Hi
Right now, my priority is to make the game feel less repetitive. To achieve that I'm working in these points:
New Maps:
The obvious way to make a game feel less repetitive is just to add new scenarios. For example, right now I'm working in terrain and effects for a magma planet:
New Assets:
Since creating new maps from scratch is time consuming, I'm also creating new props and environment assets to use with existing terrain. For example, here's some alien ruins:

And here's some extra props for colony-type scenarios:


I'm also planning to create new ship interior assets (walls, floors, etc) for different types of ships that you can board.
New Mission Types:
Something I've been announcing for a while it's new Mission Types, specifically Raids and Bounty Hunting. While some of these missions will use existing environments, their mechanics will differ from the typical missions where you just kill everything in a map (Raids are about gathering loot while dealing with unlimited enemy reinforcements while Bounty Hunting is about hunting special enemies).
These missions will be shown in the Guild tab on every space station:

Since the Guild tab will be used by missions, now the recruits will be found in the new Bar tab (alongside an option to invite a round for your soldiers).

NOTE: you probably noticed these last two images have some AI art,
these are just placeholders. While it's tempting to me to use AI art for minor stuff like this (and maybe random events) I think I'll just take the time to make my own renders for the final patch due to ethical concerns (and also because controvery is just draining to me).
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That's it for now, making new content is way slower to make than fixes and Quality of Life improvements so I only ask for patience while I work. I'll probably have a new dev diary with a roadmap after this patch so we can talk about other promised content and features.
Cheers,
Jorge
[ 2022-12-17 21:40:25 CET ] [ Original post ]