The Janitor class has received some changes in this update, he no longer can recycle dead NPC bodies on the spot, but instead now has to pick them up and throw them into garbage containers outside the bank to receive his recycle stacks and speed boost. He now is also able to carry dead players, but he has limited stamina while doing so, and while he can't recycle them, he is able to hide them around the bank, to make it harder for the robbers to revive their teammates. The new garbage container has been added to all existing maps, including the city custom map template, and can also be hand-placed on custom maps in the level editor. This update also brings some balance changes to the FED Chairman class, with his printers now getting pinged if he revives teammates, and his revive progress being lost on death, which should limit his strength in larger lobbies with multiple FED Chairmen and very frequent revives. Surge's strength has also been reduced, with his bullet reflection now only dealing 50% of the incoming damage, instead of reflecting the whole amount of incoming damage. Micro, on the other hand, has received a slight buff, with him now being able to carry up to 5,000$, allowing him to sneak money stacks out of vaults or hacked ATMs. Multiple other improvements and bug fixes are also included in this update, with robbers now being shown dead teammates while wearing the "Fox Mask", Heavy's helicopter behavior fixes, and an improved Buffered Input system. New:
- Class Info widget (default: "Y") now also shows mask information if applicable
- added additonal Artist painting type
- added new "Buffered Input Frames" setting, that limits how long the game retries to use a Buffered Shooting Input, after the player tried to fire a weapon that wasn't ready to fire again
- Janitor can now recylce Trampolines, Treadmills, Agent Screens, and Time Machines
- Janitor can no longer recycle dead bodies
- Janitor can now carry dead bodies
- Janitor now has limited stamina while carrying dead players
- Janitor now gets shown nearby garbage containers while carrying a dead body that isn't a player
- Janitor can now recycle non-player bodies at garbage containers
- FED Chairman now loses current "Required Money for Revive" progress when dying
- FED Chairman no longer gains "Required Money for Revive" progress while dead
- FED Chairman printers now get pinged 3 seconds after he uses his revive ability
- dead bodies that were previously carried by the opposite team no longer have UI hints (Doctor, FED Chairman, Combat Medic, ..)
- reduced Surge's bullet reflection damage from 100% to 50% of the original bullet damage
- dead teammates will now be highlighted while having the Unicorn mask equipped, regardless of selected class
- fired cops will no longer be highlighted for Combat Medic, since he can't revive them
- changed teargas particle color to be more yellow, to make it easier to differentiate between teargas and poison smoke
- Actor can no longer leap with the Tiger Mask while playing dead
- Micro can now carry up to 5,000$ while tiny
- added garbage containers to all maps
- fixed missing AI Blocker
- fixed reflected Surge bullets still dealing 100% damage instead of only 50%
- fixed Backup sometimes being able to report fired cops
- fixed Backup getting UI hints for dead cops even if he can't report them
- reduced heli debug log spam
- reworked poison smoke system so the damage hitbox is more closely alligned with the visual smoke
- fixed "Shooting Buffer" setting not saving correctly
- fixed chat UI overlapping ingame menu
- fixed "Round Ended" UI overlapping ingame menu
- fixed unused chat input (Left Ctrl for example) being rerouted to player movement (so player crouched while hitting Left Ctrl while typing in chat)
- fixed heli blades sometimes not spinning while the heli is mid-air
- fixed Surge's bullet reflection inaccuracy only being visual, with the server-side damage calculation having no inaccuracy applied
- fixed heli sometimes hovering over the ground instead of landing correctly
- fixed heli sometimes not dealing damage when landing on characters
- fixed "Press any key to respawn" screen sometimes getting stuck for cops getting revived by Combat Medics/FED Chairmen
- fixed Artist sometimes being able to paint himself
- fixed sometimes being able to interact with an object faster than intended, if that object changed it's interaction speed (for example Capone Tunnel: Stopping Drill - Fast Interaction and Using Tunnel - Slow Interaction)
- added default garbage container to the cop spawn
- potential fix for island maps not working correctly since last beta update
- added new "Garbage Bin" object
- fixed stairway collision not scaling correctly
- added money preview mesh to all ATM objects
- added folder button that opens the current maps folder in the windows file explorer
- Logic Timers now correctly reset after a round ended
- potential fix for custom maps with emptyMap=true sometimes not working correctly on dedicated servers
- fixed bot robbers sometimes trying to deposit money at the default van, even if it's deleted on the current custom map
Perfect Heist 2
yeswecamp
yeswecamp
2021-12-10
Indie Strategy Casual Singleplayer Multiplayer Coop
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(2722 reviews)
https://store.steampowered.com/app/1521580 
"Perfect Heist 2"-Linux [7.37 G]
There are 20 completely different classes to choose from, with different abilities, weapons loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more!
Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with four being completely new, and one being a reworked and polished map from the first part.
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 1 GB available space
[ 5952 ]
[ 3223 ]