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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Rimebeard 

 

Developer

 Wackytoaster 

 

Publisher

 Wackytoaster 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2022 

 

Steam

 10,79€ 10,29£ 12,99$ / 0 % 

 

News

 7 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1607720 

 
Public Linux depots

 Rimebeard Linux32 [public] [266.25 M] 


 Rimebeard Linux64 [public] [264.8 M] 




LINUX STREAMERS (0)




2.0.0.1 controller fix

Hey there,

this should fix Xbox controllers not being detected properly.
In case it doesn't, check to see if you have "steam input" enabled and disable it. It should be disabled by default now.

Cheers!


[ 2024-04-06 23:12:18 CET ] [ Original post ]

Version 2 is out!

I have been working silently in the background and now it is here. I hope everything works and nothing is broken. Surely everything will go just fine, and in case it doesn't let me know so I can fix it!

[h2]As a reminder, the update features:[/h2]


  • More responsive controls
  • Step-by-step rewind feature
  • Graphical overhaul, the game will now go pixelart, I know it's not everyones cup of tea but you'll manage
  • New mechanics + New levels
  • More music


I also wanna add a word on the possibility of a level editor. Certainly I'd love to make one, but the question is if it will be worth the work. A level editor really only makes sense if the playerbase is at least decently sized... which it just isn't currently. But that absolutely does not mean that it's off the list. In any case I need a break from Rimebeard now (barring bugfixes) and the bigger the community grows in the meantime, the more incentive I have to return to this!

I hope you enjoy the update for now!


[ 2024-03-30 23:40:06 CET ] [ Original post ]

A big update is brewing

Hello,

things have been quite silent around Rimebeard basically since the initial release apart from some minor fixes. However, it has always been a little bit of a thorn in my side. Without going into details, when I worked on Rimebeard and especially towards the end I was really really burned out on the project and I think it shows. The game at the very least lacks polish in some important areas, and one of the consistent feedbacks I got were that the graphics are kinda bad and "where's the rewind feature?". I'd also add that the controls feel sluggish and I think some of the levels are... meh.

Rimebeard - Version 2
Version 2 is going to adress all of these issues as I have rewritten the game from the ground up with improved knowledge (I wasn't doing nothing in those 2 years)


  • More responsive controls
  • Step-by-step rewind feature
  • Graphical overhaul, the game will now go pixelart, I know it's not everyones cup of tea but you'll manage
  • New mechanics + New levels


Overall the core experience of the game will stay the same and I will also largely re-use the same levels with some minor tweaks, ommit some levels entirely and add said new levels featuring new mechanics. The update is first and foremost intended for new people and people who may have given it a try but bounced off.

[h2]When?[/h2]
I cannot give a definitive release date yet, but I hope it actually will be sooner rather than later.

Cheers!


[ 2023-11-17 00:12:04 CET ] [ Original post ]

1.0.1.1b

Level 57 was kinda unsolveable, so it should now be solveable.


[ 2023-01-01 01:53:32 CET ] [ Original post ]

1.0.1.1

There are now 3 new background music titles :)
Also I fixed Level 63 and Level 57.


[ 2022-03-19 14:18:08 CET ] [ Original post ]

1.0.0.2

A small update that fixes


  • A very minor adjustment to the characters animation
  • A bigger issue where quickloading was not working when the player died


On a sidenote, I'm still looking for fitting music for the game. I know it's a bit repetetive currently :V sry.


[ 2022-02-11 13:37:08 CET ] [ Original post ]

1.0.0.1


  • Adjusted player movementspeed to be slightly slower. This should help prevent overshooting if an input is held slightly too long.
  • Adjusted default analogue stick deadzone. This should help with the overshooting issue especially when using the analogue stick

I will keep an eye on this issue.

On a slightly different note: Please use the quicksave/quickload feature, it is very useful! You can check the controls on the top left of the screen!

Cheers!


[ 2022-01-13 20:58:51 CET ] [ Original post ]