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Dev Diary #7: More Scenarios, less repetitive content
The obvious way to make a game feel less repetitive is just to add new scenarios. For example, right now I'm working in terrain and effects for a magma planet:
Since creating new maps from scratch is time consuming, I'm also creating new props and environment assets to use with existing terrain. For example, here's some alien ruins:
And here's some extra props for colony-type scenarios:
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I'm also planning to create new ship interior assets (walls, floors, etc) for different types of ships that you can board.
Something I've been announcing for a while it's new Mission Types, specifically Raids and Bounty Hunting. While some of these missions will use existing environments, their mechanics will differ from the typical missions where you just kill everything in a map (Raids are about gathering loot while dealing with unlimited enemy reinforcements while Bounty Hunting is about hunting special enemies). These missions will be shown in the Guild tab on every space station:
Since the Guild tab will be used by missions, now the recruits will be found in the new Bar tab (alongside an option to invite a round for your soldiers).
NOTE: you probably noticed these last two images have some AI art, these are just placeholders. While it's tempting to me to use AI art for minor stuff like this (and maybe random events) I think I'll just take the time to make my own renders for the final patch due to ethical concerns (and also because controvery is just draining to me). -------------------------------------------------------------------- That's it for now, making new content is way slower to make than fixes and Quality of Life improvements so I only ask for patience while I work. I'll probably have a new dev diary with a roadmap after this patch so we can talk about other promised content and features. Cheers, Jorge
[ 2022-12-17 21:40:25 CET ] [ Original post ]
Hi Right now, my priority is to make the game feel less repetitive. To achieve that I'm working in these points:
New Maps:
The obvious way to make a game feel less repetitive is just to add new scenarios. For example, right now I'm working in terrain and effects for a magma planet:

New Assets:
Since creating new maps from scratch is time consuming, I'm also creating new props and environment assets to use with existing terrain. For example, here's some alien ruins:

And here's some extra props for colony-type scenarios:


I'm also planning to create new ship interior assets (walls, floors, etc) for different types of ships that you can board.
New Mission Types:
Something I've been announcing for a while it's new Mission Types, specifically Raids and Bounty Hunting. While some of these missions will use existing environments, their mechanics will differ from the typical missions where you just kill everything in a map (Raids are about gathering loot while dealing with unlimited enemy reinforcements while Bounty Hunting is about hunting special enemies). These missions will be shown in the Guild tab on every space station:

Since the Guild tab will be used by missions, now the recruits will be found in the new Bar tab (alongside an option to invite a round for your soldiers).

NOTE: you probably noticed these last two images have some AI art, these are just placeholders. While it's tempting to me to use AI art for minor stuff like this (and maybe random events) I think I'll just take the time to make my own renders for the final patch due to ethical concerns (and also because controvery is just draining to me). -------------------------------------------------------------------- That's it for now, making new content is way slower to make than fixes and Quality of Life improvements so I only ask for patience while I work. I'll probably have a new dev diary with a roadmap after this patch so we can talk about other promised content and features. Cheers, Jorge
[ 2022-12-17 21:40:25 CET ] [ Original post ]
Void Marauders
Autarca
Developer
Autarca
Publisher
TBA
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
Public Linux Depots:
- Void Marauders Linux [4.84 G]
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a procedural campaign for great replayability.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty of your crew and hunt down any deserters and traitors.
- Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
- Find and capture the legendary ship The Omen to become ruler of the sector.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
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