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New Content Patch: Quests
Now you can go to a station and receive a quest per system, these quests were also made to show the new mission types: Raids and Bounty Hunting.
In raid missions you'll have to manually carry loot from containers to unloading areas using your soldiers while at the same time dealing with enemy reinforcements:
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In Bounty missions you'll have to kill one or more targets in a map. Usually these targets will be a bit stronger than regular enemies.
Accepting these quests will make them appear in the map as a golden icon, once you finish the mission you can go back to the station to get paid.
- Lava planet: a corporate faction is digging alien ruins and artifacts from a lava planet. Release them of their burden for great profit.
- Hangar scenario: belonging to a hostile station, this is a ship hangar that you can raid but be wary of unlimited enemy reinforcements.
- Derelict ship: a ship that's seen better times, this is used by a scav captain that you need to hunt. Besides new maps I also modified the snow scenario to make it less flat and modified some maps so soldiers start in a randomized starting location instead of a fixed one.
I had to make some rearrangements In the Station Panel, now the Guild tab will only show Quests. For new recruits you'll need to go to the new Bar tab:
As you can see this panel not only has the recruits list but a "Pay Round" button, with this button you can spend a small amount and have a 50% chance (per soldier) to increase loyalty a bit.
- Added basic Quests mechanics. - New Mission(Normal): Lava Planet/Alien Ruins. - New Mission(Raid): Raid Hangar of Rogue Station. - New Mission(Bounty): Hunt Scav Captain. - New Mission(Space Combat): Destroy Traitor flotilla. - New enemies: Scav Leader and Heavy Scav Leader. - Added Bar panel with Pay Round button. - New Reinforcements mechanic (used in raid mission). - Modified list of recruits to show starting trait. Moved to Bar panel. - Modified Snow Map to be less flat and use snowed materials in most props. - Added new environment props to several existing maps. - Added animated sprite to show currently selected soldier. - New loot: Alien Artifacts. - Increased width and visibility of movement range lines (blue and orange). - Reduced Pay Scale formula so soldiers are a bit cheaper per mission. - Added icons for soldiers in Overwatch or Final Firing Position stance. - Now FFP action can't be applied if it's already in use. - Slightly reduced framerate drop when selecting a soldier by improving performance of pathfinding search. - Fixed a bug where melee wouldn't trigger if it was selected too quickly. - Fixed a bug where evacuating soldiers would leave their weapons floating in place. - Fixed a bug where losing the last soldier during an evacuation wouldn't trigger the retreat panel. --------------------------------------------------------------- This is just part of the content I want to add, now that the Quest mechanics are working I can start adding more raid and bounty missions instead of the typical "Kill Everything" missions. I'm also planning new enemies, including a new minor faction called "The Alien Diasporah" which should add more variety but also help make the campaign longer by addding a new type of star system with its own encounters. Regards, Jorge
[ 2023-03-12 02:32:20 CET ] [ Original post ]
Hi Let's go straight to the content included in this patch:
Quests:
Now you can go to a station and receive a quest per system, these quests were also made to show the new mission types: Raids and Bounty Hunting.
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Raids:
In raid missions you'll have to manually carry loot from containers to unloading areas using your soldiers while at the same time dealing with enemy reinforcements:

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Bounty Hunting:
In Bounty missions you'll have to kill one or more targets in a map. Usually these targets will be a bit stronger than regular enemies.

Accepting these quests will make them appear in the map as a golden icon, once you finish the mission you can go back to the station to get paid.
New Maps:
- Lava planet: a corporate faction is digging alien ruins and artifacts from a lava planet. Release them of their burden for great profit.

- Hangar scenario: belonging to a hostile station, this is a ship hangar that you can raid but be wary of unlimited enemy reinforcements.

- Derelict ship: a ship that's seen better times, this is used by a scav captain that you need to hunt. Besides new maps I also modified the snow scenario to make it less flat and modified some maps so soldiers start in a randomized starting location instead of a fixed one.

New Mechanics:
I had to make some rearrangements In the Station Panel, now the Guild tab will only show Quests. For new recruits you'll need to go to the new Bar tab:

As you can see this panel not only has the recruits list but a "Pay Round" button, with this button you can spend a small amount and have a 50% chance (per soldier) to increase loyalty a bit.
Detailed Patch Changes and Content:
- Added basic Quests mechanics. - New Mission(Normal): Lava Planet/Alien Ruins. - New Mission(Raid): Raid Hangar of Rogue Station. - New Mission(Bounty): Hunt Scav Captain. - New Mission(Space Combat): Destroy Traitor flotilla. - New enemies: Scav Leader and Heavy Scav Leader. - Added Bar panel with Pay Round button. - New Reinforcements mechanic (used in raid mission). - Modified list of recruits to show starting trait. Moved to Bar panel. - Modified Snow Map to be less flat and use snowed materials in most props. - Added new environment props to several existing maps. - Added animated sprite to show currently selected soldier. - New loot: Alien Artifacts. - Increased width and visibility of movement range lines (blue and orange). - Reduced Pay Scale formula so soldiers are a bit cheaper per mission. - Added icons for soldiers in Overwatch or Final Firing Position stance. - Now FFP action can't be applied if it's already in use. - Slightly reduced framerate drop when selecting a soldier by improving performance of pathfinding search. - Fixed a bug where melee wouldn't trigger if it was selected too quickly. - Fixed a bug where evacuating soldiers would leave their weapons floating in place. - Fixed a bug where losing the last soldier during an evacuation wouldn't trigger the retreat panel. --------------------------------------------------------------- This is just part of the content I want to add, now that the Quest mechanics are working I can start adding more raid and bounty missions instead of the typical "Kill Everything" missions. I'm also planning new enemies, including a new minor faction called "The Alien Diasporah" which should add more variety but also help make the campaign longer by addding a new type of star system with its own encounters. Regards, Jorge
[ 2023-03-12 02:32:20 CET ] [ Original post ]
Void Marauders
Autarca
Developer
Autarca
Publisher
TBA
Release
Game News Posts:
44
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
Public Linux Depots:
- Void Marauders Linux [4.84 G]
Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.
Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.
FEATURES:
- Manage a ship and its crew. Recruit soldiers from different classes and species.
- Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.
- Play a procedural campaign for great replayability.
- Loot and pillage enemy ships and installations.
- Trade your loot and buy new equipment and upgrades.
- Manage the loyalty of your crew and hunt down any deserters and traitors.
- Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.
- Find and capture the legendary ship The Omen to become ruler of the sector.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 10 GB available spaceAdditional Notes: Product in development. specs could vary slightly.
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