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February 2022 Development Logs

Development Logs


2/1/22 - 2/7/22 - Upgraded to Unity 2021.2 - Continued with creating and polishing some more UI assets - Created work for another feature as part of the lore and progress - Continued with finishing the composition of the Main Menu theme - Finished the Main Menu Recomposed - Updated some UI in the Main Menu to be more convenient - Began work on a special feature that will be revealed soon in due time - Created animations for said feature - Added in some new eye controls for Cole 2D - Added in some new facial details for Cole 2D to expand his appearance possibilities - Wrote the game progression out more and fixed issues, allowing a possible extension and upgrade to the game's features - Created the ideas for the story and level design, allowing much more fun and exciting concept - Started to restructure the Physics system after it broke - Updated the labeling and Isometric system to be more structurally easy to read - Repaired and upgraded the Stamina system to be more optimized and versatile - Repaired and upgraded the Auto Jump system to not only be more optimized but to also contain new factors and behaviors, allowing for more of what I planned to have in terms of Cole's capabilities and behavior 2/8/22 - Updated the fix for the continuous motion issue to be virtually accurate - Updated the Auto Jump system again, allowing Cole to detect any surface instead of just surfaces that have been marked - Reduced the in-game tag count to make it less cluttered 2/8/22 - 2/12/22 - Updated the Stamina system to now show a meter depleting behind the number of seconds you have left for a more accurate depiction - Did some UV tests on 3D Cole - Touched up Cole's topology and moved some facial parts to now be texture-based instead of completely modeled - Added in a new panel UI type to make it easier to display information in a way that makes it easy to take in small or large amounts of information - Updated the game's text font to contain some new mouse control glyphs - Removed unused sprites from the game's UI library - Added in vertical scrolling and controls for the new panel scrubbing UI - Added in control action response updating to let the player know what actions scrolling will do - Added in closing by scrolling past the last panel in a scrubbing group 2/13/22 - Finished creating Cole's hair - Finished creating Cole's eye textures - Finished creating Cole's base textures - Finished creating Cole's mouth and hair textures 2/13/22 - 2/27/22 - Took a small break to blow off some steam with something small, and also adjust to getting back to physical classes. - Finished creating Cole's new rig - Reorganized and polished some folders to make them easier to read and keep short - Renamed some files to make their purpose less of a puzzle to remember 2/28/22 - Created some updates to the site - Started Cole's weight painting

BUG FIXES


- Fixed an issue with Stamina calculation where values would turn negative instead of retaining positive values - Fixed a bug where Stamina would not refill, even if it wasn't maxed out - Fixed a bug where the Auto Jump system would incorrectly calculate forward distance - Fixed an issue where the Auto Jump system make Cole jump due to accidentally flagging ground that could be reached by falling as far - Fixed an issue where the Auto Jump system would not reset its detection after a surface was found - Fixed a bug where the Auto Jump system would not use maximum jump height - Fixed a bug where continuous motion would not move at the correct speed due to the element of user input missing - Fixed an issue where the Stamina meter would not retain itself at full when maxed out after regenerating - Fixed a bug where Cole would still be able to move and rotate when controller input is set to locked - Fixed a bug where the Stamina meter would not show how much depletion is left after some UI styles had an update


[ 2022-03-03 17:45:36 CET ] [ Original post ]

Isometric World: Frame of Mind
LJTProductions Developer
LJTProductions Publisher
Jun 2022 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

In this game, you play as 15-year-old Cole Andrews on a journey through a Virtual Isometric 3D world. He doesn't know exactly for sure how he got there, but all he knows is that he has to find a way out.

The only way to do so is to reach the emergency exit at the very top of the world. To reach the top, you'll have to go through many levels containing puzzles of varying difficulty, collect items to help you along the way, and surpass obstacles that will try to prevent you from making it to the end.

The world you are in isn't just a normal, euclidean, isometric world. It's a place built on illusion and visual tricks. In order to get past this and reach the end, you'll have to work with something special, perspective. More specifically, by rotating yourself 90 degrees at a time using a special item.

An area or item that seems far away can actually be up close just by turning 90 degrees in a certain direction.

Be warned! You won't always have this mechanic to help you out! You'll have to be smart and clever to beat every puzzle, obstacle, illusion, and more to get out of the Virtual World and back home to the real world.

The biggest thing to remember: "Everything is not what it seems..."

Good luck!

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. or CentOS 7
  • Processor: Intel Core i5 8th Gen 2.00+ GHzMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Any GPU w/Shader Model 4.0 capabilities
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04.5 LTS
  • Processor: Intel Core i7 10th Gen 2.00+ GHzMemory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 650
  • Storage: 1 GB available space
GAMEBILLET

[ 6044 ]

45.47$ (17%)
16.99$ (15%)
16.52$ (17%)
17.59$ (12%)
19.37$ (22%)
34.85$ (13%)
16.01$ (11%)
16.96$ (15%)
13.14$ (12%)
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33.14$ (17%)
33.17$ (17%)
12.70$ (15%)
16.97$ (15%)
6.71$ (16%)
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25.46$ (15%)
12.59$ (16%)
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29.74$ (15%)
17.59$ (16%)
6.53$ (18%)
16.97$ (15%)
8.39$ (16%)
8.44$ (16%)
1.63$ (18%)
37.79$ (16%)
19.97$ (20%)
16.79$ (16%)
GAMERSGATE

[ 1386 ]

0.67$ (86%)
2.88$ (71%)
5.1$ (74%)
0.9$ (92%)
0.9$ (85%)
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1.41$ (82%)
0.87$ (71%)
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0.68$ (91%)
2.98$ (91%)
3.0$ (95%)
0.9$ (85%)
9.99$ (60%)
0.85$ (91%)
6.8$ (66%)
MacGamestore

[ 3738 ]

11.99$ (20%)
64.49$ (19%)
83.99$ (7%)
1.48$ (85%)
16.99$ (15%)
3.24$ (75%)
35.89$ (10%)
35.99$ (20%)
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46.49$ (7%)
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14.99$ (25%)
39.99$ (20%)
1.19$ (88%)
59.99$ (14%)
6.99$ (72%)
3.74$ (85%)
8.99$ (10%)
46.49$ (23%)
33.99$ (15%)
16.99$ (15%)

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