin: Fire Sidearm, Target Spotting, Final Firing Position and Deadshot.
- Added new Ice Planet Scenario with Xenobeast enemies.
- Added 2 customizable accessories: a cape for the Assassin and a Pirate Hat for the Void Spawn.
- Added new props and cover to Ambrosia Cargo Ship scenario.
- Added a Dismiss Soldier button in the Soldier Panel. Soldiers can be dismissed at any time but doing it outside a station can carry a loyalty penalty (50%-75% chance) since you are basically spacing a soldier (more so if the soldier is owed his salary).
- Some advanced skills like Deadshot and Swordmaster can refund 1 AP on kills. - Added the ability to customize accessories (right now there's only the two already mentioned but I plan to add multiple accessories to every class). - Added Friendly Fire Warning when using explosives. - Now you can customize the "Title" or nickname of the soldiers.
- Now Assassins and Techno Sorcerers can be recruited in some stations, not just Void Spawn. - Fixed a bug where using the number keys for grenades and rockets could make it target the cell where the soldier is (or fire multiple times). - Added a possible fix for rare bug where soldiers get stuck in animation after moving. - Fixed a bug where some gun projectiles would stay in place if the target was already dead or there was a miss. - Added missing sounds to shiled impacts. - Fixed bug where grenade button is still active after using it. - Fixed bug where Soldier Link (upper left lines with the soldier names during combat) wouldn't update after using a grenade. - Fixed a bug where enemies revealed during their turn wouldn't move them (now they act if they are alert). - Fixed bug where enemy tries to throw a grenade and get stuck. - Other minor fixes. ---------------------------------------------------------------------------- This patch was a lot of work but I'm not yet done with everything I promised in the last dev diary, stuff like enemies calling for help, new more detailed descriptions for skills and weapons, and even some new items and ship components are still in development. I decided to upload the patch anyway because it was taking too long and because there were some bugs that I wanted to fix as soon as possible. With that ready, now I'm planning to work in a smaller patch for the next time in case there's any bugs that I missed during my tests and to add some QoL requests that I've been receiving in the last days but after that I'll try to make another big patch. What will that patch have? I don't know yet, there's lots of ideas and promised content so the challenge is to decide what to tackle first but I'll let you know in advance when I have a decision. In the meantime, please feel free to keep making request or sharing ideas, they're all welcome. Regards, Jorge
[ 2022-06-18 08:32:21 CET ] [ Original post ]
Hi Finally the Patrols Feature and the new Assassin class are here! Let's see the changes in detail:
New Patrol Feature:
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This new feature means that enemies that are not yet revealed will move around the map. Adding to that, explosions can alert close patrols and make them march to it. This patrol behaviour can be random or following some predefined waypoints and is applied to most enemies but some I made them stay in place (like enemies waiting inside a bridge). This adds an element of luck to encounters because you could run into more than one patrol at the same time but it also makes the Overwatch more useful because now you can wait for enemies to get in range of an ambush. One point to consider is that the old "Alert/Surprised" mechanic when revealing an enemy has a new effect now. If a patrol founds you during the enemy turn, alerted enemies will be able to attack not only move to cover while surprised enemies will stay in place.
New Content:
- Added a new Human Assassin class. - Added new weapons for the Assassin: Sniper Rifle, Rail Gun and Plasma Lance.

- Added skills for the Assassin: Fire Sidearm, Target Spotting, Final Firing Position and Deadshot.

- Added new Ice Planet Scenario with Xenobeast enemies.

- Added 2 customizable accessories: a cape for the Assassin and a Pirate Hat for the Void Spawn.

- Added new props and cover to Ambrosia Cargo Ship scenario.
New Secondary Features:
- Added a Dismiss Soldier button in the Soldier Panel. Soldiers can be dismissed at any time but doing it outside a station can carry a loyalty penalty (50%-75% chance) since you are basically spacing a soldier (more so if the soldier is owed his salary).

- Some advanced skills like Deadshot and Swordmaster can refund 1 AP on kills. - Added the ability to customize accessories (right now there's only the two already mentioned but I plan to add multiple accessories to every class). - Added Friendly Fire Warning when using explosives. - Now you can customize the "Title" or nickname of the soldiers.
Fixes and Minor Changes:
- Now Assassins and Techno Sorcerers can be recruited in some stations, not just Void Spawn. - Fixed a bug where using the number keys for grenades and rockets could make it target the cell where the soldier is (or fire multiple times). - Added a possible fix for rare bug where soldiers get stuck in animation after moving. - Fixed a bug where some gun projectiles would stay in place if the target was already dead or there was a miss. - Added missing sounds to shiled impacts. - Fixed bug where grenade button is still active after using it. - Fixed bug where Soldier Link (upper left lines with the soldier names during combat) wouldn't update after using a grenade. - Fixed a bug where enemies revealed during their turn wouldn't move them (now they act if they are alert). - Fixed bug where enemy tries to throw a grenade and get stuck. - Other minor fixes. ---------------------------------------------------------------------------- This patch was a lot of work but I'm not yet done with everything I promised in the last dev diary, stuff like enemies calling for help, new more detailed descriptions for skills and weapons, and even some new items and ship components are still in development. I decided to upload the patch anyway because it was taking too long and because there were some bugs that I wanted to fix as soon as possible. With that ready, now I'm planning to work in a smaller patch for the next time in case there's any bugs that I missed during my tests and to add some QoL requests that I've been receiving in the last days but after that I'll try to make another big patch. What will that patch have? I don't know yet, there's lots of ideas and promised content so the challenge is to decide what to tackle first but I'll let you know in advance when I have a decision. In the meantime, please feel free to keep making request or sharing ideas, they're all welcome. Regards, Jorge
[ 2022-06-18 08:32:21 CET ] [ Original post ]
Void Marauders
Autarca
Developer
Autarca
Publisher
TBA
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
Public Linux Depots:
- Void Marauders Linux [4.84 G]
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a procedural campaign for great replayability.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty of your crew and hunt down any deserters and traitors.
- Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
- Find and capture the legendary ship The Omen to become ruler of the sector.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
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