I know the page isn't the most exciting or has a lot of content to show what it's really about, but I have a good reason for that.
A few months ago, around December, I began having problems with my mental health to the point where I reached an all-time low.
I had to slow down production and take a break to prevent myself from losing it even further.
I'm doing ok now. Not really great but getting back on my feet.
One thing I can assure though is that I've been working on improving and polishing the game as much as I can.
A lot of improvements have been made such as audio cleanup, use of shaders, interface upgrades, gameplay expansion, map upgrades, and more!
The time I spend working on it is made to bring it as close to what I hope for or to at least give a sense of what I'm trying to accomplish.
I'm still working on the game, however, I have to take care of my mental health a lot more.
Once I have more content implemented, I'll add some new screenshots and clips.
Hope you understand,
In this game, you play as 15-year-old Cole Andrews on a journey through a Virtual Isometric 3D world. He doesn't know exactly for sure how he got there, but all he knows is that he has to find a way out.
The only way to do so is to reach the emergency exit at the very top of the world. To reach the top, you'll have to go through many levels containing puzzles of varying difficulty, collect items to help you along the way, and surpass obstacles that will try to prevent you from making it to the end.
The world you are in isn't just a normal, euclidean, isometric world. It's a place built on illusion and visual tricks. In order to get past this and reach the end, you'll have to work with something special, perspective. More specifically, by rotating yourself 90 degrees at a time using a special item.
An area or item that seems far away can actually be up close just by turning 90 degrees in a certain direction.
Be warned! You won't always have this mechanic to help you out! You'll have to be smart and clever to beat every puzzle, obstacle, illusion, and more to get out of the Virtual World and back home to the real world.
The biggest thing to remember: "Everything is not what it seems..."