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This update adds a new main menu, a new ability selection menu, lots of map and class balance changes, and a brand-new "Historic Characters DLC"!
The Historic Characters DLC is an optional DLC for the game, that focuses on real-life historical characters for both the cop and robber teams and includes six new, unique classes with tons of new weapons and abilities! If you would like to support the game's free updates, please consider checking it out. Owners of this DLC can enable it in the "Host Game" settings, which will unlock the characters for all players joining their server!
The main menu got a face-lift, it should now work a lot better for lots of different aspect ratios, it also showcases the different classes in the game, and allows players to hover over their names to get more information about a specific class!
A new radial selection menu for certain abilities like Spy's disguise menu, Arms Dealer's purchase menu, and Gym Buddy's placement menu has been added, to make inputs a lot easier without having to use the number keys. If you prefer the old system, you can still select a number key while inside this menu!
To make learning the game easier for newer players, the 53 classes in the game have been split into three groups, that can be enabled and disabled separately for your match, so you don't have to learn all classes at once. The "Base Pack" includes classes that are a bit easier to learn, while still giving you all the essential characters to have fun! All the existing characters are obviously playable without any unlock requirements, they are just grouped into different packs depending on their difficulty level.
New lockers have been added to all maps, players can use them to hide inside, or place bags and gadgets inside! While inside a locker, players can peak through the ventilation to get a limited view of the outside of the locker.
There are lots of changes to existing classes as well, the most notable is for the FED Agent, whose holograms now disappear when characters get too close, no longer allowing her to block passages with her decoys. Canines Dog's combat strength has been reduced slightly with him now dealing 30% less damage, and Vigil's primary weapon has been down-graded from the Carbine to the SMG, to limit his combat strength, since his focus on intelligence gathering already made him a formidable opponent.
All other changes and bugfixes are listed in the full changelog below!
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