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This big update adds a new cop class, brings a few changes to existing classes as well as new content to the level editor, and includes lots of fixes and improvements!
The new cop class is called "Canine", and is built around a new animal companion, the Police Dog! The dog can be told to follow his owner or guard a specific area, attacking any robbers wearing bags or holding weapons. Attacked robbers will bleed for a short period, allowing other cops to chase them down more easily. Additionally, the dog can be told to sniff dropped bags or dead bodies, and will then try to locate their owner, or killer respectively.
The Gym Buddy also got an update, players can now see where thrown bags will land, making it a lot easier to deliver money to vans, or bags to your teammates!
The grappling hook received some changes as well, a bug was fixed allowing users to jump multiple times in rapid succession, to gain lots of height very quickly. To compensate for this change, users can now double-jump after using the grappling hook, and climb ledges by holding the jump key, to make it much easier to scale buildings with it.
There are also six brand-new achievements in the game, with every single of them unlocking a new, exclusive golden weapon skin!
Map creators can now place teleporters on their maps, to allow for more creative gameplay solutions, and the default robber spawn can now be deleted, in case your map is not located in the default area. Custom Objects can now have opacity and emissive textures, allowing for a bigger variety of custom meshes, creating half-transparent objects or glowing meshes.
There is also a considerable amount of bugfixes included in this update, most notably to the aiming system of robber and cop bots, and the performance of the chat system once lots of messages had been added.
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