





There are 20 completely different classes to choose from, with different abilities, weapons loadouts, and passive perks. All guns of the first part are included in this game, as well as lots of exciting new weapons like a rocket launcher, different types of grenade launchers, and much more!



Every aspect of the game got reworked from the ground up, with much smoother gunplay, greatly improved net code, more user-friendly UI, and exciting new classes and gameplay aspects like destructible walls. There will also be a level system, unlockable cosmetics, and a level editor with Steam Workshop integration, so you can create your own maps or play on community-made maps which complement the five included maps, with four being completely new, and one being a reworked and polished map from the first part.

This update adds a new "Revive Kit" bag item to all official maps and as an optional object for custom maps, which can be used by robbers to revive a teammate. It's a high-risk, single-use items that is visible while being carried around, so make sure to evade the cops while navigating to the body, or make use of Tech's drone or Micros shrinking ability to carry the revive kit bag without getting spotted!
There are also a few balancing changes introduced in this update, with the Artist now earning more money and being able to spray graffiti to confuse the cops, Swarm being able to place more gadgets, and nerfs for Gym Buddy and Swarm. A few icons have also been updated to improve readability, with the Sniper class now having a more fitting crosshair icon, and Crypo receving a new crypto currency icon for his passive ability.
There are also a few changes to the Arcade map, with a rework of the toilet area to make it easier for robbers to enter them unnoticed while wearing a customer disguise, multiple entry doors to the main hall to prevent cops from blocking the entrance, and a brand-new CCTV Screen has been added to the upper level conference room.
The new CCTV screen is also available in the level editor, next to a new "Skylight Intensity" setting inside the Light Config object, which will now allow map makers to configure the indirect lighting to more easily implement different map scenarios, like a night-time setting.
There are also lots of bugfixes and improvements included in this update, as well as other minor balancing changes, you can take a look at all changes in the full changelog below:
New
added "Revive Kit" bag, robbers can carry it around for a single-use revive
[/*]added new "CCTV Screen": shows the selected camera on its monitor, players can browse through cameras
[/*]added new world icon for running drills, also shows current drill progress
[/*]
Changes
the game now uses raw mouse input, without any mouse smoothing
[/*]robber bots will now take robber respawn hearts if there are no human players on the robber team
[/*]revive bag icon now gets shown on the HUD for all robbers if another robber is dead
[/*]added painting HUD icon if the painter is dead or disconnected
[/*]muting a player through the scoreboard will now hide their pings
[/*]destroying a wall with a hammer now makes the same sound as running through it with Gym Buddy
[/*]updated class icon for Sniper
[/*]
Class Changes
Swarm
increased initial "Idea Spark" ability resources from 5 to 7
[/*]made "GrumpyBOT" pickupable, restoring 3 "Idea Spark" ability resources
[/*]reduced "GrumpyBOT" damage from 8 to 5 HP, increased RPM from 400 to 600
[/*]added 5 bleeding damage to "GrumpyBOT"
[/*]increased NPC block radius of "GrumpyBOT"
[/*]reworked "GrumpyBOT" hit detection to be more reliable
[/*]
Gym Buddy
reduced start ability placement stacks from 4 to 3
[/*]increased ability recharge timer from 15 to 30 seconds
[/*]
Surge
reduced taser field range from 5 to 4 meters
[/*]reduced taser field stun duration from 12 seconds to 0.51 seconds
[/*]
Joker
interacting with Joker's card now causes multiple pings over 8 seconds instead of just one
[/*]Joker pings are now more transparent to avoid blocking vision
[/*]active ability no longer blinds cops, only confuses their vision for 10 seconds
[/*]increased active blackout time from 0.2 to 2 seconds
[/*]
Crypto
added new passive icon and made this icon his class icon
[/*]
Queen Elizabeth
bullets that hit her shield are now reflected back at the attacker
[/*]
Artist
increased "drawing this player for first time this round" bonus from $1,000 to $2,000 and added this to his ability description
[/*]added passive ability to spray up to 4 graffiti per round that look like robbers
[/*]
Map Changes
Global
added one "Revive Kit" bag to all maps
[/*]added revive bag to Arcade, New York (Winter), and Arcade kitchen storage room
[/*]added garbage bin to Big Bank
[/*]
New York & New York (Winter)
added two secret files to the PC room near cop spawn
[/*]
Klepto Bank
added one secret file to desk near upper level elevator
[/*]added one secret file to lower office near construction site
[/*]
Arcade
added multiple entry doors to prevent cops from blocking the entrance
[/*]added clothes basket and new kitchen door without AI blocker
[/*]reworked toilet area
[/*]added CCTV Screen to upper conference room
[/*]added small employee area to roof section
[/*]removed AI blocker from kitchen storage door
[/*]added Kitchen NPC to kitchen storage
[/*]fixed wrong customer/employee zones
[/*]fixed geometry gap near toilets
[/*]
Fixed
fixed robber bots carrying money not triggering overtime
[/*]reduced rescue heli interaction timer when robbers have enough money, fixing helicopter escape timeout issue
[/*]fixed multiple revive bag bugs
[/*]fixed hitting a bot not counting for "Allow NPC Kills in Firefights" setting
[/*]fixed round ending after a cop got arrested, even if another cop was still waiting to respawn
[/*]fixed round ending if a player logged out while all cops were dead, even if one was waiting to respawn
[/*]fixed Tiger mask not working with Scout
[/*]fixed clan tag flicker in HUD round info
[/*]elevator doors now deal damage to players glitching through them
[/*]fixed elevator dealing wrong damage type, Madman now gets crushed correctly
[/*]fixed hot-join issue causing unbalanced teams
[/*]fixed dead body reported by Officer/Backup being reportable again after being picked up
[/*]fixed Actor spawning with wrong clothing material and not disappearing behind Agent's screen
[/*]fixed multiple elevator exploits
[/*]fixed Artist paintings going through ceilings
[/*]fixed Artist paintings not showing correct bonus amounts
[/*]fixed Gym Buddy throwing money bags through roof of getaway vans
[/*]fixed Light Config object defaulting to yellow light color
[/*]
Level Editor
added optional "Use Logic" and "Logic Channel" to "Teleporter Entry" objects
[/*]added "Revive Kit" object
[/*]added "CCTV Screen" object
[/*]added "Skylight Intensity" setting to Light Config
[/*]
Minimum Setup
- OS: Ubuntu (others should work too)
- Processor: 1.5 GHz Dual-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 1 GB available space
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