Hi,
Fiverr just let us know (literally 5 minutes ago) that we're clear to publish any communication with the seller with whomever we want. That means that we do not need to stream it in an enclosed community any longer.
The exact response provided by one of their support staff
If the image doesn't work, just click on the broken icon and it should open in your browser.
Knowing this, we can publish the stream without having to worry about possible privacy breaches of the seller. You see, yes, that is a thing, and as many of you have, once again, questioned the decision to keep the stream under wraps, note that we're still assessing the situation carefully and don't want to make a mistake.
All of you, doubters and those who called us "scammers", "liars", "flippers", and so on, watch the video and then we would really like to hear if you still think the same.
[previewyoutube=QAEBD8ox8pQ;full][/previewyoutube]
Hello, Today at 9PM CEST, we will stream latest news in regards to RunnerDot and the incident connected to it. Since there's a lot to cover, we've decided to not put it in a post, but run a stream instead. The stream will take place on our Discord server, which is currently the best place for us to do this at the moment. We have legal reasons as to why not stream to regular platforms such as Twitch and YouTube. Here is a link which you can use to join during the next 24 hours: https://discord.gg/sxcgEmpn A recording of the stream will be made and re-streamed tomorrow at the same time for those who are not going to be able to make it today.
It was brought to our attention that the developer we hired to work on this game has, in fact, copied it from this guy: https://github.com/thatgamesguy/ and made us pay for it. Original repo: https://github.com/thatgamesguy/avoid It uses the MIT license, so we can keep the game for the current players and keyholders, but the game is still getting removed. This update adds a copyright notice of the original author.
Hello, RunnerDot is being removed due to a discovery that led to us immediately contact Valve and request deletion. More details on the official r/ https://www.reddit.com/r/ongakken/comments/ottgj5/removal_of_runnerdot/
Hey guys and gals, As we have launched a giveaway recently, RunnerDot is now free also here on Steam! The promotion ends on July 31st, 2021. Enjoy!
Hello, everyone, A few months ago, we made a subreddit dedicated to our games and other activities that we're participating in; however, we completely forgot about it. We re-discovered it just a couple of weeks ago and would like to put it to use. It will act as a singular news and game hub for all our products. It will contain info about upcoming projects, exclusive screenshots, pieces of new tracks (including game soundtracks), and more. We think it'd become a good place to put people together and also let them comment and show their ideas. Our latest upcoming title, RackJacker, is in its development phases, and it'd be nice to hear what people think of what they could have already seen (screenshots, story into, store description). We'll collect feedback and try to incorporate it into the game. The subreddit is available here: https://www.reddit.com/r/ongakken/ Don't hesitate to join to see what comes next, get the latest news, and voice your thoughts in a unified place of all things Ongakken. Thanks
bugfixes in calculating both leaderboards (1.02);
Hey everyone! Steam Global Leaderboards are now here! At his point, they're only accessible through your browser/Steam client, but they're already collecting data, so when they get exposed within the game, all the previous entries will be there. So far, there are two leaderboards: - your highscore, which gets updated when you beat it - your time alive - how long did you last ... ;-) I could only last for, like, 40 seconds. My girlfriend keeps complaining about it, as if she were better. She only got about 30 seconds. https://steamcommunity.com//stats/1662740/leaderboards/6694749 https://steamcommunity.com/stats/1662740/leaderboards/6880775 Enjoy! :-)
testing leaderboards here on our side ...;
Hi again, Well, who would have thought. I've read through all your responses in all three community hubs (RunnerDot, Beat Rush, and RackJacker). You've honestly, wholeheartedly pleasantly surprised me. I stepped away too quickly because the review in question was striking down the game. After all, it was made for mobile platforms, and in my head, this meant that he's right about the other things, and I couldn't take it. But I've put a tremendous amount of time into Beat Rush, RunnerDot, and a game-in-progress, RackJacker. I think it would be a waste to throw it all away. All of you helped me realize this. Many people said nice things about the game in the final giveaway. I had some trouble shaking off some negative comments in the past, and it's not so easy. If a person has a valid point that I can fix, I'll do that. I did that in Beat Rush nearly every time someone mentioned that something wasn't working for them. I answered almost every review with a thank-you and a promise that I'll look into it. Most of the time, I did, and I pushed a fix a while after, sometimes even the same day. So I care deeply about my creations and the people who play them. At the end of Beat Rush's lifecycle, a friend joined me, and the two of us were working on the new game. He's a bit more distant because he hasn't spent half of his sanity behind a computer, frequently without getting a tiny bit of sleep, trying to squash a bug or figure something else out. This being said, I'm retracting the last announcement about leaving Steam and game dev in general. You, people who said nice things, helped me gather energy and motivation to go on and made me realize that after all I've put into it, including heart, I shouldn't just stop because of a naysayer. Okay, everyone has a right to an opinion, and some people might think the game wasn't the right one for Steam, but on the other hand, nothing here says that only games initially developed for PCs have a place here. Valve doesn't say that; most of the players don't say that. Some of you have enjoyed the simplicity and the musical part of the game, even though it's initially made for mobile platforms. Glad that we're not some large-scale corporation; otherwise, this decision couldn't have been made just like that. Sincere thanks to all of you who stood by me. You may have helped preserve something from destruction. What all this means is that the work on RackJacker continues. First, RunnerDot will receive an exit button (as many of you have requested). Then, the Steam leaderboards that are already implemented will get exposed to the front-end so that people can use them. The button will come today, but the leaderboards may require some time to test thoroughly. After this, all resources will go towards the new game, RackJacker. The giveaway that's in progress will continue, and all the keys will be dispersed between the people who win. So if you're not in it yet, don't miss the chance to win one of 10 000 keys :-). Thank you, - Simtoon
Hey everyone, As was pointed out by a community member 'Obey the Fist!', the game 'RunnerDot' that we recently published is not meant for this platform. It wasn't build to be a PC game, and it has no place here. Moreover, this individual has pointed out the hurtful fact that we have no place in this industry. In light of this, we're ending our game development activities, effective immediately. The game 'RunnerDot' will be removed from sale, and no more people will be able to purchase it. The Steam Store page will become inactive and unactivated keys will stay intact, however, no new keys will be issued. Those who own a copy of the game will continue owning it. We don't like having to make this decision, but some things just aren't meant to be. Goodbye, - Simtoon and Patrick
RunnerDot
Ongakken s. r. o.
Ongakken s. r. o.
soon enough
Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
Mostly Positive
(418 reviews)
https://store.steampowered.com/app/1662740 
RunnerDot linux64ENG [112.75 M]
By collecting Crates, your score goes up. The higher your score, the cooler you look. Your score goes into a global Steam leaderboard in which you compete with all the other players. You also collect achievements.
There's also a mobile version of this game, available only on Android so far. It follows the same logic. It's currently available directly in the Google Play Store.
- OS: Any Debian-based distro. altough should work on any distro
- Processor: SSE2 instruction set supportMemory: 1024 MB RAMStorage: 512 MB available spaceAdditional Notes: This game is pretty lightweight. so chill out. Wine should have no problem running it.
- Memory: 1024 MB RAMStorage: 512 MB available spaceAdditional Notes: This game is pretty lightweight. so chill out. Wine should have no problem running it.
- Storage: 512 MB available spaceAdditional Notes: This game is pretty lightweight. so chill out. Wine should have no problem running it.
- OS: Any Debian-based distro. altough should work on any distro
- Processor: SSE2 instruction set supportMemory: 2048 MB RAMStorage: 1024 MB available spaceAdditional Notes: This game is pretty lightweight. so chill out. Wine should have no problem running it.
- Memory: 2048 MB RAMStorage: 1024 MB available spaceAdditional Notes: This game is pretty lightweight. so chill out. Wine should have no problem running it.
- Storage: 1024 MB available spaceAdditional Notes: This game is pretty lightweight. so chill out. Wine should have no problem running it.
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