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Update 13: Bodyguard class + VIP targets, level editor improvements and more!


This update adds a new cop class called Bodyguard, which can place an energy shield bubble protecting everyone from inside by preventing bullets from entering. The shield can tank 300 hitpoints worth of damage but can be destroyed easily by entering it and shooting the small generator in the center.
Every Bodyguard also spawns in a VIP character, robbers have to eliminate all VIP targets before being allowed to leave and gain 10,000$ for each assassinated target. Cops have to decide if they focus on protecting the VIPs, which leaves the bank vaults exposed, but prevents the robbers from finishing the heist as long as they don't manage to eliminate the target with poison or sticky grenade trap, a well-placed bomb or by simply shooting it if the Bodyguards allow them to get close enough. Map makers can also add permanent VIP spawns to their maps, which always spawn a VIP, allowing for alternative assassination game modes! Cops (and Snipers) can now also hold a new camera ping key (default: "Left Alt") to enable the mouse cursor while watching a camera, allowing them to ping wherever they want and helping their team identify threats or potential targets.
Robbers, on the other hand, have a new mask option called "Alien Mask", which damages its user but hides him from all cameras while equipped, allowing them to be even sneakier and outsmart camera-reliant classes like Vigil. There are also some other improvements and adjustments like a new "class selection time" server option, a slight increase in the shotgun pullout time to make it a less frustrating for cops to play against, and the Arms Dealers Robber AI purchase cost has been increased from 3,000$ to 6,000$, while the purchased AI has been upgraded from "Easy" to "Medium" to compensate for the price increase.
The level editor also has received lots of new features and improvements, with more object categories to help organize them as well as a new "Favourites" tab, where all objects you marked will appear! You can now also set your map size to "Small", "Medium" or "Large", this will be displayed in the Steam workshop and users can filter for specific map sizes to find a map that fits their group size a lot easier. There are also lots of other improvements and new objects you can take a look at in the full changelog below! Multiple background music tracks have also been added to the game, but you can of course adjust their volume (or completely mute them) with the "Music Volume" setting. There have also been some changes to the apartment roof area on "New York", as well as lots of smaller bug fixes noted in the full changelog below. If you have any issues or questions, please let me know! New: - added new "Bodyguard" cop class (electromagnetic shield bubble, spawns 1 VIP, rifle, taser) - added new VIP AI, spawns somewhere in the employee area, robbers have to kill all targets before being allowed to leave and gain 10,000$ per VIP kill - players can now ping while watching cameras - added new camera ping key to the keybinding settings - added "class selection time" server option - added background music to the game Changes: - increased weapon pull out sound volume and audible range slightly - increased shotgun pull out time from 0.7s to 1s - vault doors that have been damaged now show sparks - reduced VIP HP regeneration from 2 HP/sec to 1 HP/sec - "VIP" and "Chairman" event notifications are now visible while spectating or driving a vehicle - VIP now takes 70% more damage from explosions and poison - VIP now sometimes walks to a random large window - VIP now gets spawned at a set location instead of a random employee spawn - improved rope barrier collision - players no longer create footprints for the first 3 seconds of a round (to prevent Detective to track their location from their spawn) - players picking up their placed ability while it's not on cooldown (i.e. turrets) now gain an extra ability use instead of the ability going on cooldown after placing it again - Arms Dealer Robber AI changed from easy to medium AI - Arms Dealer Robber AI cost increased from 3,000$ to 6,000$ Map Changes: - changed roof area on "New York" - added additional CCTV to "New York" Level Editor: - added potential VIP spawn (sets Bodyguards VIP spawn locations, if none exist, employee spawns points are used) - added extra VIP spawn (always spawns a VIP at this point, useful for assassination maps) - added level editor model to drill spawn - fixed level editor vent part not having any collision - fixed level editor fire truck icon being wrong - fixed level editor AI Block and AI Detour zones being swapped - fixed level editor AI Block and AI Detour zone not being clickable - fixed level editor map floor pieces not being aligned correctly - made level editor vent piece two-sided to be less confusing - fixed level editor power cables not being clickable - fixed level editor "Kitchen" and "No-Go" zones not being clickable - changed a few level editor icons - added "AI Detour Zone" to the level editor (NPCs will try to take a different path instead of walking through it, but they can still walk through if there is no better way) - added "AI Employee Interest Points" to the level editor - level editor variation name input now enters input when pressing "Enter" instead of starting a new line - updated multiple level editor object descriptions - added two new level editor item categories "Misc" and "Lights" - multiple smaller level editor HUD improvements - added search bar to the level editor object browser - added "Favourites" category to the level editor object browser - added 3 new destructible walls to the level editor that fit with the exterior wall variants - added floor with drill from below to the level editor - added five new roof pieces to the level editor - added missing level editor icons - level editor floor remover now can remove escape vans - added different camera speed settings to the level editor - level editor maps can now be assigned a size, size shows as tag in Steam Workshop and allows players to search for small, medium and large maps Fixes: - potential fix for robber bots moonwalking/strafing sometimes - fixed slight discrepancy in player and NPC turn animations - fixed Alien mask player becoming invisible for all players when the host was using CCTVs - fixed robbers bots being able to pick up paint bags and still receive the original amount of money from them - fixed small gap inside the employee zone on "Classic Heist" map - fixed Mechanics barrel explosion zone blocking AI (sometimes resulted in floating NPCs) - fixed dead players sometimes still being visible (bug introduced in last beta update) - fixed being unable to set passwords on dedicated servers (fix will be applied in the next main branch update) - fixed turrets dropping scrap when being picked up - fixed dead bots not showing for Doctors/FED Chairmen


[ 2022-05-09 16:06:48 CET ] [ Original post ]

Perfect Heist 2
yeswecamp Developer
yeswecamp Publisher
2021-12-10 Release
Game News Posts: 53
🎹🖱️Keyboard + Mouse
Very Positive (2896 reviews)
Public Linux Depots:
  • "Perfect Heist 2"-Linux [7.37 G]
In this game, one robber team tries to steal money and other goods from a bank while trying not to get noticed by the cop team. The cops have a big advantage in fighting, so keeping a low profile and blending in with the crowd is critical for the robbers. Wait for the perfect moment to knock out one of the employees to use his clothes as a disguise while drilling, bombing, or hacking your way to the loot!

There are 20 completely different classes to choose from, with different abilities, weapons loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more!





Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with four being completely new, and one being a reworked and polished map from the first part.


MINIMAL SETUP
  • OS: Ubuntu (others should work too)
  • Processor: 1.5 GHz Dual-CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 500 Series
  • Storage: 1 GB available space
GAMEBILLET

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6.63$ (17%)
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23.13$ (17%)
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