This big update adds a new cop class, brings a few changes to existing classes as well as new content to the level editor, and includes lots of fixes and improvements!
The new cop class is called "Canine", and is built around a new animal companion, the Police Dog! The dog can be told to follow his owner or guard a specific area, attacking any robbers wearing bags or holding weapons. Attacked robbers will bleed for a short period, allowing other cops to chase them down more easily. Additionally, the dog can be told to sniff dropped bags or dead bodies, and will then try to locate their owner, or killer respectively.
The Gym Buddy also got an update, players can now see where thrown bags will land, making it a lot easier to deliver money to vans, or bags to your teammates!
The grappling hook received some changes as well, a bug was fixed allowing users to jump multiple times in rapid succession, to gain lots of height very quickly. To compensate for this change, users can now double-jump after using the grappling hook, and climb ledges by holding the jump key, to make it much easier to scale buildings with it.
There are also six brand-new achievements in the game, with every single of them unlocking a new, exclusive golden weapon skin!
Map creators can now place teleporters on their maps, to allow for more creative gameplay solutions, and the default robber spawn can now be deleted, in case your map is not located in the default area. Custom Objects can now have opacity and emissive textures, allowing for a bigger variety of custom meshes, creating half-transparent objects or glowing meshes.
There is also a considerable amount of bugfixes included in this update, most notably to the aiming system of robber and cop bots, and the performance of the chat system once lots of messages had been added.
New:
- added new Canine Cop class
- added target crosshair to Gym Buddys throw ability
- horse now displays riders name in UI for teammates
- added 6 new achievements that unlock 6 new golden weapon skins
- fixed employee NPC being able to walk to the roof
- lighting improvements
- fixed small gap in employee zone area on the upper floor
- made FED Chairman printer placement a bit easier
- Reinforcer explosive resistance buffed from 50% to 75%
- can now double jump after grappling hooking
- added 2s of wallclimbing after grappling hooking to make it easier to climb up ledges
- fixed chat performance issues (usually noticeable when staying on the same server for a while)
- potential fix for random stutters mid-round
- reduced bot log spam on dedicated servers
- fixed pilots plane not dealing damage
- fixed small blood puddles not being removed when a new round started
- fixed bots often stopping to shoot even if they had clear line of sight to their target
- fixed grenade on-hit damage being inconsistent (85-100 damage before -> consistent 95 damage now)
- fixed rocket launcher displaying 20 instead of 80 damage in the class selection menu
- fixed robber and cop AIs sometimes displacing NPCs (making them jump in the air)
- fixed being able to inspect weapon while no weapon was equipped (resulting in visual bugs)
- fixed typo in Riot Controls passive
- fixed being able to spam the jump key after using a grappling hook to fly extremely high
- fixed money particles being visible through Agent's screen
- fixed missing robber spawn blue dots in class selection menu
- fixed spectators joining mid-round being assigned to the midround robber spawn, resulting in them being half spectator half robber
- fixed cop operators sometimes being able to read the robber team chat
- fixed robber bots sometimes struggling to change clothes
- added teleporter entry and exit points
- reworked custom object loading, should provide better lighting results
- added option to include "ModelName_E.png" texture to control emissiveness on the model (making textures glow)
- added option to include "ModelName_O.png" texture to control opacity on the model (making model see through)
- fixed certain props not having collision on dedicated servers, resultingt in NPCs walking through them, and visual glitches for players
- fixed some custom maps not loading on dedicated servers, resulting in players glitching through floors and walls
- fixed clients sometimes being stuck in falling animation when playing on custom maps on dedicated servers
- potential fix for robber spawns not being sorted correctly on custom maps on dedicated servers
- fixed getaway boat and police heli not working correctly
- removed default ambulance
- robber Main Entrance spawn can now be deleted with the "Delete" key
- fixed robber spawn point rotation being offset by 90 degrees
- fixed multiple bugs related to robber spawns on custom maps
[ 2023-07-23 15:29:35 CET ] [ Original post ]
- "Perfect Heist 2"-Linux [7.37 G]
There are 20 completely different classes to choose from, with different abilities, weapons loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more!
Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with four being completely new, and one being a reworked and polished map from the first part.
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 1 GB available space
[ 6142 ]
[ 1449 ]