Development Logs
2/1/22 - 2/7/22
- Upgraded to Unity 2021.2
- Continued with creating and polishing some more UI assets
- Created work for another feature as part of the lore and progress
- Continued with finishing the composition of the Main Menu theme
- Finished the Main Menu Recomposed
- Updated some UI in the Main Menu to be more convenient
- Began work on a special feature that will be revealed soon in due time
- Created animations for said feature
- Added in some new eye controls for Cole 2D
- Added in some new facial details for Cole 2D to expand his appearance possibilities
- Wrote the game progression out more and fixed issues, allowing a possible extension and upgrade to the game's features
- Created the ideas for the story and level design, allowing much more fun and exciting concept
- Started to restructure the Physics system after it broke
- Updated the labeling and Isometric system to be more structurally easy to read
- Repaired and upgraded the Stamina system to be more optimized and versatile
- Repaired and upgraded the Auto Jump system to not only be more optimized but to also contain new factors and behaviors, allowing for more of what I planned to have in terms of Cole's capabilities and behavior
2/8/22
- Updated the fix for the continuous motion issue to be virtually accurate
- Updated the Auto Jump system again, allowing Cole to detect any surface instead of just surfaces that have been marked
- Reduced the in-game tag count to make it less cluttered
2/8/22 - 2/12/22
- Updated the Stamina system to now show a meter depleting behind the number of seconds you have left for a more accurate depiction
- Did some UV tests on 3D Cole
- Touched up Cole's topology and moved some facial parts to now be texture-based instead of completely modeled
- Added in a new panel UI type to make it easier to display information in a way that makes it easy to take in small or large amounts of information
- Updated the game's text font to contain some new mouse control glyphs
- Removed unused sprites from the game's UI library
- Added in vertical scrolling and controls for the new panel scrubbing UI
- Added in control action response updating to let the player know what actions scrolling will do
- Added in closing by scrolling past the last panel in a scrubbing group
2/13/22
- Finished creating Cole's hair
- Finished creating Cole's eye textures
- Finished creating Cole's base textures
- Finished creating Cole's mouth and hair textures
2/13/22 - 2/27/22
- Took a small break to blow off some steam with something small, and also adjust to getting back to physical classes.
- Finished creating Cole's new rig
- Reorganized and polished some folders to make them easier to read and keep short
- Renamed some files to make their purpose less of a puzzle to remember
2/28/22
- Created some updates to the site
- Started Cole's weight painting
BUG FIXES
- Fixed an issue with Stamina calculation where values would turn negative instead of retaining positive values
- Fixed a bug where Stamina would not refill, even if it wasn't maxed out
- Fixed a bug where the Auto Jump system would incorrectly calculate forward distance
- Fixed an issue where the Auto Jump system make Cole jump due to accidentally flagging ground that could be reached by falling as far
- Fixed an issue where the Auto Jump system would not reset its detection after a surface was found
- Fixed a bug where the Auto Jump system would not use maximum jump height
- Fixed a bug where continuous motion would not move at the correct speed due to the element of user input missing
- Fixed an issue where the Stamina meter would not retain itself at full when maxed out after regenerating
- Fixed a bug where Cole would still be able to move and rotate when controller input is set to locked
- Fixed a bug where the Stamina meter would not show how much depletion is left after some UI styles had an update
[ 2022-03-03 17:45:36 CET ] [ Original post ]