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January 2022 Development Logs

1/1/21 - 1/13/21

  • - Began work on animating some scenes for 2D Cole
  • - Updated organization for animating 2D Cole to reduce animation amounts
  • - Updated the reference sheet for Cole to create a flat side view
  • - Created a head for 3D Cole v4.2
  • - Animated dialogue lines 1 & 2
  • - Imported Lines 1 & 2 into the game
  • - Began updating the dialogue system and some UI
  • - Rewrote a list to keep a much more detailed look at what needs to be done
  • - Updated the template scene to fix some layer & render issues
  • - Began planning an overhaul for getting content to roll out
  • - Created a doc containing the new details of the game's main features
  • - Started work on updating the website to showcase only the game
  • - Went back and forth on some new design changes and upgrades to the site interface
  • - Created a repository to preserve the main site to keep things from being overwritten
  • - Reorganized the Discord server to remove unused channels and keep it easier to find info on the game
  • - Posted every log and bug fix in the server to show all the progress that's been made since the game's start
1/13/21 - 1/16/21
  • - Rolled out the content overhaul for Steam, Twitter, and Instagram
  • - Instagram is now back online with the ability to post to desktop being available
  • - Updated the Steam update frequency to know to be prepared to show monthly logs, so logs have been better tracked
  • - Adding a new feature to the game to show the story series the game is a part of
  • - Wrote some notes to help track layer order rendering in the game
  • - Continued work on updating the soundtracks to the game
  • - Updated the Main Menu theme to now have a better intro and fixes on the soft progression
1/16/21 - 1/21/21
  • - Brief intermission to get some housework done [Unavoidable]
1/21/21 - 1/24/21 [olist]
  • - Created some new icons for the upgrade tree
  • - Resized the sizes to make them be multiples of 4
  • - Continued working on Cole 3D 4.2, adjusting his mesh for errors in topology
  • - Reorganized some hierarchy naming and categorizing
  • - Began working on restructuring the game page on the site
  • - Rewrote the game's quick description to be more accurate
  • - Created the template design for the game's online page
  • - Began translating the designs to the web [/olist] 1/25/21 - 1/26/21
    • - Finished creating the base components, including some animation, audio, and the game's logo
    • - Updated the audio files to better match what the hex navigation buttons are titled as
    • - Optimized some structure of the site to make it both easier and more performant
    • - Added in real-time and fluid transitions for some nice dynamics
    • - Updated the design once again to change the order of showcasing features and the description of the game
    • - Added in some responsive behavior to make it appear nicer on tablet dimensions
    • - Touched up and added in some missing information from elements on the site
    1/26/21 - 1/30/21
    • - Added in some readjustments to the order of panels for the site
    • - Added in some more audio cues for the site for there to be messages from peeps who had a role in the game (which in reality is just me, a voice actor friend, and my childhood friend who I asked for help with some math bits for a section of the game)
    • - Created some new art for a few characters to see eventually in the series
    • - Continued to bounce back to work on Cole's 3D
    • - Made some adjustments to Cole's head to make it look more accurate to the character sheet
    • - Fixed some proportion issues with Cole's posture and legs
    1/31/21
    • - Added in some adjustments to Cole's body some more
    • - Adding in the missing pieces of Cole's base model
    • - Temporarily added in 3D Cole 4.2 into the game to see height comparison with 4.0 to determine value adjustments for the physics system
    • - Continued work on the first group of lines for the first animated dialogue
    • - Added a missing control for 2D Cole's tongue


    [ 2022-02-01 08:24:25 CET ] [ Original post ]

  • Isometric World: Frame of Mind
    LJTProductions Developer
    LJTProductions Publisher
    Jun 2022 Release
    Game News Posts: 20
    🎹🖱️Keyboard + Mouse
    No user reviews (0 reviews)

    In this game, you play as 15-year-old Cole Andrews on a journey through a Virtual Isometric 3D world. He doesn't know exactly for sure how he got there, but all he knows is that he has to find a way out.

    The only way to do so is to reach the emergency exit at the very top of the world. To reach the top, you'll have to go through many levels containing puzzles of varying difficulty, collect items to help you along the way, and surpass obstacles that will try to prevent you from making it to the end.

    The world you are in isn't just a normal, euclidean, isometric world. It's a place built on illusion and visual tricks. In order to get past this and reach the end, you'll have to work with something special, perspective. More specifically, by rotating yourself 90 degrees at a time using a special item.

    An area or item that seems far away can actually be up close just by turning 90 degrees in a certain direction.

    Be warned! You won't always have this mechanic to help you out! You'll have to be smart and clever to beat every puzzle, obstacle, illusion, and more to get out of the Virtual World and back home to the real world.

    The biggest thing to remember: "Everything is not what it seems..."

    Good luck!

    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7
    • Processor: Intel Core i5 8th Gen 2.00+ GHzMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: Any GPU w/Shader Model 4.0 capabilities
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04.5 LTS
    • Processor: Intel Core i7 10th Gen 2.00+ GHzMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: NVIDIA GeForce GTX 650
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5961 ]

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    4.19$ (16%)
    4.14$ (17%)
    12.72$ (15%)
    29.69$ (1%)
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    33.59$ (16%)
    4.22$ (15%)
    7.90$ (68%)
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    41.49$ (17%)
    8.45$ (15%)
    15.98$ (20%)
    2.45$ (18%)
    5.94$ (15%)
    20.99$ (16%)
    44.49$ (11%)
    3.75$ (85%)
    16.01$ (11%)
    11.29$ (68%)
    13.34$ (11%)
    33.96$ (15%)
    23.17$ (54%)
    1.25$ (79%)
    1.69$ (15%)
    5.97$ (14%)
    3.18$ (79%)
    8.39$ (16%)
    GAMERSGATE

    [ 2701 ]

    11.99$ (40%)
    1.79$ (70%)
    4.5$ (70%)
    19.79$ (34%)
    3.0$ (85%)
    0.75$ (85%)
    1.02$ (87%)
    20.0$ (60%)
    15.99$ (20%)
    1.28$ (74%)
    1.58$ (77%)
    0.87$ (91%)
    2.88$ (71%)
    6.0$ (70%)
    2.63$ (62%)
    8.0$ (60%)
    2.55$ (91%)
    10.99$ (45%)
    1.69$ (79%)
    2.38$ (66%)
    18.0$ (55%)
    2.25$ (91%)
    5.74$ (62%)
    6.8$ (66%)
    12.6$ (64%)
    2.25$ (92%)
    1.5$ (85%)
    0.56$ (81%)
    2.52$ (82%)
    0.75$ (92%)
    MacGamestore

    [ 3956 ]

    32.99$ (67%)
    1.39$ (80%)
    3.49$ (65%)
    1.99$ (85%)
    16.99$ (15%)
    38.99$ (3%)
    5.99$ (80%)
    57.99$ (17%)
    20.99$ (16%)
    97.99$ (18%)
    15.99$ (20%)
    2.99$ (70%)
    8.39$ (40%)
    3.39$ (80%)
    14.99$ (12%)
    3.99$ (80%)
    1.39$ (80%)
    18.69$ (7%)
    20.99$ (16%)
    16.99$ (15%)
    7.48$ (75%)
    78.99$ (12%)
    9.98$ (67%)
    24.99$ (17%)
    17.89$ (11%)
    28.49$ (5%)
    1.19$ (92%)
    14.99$ (25%)
    9.39$ (53%)
    14.99$ (75%)

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