This smaller update adds new dedicated server options and admin tools, fixes some gadget exploits, and brings some balancing changes to cop and robber classes. Server admins can now set a "NoTeamDamage" value in their server config to prevent any team damage by bullets and can add themselves as server admin by setting the "ServerOwnerID" to their SteamID64. After doing so, they can instantly kick players from their server without having to go through the voting process. Previously, cops could place some gadgets in front of a character to see how they would react, the AI instantly avoided it, while robber players understandably had some delay in their reaction, leading to them being killed by the cops. A new "AI Obstacle Reaction Time" system now adds some latency to the NPCs reaction time to those obstacles, and should prevent robbers getting killed from this trick. The Sheriff was one of the weaker cop classes, which is why she now has a "Rope Launcher" as a secondary weapon, allowing her to cuff suspects over larger distances! Multiple other smaller exploit fixes and balancing changes have been implemented, you can take a look at them in the full changelog below! Full changelog: - added fps limiter - added new "Rope Launcher" as new Sheriff secondary weapon - added new "AI Obstacle Reaction Time" system that adds a realistic reaction time to the NPC pathing, preventing checks by placing gadgets infront of robbers - added new "AI Obstacle Reaction Time" system to barbed wire, caution barriers, FED holograms and H.A.S. stations - added "ServerOwnerID" dedicated server setting, sets server owners SteamID64, he can then instantly kick players from the server in-game - added "NoTeamDamage" dedicated server setting, prevents team damage from bullets if set to true Changes: - dead robbers can now spectate other robbers riding horses - drones now get destroyed when being tasered/EMPed - taking off your cuffs now takes 2 seconds - removed Pilots initial 5 second plane cooldown - increased Pilots plane firerate without weapon upgrade (from 25% to 50%) - reduced Vigil smart cctvs from 2 to 1 - Vigil now gains an addtional cctv for each placed cctv that observed suspicous activity - increased Hitman VIP kill reward from 15,000$ to 17,500$ Map Changes: - fixed lighting issue on New York Fixes: - fixed Poison teargas exploit - fixed spectators looking under the map after the bot they spectated died - fixed previous Pickpockets pickpocket duration changes not being applied correctly (duration now correctly reduced from 0.75s to 0.25s) Level Editor: - added "Invisible Wall" object - fixed hole in the sidewalk on custom maps
[ 2022-06-23 15:51:04 CET ] [ Original post ]
- "Perfect Heist 2"-Linux [7.37 G]
There are 20 completely different classes to choose from, with different abilities, weapons loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more!
Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with four being completely new, and one being a reworked and polished map from the first part.
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 1 GB available space
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