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Hi
I'm about to start working in another big patch that will take time so before that I wanted to release a few improvements and a bit of extra items. Also fixes, always fixes...
- Added new Idle Animations to Squad Selection Screen (and a bit of random animation speed) so it doesn't look like the soldiers move in synchrony:
- Added new Gear 'Targeting Module': increases aim and critical chances.
- Added new 'Threat Detector Grenade': a reusable device that points where unrevealed enemies are in the map and also marks them.
- Added new 'Plasma Grenade': similar to the Frag Grenade but stronger and more efective against armored enemies.
- Added new item 'Armor Piercing Ammo': increases AP damage when shooting targets. Lasts for a single mission.
- Added new item 'Incendiary Ammo': applies 'Burned' effect to targets that the soldier shoots (unless they are immune). Lasts for a single mission.
- Added new Ship Component 'Advanced Scanner': this component helps to avoid bad outcomes when dealing with containers and escape pod encounters. It also allows the player to scan for targets from orbit (it works like an unlimited Threat Detection Grenade with cooldown but only in planet-based scenarios).
- Added new Unit Information Panel that shows detailed stats, skills and equipment about any unit that you click during combat (to show it click the green button with the '?' symbol and then click the soldier or enemy that you want to check):
- Added text notifications in the Star Map to show when a soldier is injured or killed by a random event.
- Now pressing F5 in the Star Map will quicksave the game.
- Now pressing F2 in the Star Map will open/close a Console/Command Line (this is just something that I needed to help me test but I include it here in case you press it by mistake).
- Added a button to see Skill Tree without need for Level Up.
- Fixed a bug where pressing tab while aiming a grenade would keep the range bubble fixed in position.
- Fixed a bug that made the 'Target Spotting' skill work only once per mission.
- Fixed a minor bug where using 'FFP' would cancel cover animation.
- Fixed a minor bug where Scav Encounter would show the incorrect spaceship during the boarding animation.
- Increased size of font in Save/Load Panel.
- Other minor changes.
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That's it for now, unless there's a critical bug that needs immediate fixing I'll take my time for the next patch. I would like to make something big that expands the game, one candidate is the Space Combat system but there's other ideas for content and mechanics that I could also pursue.
Whatever I decide to do, I'll let you know in advance with a Dev Diary.
Regards,
Jorge
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