This update adds a new bank called "Clepto Bank", it's a medium-sized bank that should work best with 4-8 players and features a large customer area over two stories, three vaults, a large VIP office with a one-way mirror and new loot, and much more!
Robber bots also received some upgrades, they will prioritize saving smaller amounts of money now, instead of running around with money bags trying to increase their total carried money first before searching for an escape van. They also grab any dropped money bags near them while already holding a money bag. and all bots and NPCs will also no longer get stuck on Big Bank at the big windows near the entrance once those were destroyed.
The graphic setting will now also influence the distance over which dynamic lights are rendered, which should result in a big performance boost on "Low" and "Medium" settings, especially on custom maps.
Speaking of custom maps, the server browser will now display the current custom map name instead of only showing "Custom Map".
Another common request was the option to change the required money on dedicated servers, which is why there now is a new "Change required Money" vote option, which players can use to change the stolen money requirements for the robber team on any server. To ensure the robber team doesn't use this feature to make life easier for them, any changes are applied in the next round!
There are also some other minor improvements and bug fixes like robber masks showing in the selection phase, you can take a look at all changes in the full changelog below.
If you have any feedback or questions please let me know!
Full changelog:
New:
- added new map "Clepto Bank"
- class selection menu now shows the current masks of robbers
- added "Change required Money" vote
Changes:
- robber bots now pickup any moneybags that are close to them if they are already carrying money
- graphic setting now changes dynamic light draw distances, big performance impact, especially on custom maps
- robber bots now prioritize getting money to a van over maximizing carried money first
- FBI's motion detector now only pings once every 2 seconds instead of spam pinging
- server browser now shows the name of the custom map instead of only showing "Custom Map"
- Hitman now pings all cops with his ability
Map Changes:
- fixed NPCs gettings stuck near destroyed windows on Big Bank
- added NPC customer spawn to "Statue of Liberty" spawn on New York
Level Editor:
- fixed 3d text not appearing for clients
- improved Pirate Ship object performance
Fixes:
- fixed two spawn points appearing when selecting Agent
- server host can no longer be kicked
- fixed weapon swap key (default: "Q") working while selecting a class
- fixed vests not showing on the hud character display and Cyber Securities ability
- fixed "spawn" being considered a bad word by the profanity filter
- fixed bots being able to finish their current interaction after dying
- potential fix for cop bot spam pinging suspicious targets
[ 2022-05-30 16:59:45 CET ] [ Original post ]
- "Perfect Heist 2"-Linux [7.37 G]
There are 20 completely different classes to choose from, with different abilities, weapons loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more!
Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with four being completely new, and one being a reworked and polished map from the first part.
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 1 GB available space
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