You wished for it, you got it! Here's what's new in System Under Surveillance:
- A new, more refined UI, making the navigation between the menus more fluid and intuitive;
- Added icons for the Xbox controller, which should automatically be detected once you connect it to the computer while playing the game;
- Improvements to stability, making the game run smoother;
- Improvements to the level 3 and 4 design, making the puzzles more intuitive.
[ 2022-03-25 08:57:12 CET ] [ Original post ]
Ready, set, go! We got your feedback, and we have improved the game. Here's what got fixed:
- We got reports that some users' log files were being clogged. We believe we have now solved the issue but, if it persists, let us know.
- Fixed a problem that caused the creation of thousands of orphan nodes which impacted performance. Now the orphans are dead.
- Fixing the previous two bugs also increased the stability.
- There was a bug where Adam could walk to the outside the realms of the game, straight into the limbo of nothingness. This has been now fixed.
- All cutscenes now reset properly. If the player is captured and sent back in the level before the cutscene was triggered, it will not cause problems.
- Solved a problem where, If Turbo got caught by two drones at the same time, the threat level would be red perpetually. Now that should not happen anymore (unless you want it to happen, then we can make it a feature)
[ 2022-03-02 15:38:47 CET ] [ Original post ]
We hear you, and we are ready with the first series of bug fixes of the Early Access.
In this patch, we have fixed:
- A problem with the HUD being invisible on some devices.
- Improved the UI of the various menus, including of the in-game tablet and the comic book.
- Fixed a bug with the tutorial buttons, and added more to explain how to use the in-game items.
- Added a simple settings menu allowing the player to tweak the music and sound effect volume; the game might temporarily sound louder while a level is loading, but the correct sound level should play a few seconds after.
- General graphical and stability fixes; there was a problem with empty objects being rendered without need, which has now been solved.
[ 2022-03-01 08:52:36 CET ] [ Original post ]
We are extremely excited to announce the Early Access release of System Under Surveillance, a huge milestone for us as a small, independent (and self-funded) game studio. We want to sincerely thank all those who decide to purchase the game and be the firsts to experience the adventure, and because of that we are offering a 25% discount to early adopters.
The Early Access version includes
- 4 levels of increased difficulty, each introducing a new mechanic or enemy;
- 14 unlockable comic book pages, hand drawn in pixel art, and showcasing the initial backstory of the two heroes;
- unlockable lore, providing and optional insight inside the game's universe, and the politics which lead to the widespread corruption in New Eden. The lore is unlockable by using the Data Cubes collectable in each level.
- an original retro-style soundtrack, with a unique piece for each level composed by our talented sound designer.
What's next for System Under Surveillance?
Our immediate focus after release is you, the player. We are looking forward to listen to your feedback and bug reports, and dedicated to work on improving the game based on your input. We also invite you to join a conversation with us, and together decide what type of content to focus on next. Do you want us to focus even more on the retro-style graphics? Or perhaps you want more challenging puzzles to solve? Or maybe you are experiencing a particular bug on your system? In any case, join our Community Hub here on Steam. Together, we can make a great game!
[ 2022-02-25 23:21:15 CET ] [ Original post ]
Hello everyone, We have just published an update for the demo, which includes:
- Improvements with the user interface: you can now easily skip the cutscenes;
- added music during the main menu and cutscenes;
- General UX improvements;
- Improved stability and bug fixes;
- Increased performance during the chase sections;
- added 8-directional controls for Adam 8-directional controls for TURBO coming in the future);
- and, most importantly, the game now generates log files in "AppData\Roaming\Godot\app_userdata\ProjectSushi\logs" . If you experience any bugs or crashes, please send us the log files in a zip folder at bugreports (at) inktopixels.com, it really helps us a lot, so we appreciate it.
[ 2021-12-03 10:57:42 CET ] [ Original post ]
In this livestream we play through the demo of System Under Surveillance, illustrating the design choices behind the game, and talking about what to expect in the final game.
[ 2021-10-06 20:40:29 CET ] [ Original post ]
We are excited to announce that a new playtest session has started! We have received over 120 interested participants, and we have granted access to all of them.
So, what are you waiting for? We're excited to receive your feedback: your opinion will help shape the final design of the game!
Thank you all for helping us, it's going to be an amazing journey!
If you have any problems with the game or access to it, give us a shout on our social media or here on Steam. We're happy to help.
[ 2021-09-24 15:15:32 CET ] [ Original post ]
This month we have finally publisher our Steam page, and the results were better than expected. We want to thank everyone who decided to wishlist the game or join our community. Being an extremely small team, we faced a lot of challenges, but what motivated us the most was seeing the constructive feedback (both positive and negative) that the community has given us on our various channels. Now we are working hard on designing conceptually every level. The levels will interactively tell the story of Adam and TURBO, accompanied by detailed pixel art comic-style panels. Why are Adam and TURBO alone in this dystopian city? Who are these entities trying to capture them? Why does this metropolis look so desolated at night? Can a simple boy and his old rusty robot survive in this environment, and for how long? In the meantime, here is some more gameplay footage. While the footage in question is quite action focused, the final game will balance well exploration, stealth, and action (without combat obviously, SUS has no combat system!). [previewyoutube=c0w2mQ8bydI;full][/previewyoutube]
[ 2021-06-25 14:18:29 CET ] [ Original post ]
🎮 Full Controller Support
PLEASE NOTE: the game is still in development.
System Under Surveillance (SUS) is an upcoming stealth indie game with adventure and puzzle elements similar to known classics from the 80s and 90s. The game's visuals are also inspired by classic retro games, but in an isometric perspective.
PREPARE YOUR PROBLEM SOLVING ABILITEIS
In SUS, there is no combat system: you will have to use your own problem solving abilities, and the two unique playable characters, to overcome challenges. You control:TURBO, an old and quirky robot, who can:
- hover above holes and reach new areas;
- transform into a metallic ball, and travel through tight spaces and pipes;
- escape enemies at high speed;
Adam, an ordinary yet highly intelligent and resourceful boy, who can:
- take control of enemies, open doors, disable security systems;
- use ordinary items to distract enemies;
- gain power ups and use gadgets to solve minigames and puzzles;
- and more...
NO ORDINARY HEALTH SYSTEM
System Under Surveillance replaces the ordinary health system with a threat level. Stay undetected to keep the threat level low, or get detected to make enemies follow you and trick them. The threat level will decrease if you hide and escape. But don't get caught!
STORY
After a suspicious car chase involving his adoptive mother, Adam finds himself alone in the middle of a dystopian city. He soon finds out that a mysterious governmental organization is after him, without knowing why.While struggling to escape and survive, he finds a quirky cleaning robot labeled TURBO. Despite the name, TURBO is pretty clumsy and slow. Yet, with its big digital heart, the clumsy robot will accompany Adam in his journey, helping him discover the dark truth surrounding the accident.
COMIC-STYLE STORYTELLING
Savor the story through an interactive pixel art comic book. Explore the game, find secrets, and uncover the missing to reveal who caused the accident and why deadly robots are chasing you in this dystopian city.- Memory: 4 GB RAM
- Memory: 4 GB RAM
[ 6107 ]
[ 575 ]