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This smaller update focuses on bug fixes, improvements, and some class balancing changes. The Janitor cop class has been buffed, his puddles now last twice as long, and cops no longer leave wet footprints when walking through them, making it much easier to track any robbers that might have moved through the puddle. He now also starts with two door locks instead of only one, allowing players to lock down double doors at the start of the round. The Canines dog has also received some changes, he can now open doors himself (but won't close them behind him), making calling him much more intuitive since he can no longer get stuck behind closed doors. To make the dog a bit less powerful in combat situations, he had his HP reduced from 200 to 150, but keep in mind you can still overheal him with a Combat Medic, and Bodyguards and Sargeant cops can also equip him with a bulletproof vest to increase his health pool. Gym Buddys treadmill now speeds up robbers that use them, and can also be used to transport money bags, so you can create your own conveyer system with them to automatically deliver the money to your vans! New level editor objects have also made it into this update, with Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline, and Treadmill objects now being available to all map creators. When designing a custom map you can now also delete the default robber spawn in case your map takes place at a different location then the normal bank building site. There are numerous bug fixes and smaller changes introduced in this update, you can take a look at them in the full changelog below! New:
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