- Added more built-in ships to survival mode.
- Added talking animations to Zeke, Pwny, Borld and defectors.
- Changed the way scrap is attracted to ships (easier to pickup now, especially small ships with the tractor beam).
- Made Mines 101 and Space Force One a bit easier.
- Changed the default controller next/previous direct control item to face buttons.
[ 2016-09-26 22:58:31 CET ] [ Original post ]
- Added more built-in ships to survival mode.
- Added talking animations to Zeke, Pwny, Borld and defectors.
- Changed the way scrap is attracted to ships (easier to pickup now, especially small ships with the tractor beam).
- Made Mines 101 and Space Force One a bit easier.
- Changed the default controller next/previous direct control item to face buttons.
[ 2016-09-26 22:58:31 CET ] [ Original post ]
- Newly defeated defectors now can be fort against by everyone! Added ‘All’ option to challenge mode enemy selection. This chooses from everyone’s shared ships, rather than just friends’.
- Added paging through friends’ and everyone’s ships (50 at a time).
- Added ‘out of scrap’ warning to the shipyard.
- Updated the ordering of sub-types in the Direct Control list.
- Removed some mid-mission camera cuts and zoom changes.
- Fixed Tomahawk Express and Punch Stopper bonuses (and therefore achievements) not working.
- Fixed shared ships with fighter decks using the default fighter instead of the one chosen by the creator.
- Fixed warp in bugs where it could get stuck warping in forever. Reported as Assault Pig invincible in Survival mode.
- Fixed Runaway crashing into asteroids.
- Fixed Stash crashing into asteroids on hard difficulty in Stash mission.
- Fixed Carriers mission black screen if die after carrier gets away.
[ 2016-08-23 06:34:22 CET ] [ Original post ]
- Newly defeated defectors now can be fought against by everyone! Added All option to challenge mode enemy selection. This chooses from everyones shared ships, rather than just friends.
- Added paging through friends and everyones ships (50 at a time).
- Added out of scrap warning to the shipyard.
- Updated the ordering of sub-types in the Direct Control list.
- Removed some mid-mission camera cuts and zoom changes.
- Fixed Tomahawk Express and Punch Stopper bonuses (and therefore achievements) not working.
- Fixed shared ships with fighter decks using the default fighter instead of the one chosen by the creator.
- Fixed warp in bugs where it could get stuck warping in forever. Reported as Assault Pig invincible in Survival mode.
- Fixed Runaway crashing into asteroids.
- Fixed Stash crashing into asteroids on hard difficulty in Stash mission.
- Fixed Carriers mission black screen if die after carrier gets away.
[ 2016-08-23 06:32:51 CET ] [ Original post ]
- Made some of the early missions a bit easier (Big Pile of Scrap, Final Stand, Deadly Dragon).
- Made Big Pile of Scrap intro cutscene popup text skippable.
- Fixed some of the mission bonuses (and therefore achievements) not working (Big Pile of Scrap, Final Stand, Platform Capture).
- Fixed survival mode ship selection.
- Fixed off by one wave count required for survival mode achievements.
- Fixed sound fx not muting when game is paused.
- Spanish translation improvements.
[ 2016-08-11 09:24:34 CET ] [ Original post ]
- Made some of the early missions a bit easier (Big Pile of Scrap, Final Stand, Deadly Dragon).
- Made Big Pile of Scrap intro cutscene popup text skippable.
- Fixed some of the mission bonuses (and therefore achievements) not working (Big Pile of Scrap, Final Stand, Platform Capture).
- Fixed survival mode ship selection.
- Fixed off by one wave count required for survival mode achievements.
- Fixed sound fx not muting when game is paused.
- Spanish translation improvements.
[ 2016-08-11 09:24:34 CET ] [ Original post ]
- No longer in Early Access!
- Localised into French, Italian, German, Spanish and Russian!
- Hooked up friends option in challenge mode.
- Added the final two missions.
- Unlocked more ship pieces in the last few missions.
- Changed the ship stats shown in the choose ship screen. Old ships will have some zero values until they are saved again from within the shipyard.
- Changed Options -> Sound -> Sound slider to change the sound fx volume, not the overall volume (i.e. music is no longer affected).
- Removed some mid-mission camera cutaways.
- Fixed clicking on a UI element while having a weapon selected for Direct Control firing the weapon.
- Fixed being able to continue when all you have done is saved options. Fixed if loading save game fails. Was causing no ship pieces unlocked at the end of the Ambiguous Wind.
- Fixed being able to get into challenge mode before any pieces have been unlocked.
- Sound fixes for being zoomed out while using hyper core ships.
[ 2016-07-28 00:16:16 CET ] [ Original post ]
- Localised into French, Italian, German, Spanish and Russian!
- Added the final mission!
- Unlocked more ship pieces in the last few missions.
- Changed the ship stats shown in the choose ship screen. Old ships will have some zero values until they are saved again from within the shipyard.
- Changed Options -> Sound -> Sound slider to change the sound fx volume, not the overall volume (i.e. music is no longer affected).
- Added the creator name to shared ship designs.
- Fixed being able to get into challenge mode before any pieces have been unlocked.
[ 2016-07-28 00:16:16 CET ] [ Original post ]
Instructions for how to get the beta build are here: https://steamcommunity.com/app/352370/discussions/0/494632506570262858/ - Hooked up friends option in challenge mode. That right, you can now fight your friend’s ship designs! - Added new mission “SDK” - Removed some mid-mission camera cutaways. - Fixed clicking on a UI element while having a weapon selected for Direct Control firing the weapon. - Fixed being able to continue when all you have done is saved options. Fixed if loading save game fails. Was causing no ship pieces unlocked at the end of the Ambiguous Wind. - Fixed control customisation screen not being scrollable if you went into it before shipyard controls screen. - Sound fixes for being zoomed out while using hyper core ships. - If a player deletes a ship that is used as a fighter, the fighter deck now uses the default fighter instead of nothing.
[ 2016-07-20 02:07:23 CET ] [ Original post ]
Instructions for how to get the beta build are here: https://steamcommunity.com/app/352370/discussions/0/494632506570262858/ - Hooked up friends option in challenge mode. That right, you can now fight your friends ship designs! - Added new mission SDK - Removed some mid-mission camera cutaways. - Fixed clicking on a UI element while having a weapon selected for Direct Control firing the weapon. - Fixed being able to continue when all you have done is saved options. Fixed if loading save game fails. Was causing no ship pieces unlocked at the end of the Ambiguous Wind. - Fixed control customisation screen not being scrollable if you went into it before shipyard controls screen. - Sound fixes for being zoomed out while using hyper core ships. - If a player deletes a ship that is used as a fighter, the fighter deck now uses the default fighter instead of nothing.
[ 2016-07-20 01:36:16 CET ] [ Original post ]
That's right, we've announced that Defect will be coming out of Early Access on July 28! To celebrate, we've put together a new trailer.
[ 2016-07-11 02:56:13 CET ] [ Original post ]
That's right, we've announced that Defect will be coming out of Early Access on July 28! To celebrate, we've put together a new trailer.
[ 2016-07-11 02:55:52 CET ] [ Original post ]
- Added achievements (placeholder icons). - Inserted red core into the unlock progression (unlocks earlier now). - Improved shipyard music. - Added new game difficulty selection screen. - You now have complete Rangga Beard and Scrap King to be able to complete Station Attack. - Lots of bug fixes.
[ 2016-07-10 05:58:29 CET ] [ Original post ]
- Added achievements (placeholder icons). - Inserted red core into the unlock progression (unlocks earlier now). - Improved shipyard music. - Added new game difficulty selection screen. - You now have complete Rangga Beard and Scrap King to be able to complete Station Attack. - Lots of bug fixes.
[ 2016-07-10 05:58:29 CET ] [ Original post ]
- Added Rail Road Returns level. - Turned on missile blocking for SSN Directional Shield. - Added shipyard and fighting control customisation (Options > Controls). This is a first pass, so please give it a go and give us your feedback. - Added mouse wheel sensitivity slider (Options > Controls). - Fixed: Pirate Fleet level shouldn't warp out an enemy if it is dead when it reaches the checkpoint. - Fixed: In Runaway level you can no longer capture the ship after making it neutral.
[ 2016-06-08 01:04:53 CET ] [ Original post ]
- Added Rail Road Returns level. - Turned on missile blocking for SSN Directional Shield. - Added shipyard and fighting control customisation (Options > Controls). This is a first pass, so please give it a go and give us your feedback. - Added mouse wheel sensitivity slider (Options > Controls). - Fixed: Pirate Fleet level shouldn't warp out an enemy if it is dead when it reaches the checkpoint. - Fixed: In Runaway level you can no longer capture the ship after making it neutral.
[ 2016-06-08 01:04:53 CET ] [ Original post ]
Good news for all you Linux/SteamOS gamers! Defect is now ready for you to play! If you have already been playing on Windows or Mac OS, your Steam Cloud saves should be available, so you can continue where you left off!
Three Phase out!
[ 2016-06-03 00:38:11 CET ] [ Original post ]
Good news for all you Linux/SteamOS gamers! Defect is now ready for you to play! If you have already been playing on Windows or Mac OS, your Steam Cloud saves should be available, so you can continue where you left off!
Three Phase out!
[ 2016-06-03 00:38:11 CET ] [ Original post ]
-Added Negative Victory level -Added TriStage Hyper Rails (unlocked in negative victory) -Updated ‘Survival’ in Challenge mode. Added basic score screen. -Radiation Gun no longer damages allied ships. -Fixed Challenge Mode enemy selection bugs. -New mission map icons -Added language menu to options screen (just english so far) -New bonus objectives for Rail Guns 101 level -Friendly bullets and missiles no longer hit your shields
[ 2016-05-28 06:46:14 CET ] [ Original post ]
-Added Negative Victory level -Added TriStage Hyper Rails (unlocked in negative victory) -Updated Survival in Challenge mode. Added basic score screen. -Radiation Gun no longer damages allied ships. -Fixed Challenge Mode enemy selection bugs. -New mission map icons -Added language menu to options screen (just english so far) -New bonus objectives for Rail Guns 101 level -Friendly bullets and missiles no longer hit your shields
[ 2016-05-28 06:46:14 CET ] [ Original post ]
-Fixed bug that stopped progress after Ambiguous Wind level -Added Launch level -Added new Misc type: ECM -Added TriStage ECM Array and 2255 Ramming Spike (unlocked in Launch) -Added SSN ECM Fin (Unlocked in No Bars) -Modified 2255 Flares to use new ECM code -Added ‘Core Exposed’ warning in shipyard -Added level borders to early levels -Radars can now improve turret turning speed -Missile alert sound only plays one at a time
[ 2016-05-10 07:18:46 CET ] [ Original post ]
-Steam Cloud saves. All your ships will be uploaded to Steam now (so if you have multiple computers, you can share your ships and save game between them). Previous non-cloud saves will be automatically migrated to the cloud on launch the first time. -Added Stash 2 level -Added Double Back level -Upgraded stats and fx for 2255 Savage Deck Gun -Upgraded stats for 2255 Distant Action Gun
[ 2016-05-02 05:03:46 CET ] [ Original post ]
-Added Rangga Beard level -Added 2255 Bridge (unlocked in Assault Pig) -Added 2255 Giant Wing and TriStage Super Maneuvers (unlocked in Rangga Beard) -Added SSN Electron Torpedo and TriStage Control Deck (unlocked in Rio CEO) -Added SSN OK Warp and TriStage Wedge Armour (unlocked in Escort) -Added SSN Super Shield, TriStage Missile Turret, 2255 Agility Thruster and TriStage Heavy Turret (unlocked in Shipyard Defense) (truthfully this time) -Added 2255 Mega Scan (unlocked in Surrounded 2) -Added TriStage Super Radar and TriStage Population (unlocked via progression) -Turned off friendly splash damage on most weapons -Added controller support for combat... Left/Right Bumper - Camera zoom Action4 - Lockon DPadDown / Action2 - Next DC item DPadUp - Prev DC item DPadRight - Next damaged DC item DPadLeft - Prev damaged DC item Action3 - Show/hide DC list Left stick - Direction/Acceleration RightTrigger - Fire Right stick - Aim Turret RightStickButton / LeftTrigger - Change target
[ 2016-04-18 06:40:45 CET ] [ Original post ]
-Added Surrounded2 level -Added TriStage Plasma Chucker (unlocked in Rock Cutter level) -Added Black Hyper Core (unlocked in Surrounded2 level) (for real this time) -Upgraded scale stats of almost every component (everything can be bigger now) -Set save slots to 499 (in preparation of cloud saves) -Enemy ships can now repair themselves -Added direct control % to component stats -Improved zoom speed for shipyard camera -Credits screen -Fixed capture problems in Runaway level -made extra sure you have the Repeller when you get to 'Mind The Gap' (although you will have to replay one of the levels that leads into it)
[ 2016-04-08 00:34:45 CET ] [ Original post ]
-Added Grey Core Grand Prix level -Added Rock Cutter level -Added Rio CEO level -Added 2255 Super Stabilizer (unlocked in Rock Cutter level) -Improved Really Normal Wing stats -New art for Direct Control level -More scrap awarded for early missions -Improved stats of 2255 Dodgers XXIV.5C -Lowered difficulty of ‘Escort’ and ‘Mines 101’ missions again
[ 2016-03-29 03:23:10 CET ] [ Original post ]
-Added Assault Pig level -Added 2255 Distant Action Gun and 2255 Agile Armour (unlocked via Assault Pig level) -Lowered health and damage of mines -Upgraded direct control boost for radars. -Downgraded direct control boost for crew
[ 2016-03-06 11:14:27 CET ] [ Original post ]
-Added Carriers level -Added TriStage Conning Tower, TriStage Flak Gun (unlocked via Carriers level) -Added SSN Shuttle Deck, TriStage Flight Deck and 2255 Flight Deck (unlocked via Carriers level) (Choose fighters for your flightdeck by clicking the ‘i’ button on the control wheel) -Fixes to support ultrawide screen ratios. -New hex art for mission map. -Fixed Defector reset exploit in Direct Control level -Raised cost and lowered armour of 2255 Standard Engine -Added stability for 2255 Mid Crew -Added efficiency bonus for intakes on spacers. -Made ‘Deadly Dragon’ easier -Improved Defence platforms in “Replacement World” -Modified Mines 101. Probably still hard, but at least it’s shorter. -Made ‘Runaway’ more difficult -Fixed Carriers level bug if you skipped the intro -Fixed sound bug in Big Pile of Scrap -Fixed Mind the Gap not loading -Added new baby to the Earth
[ 2016-02-17 05:46:52 CET ] [ Original post ]
-Added Rail Road level -Added weapon range boost bonuses to all radars -Fixed weapon range HUD circle to be more accurate -Made Rail Gun direct control only -Removed direct control from Directional Shield. Added it to Super Directional Shield -Modified difficulty levels -More keyboard shortcuts. + and - to zoom. e and q for cycling through direct control. -Tab to change targets -c to copy piece in Shipyard -Keypad control method. Directions on 2,4,6,8. Cycle direct control on 1,3,7,9 -Added torque force to explosions -Impact Absorbers actually work now -Swapped button positions on title screen so that ‘continue’ is at the top -Added shortcut key labels to DC interface -Added mystery face art for non-defector ships -Changed lock on button art
[ 2016-02-11 04:04:38 CET ] [ Original post ]
-Added difficulty levels to options screen -Added Double Capture level -Added TriStage Super Scanner (unlocked via Double Capture) -Added capture/scan acceleration to all radars -UI bug fixes -Reduced damage of TriStage Heavy Turret -Reduced damage of Phaser Lance -More fixes to turret targeting
[ 2016-01-29 04:54:29 CET ] [ Original post ]
-Added Clone War level -Unlocked TriStage Mass Driver (via Clone War) -Stopped enemy ships from warping out if their engines are destroyed -Visual bug fixes for when some weapons spawn in shipyard -Moved Shields under weapons in the Direct Control list -Fixed missile targeting -Fixed turret targeting -Fixed captures and scans resetting when you move out of range -Interface tweaks
[ 2016-01-22 03:42:11 CET ] [ Original post ]
-Added Challenge Mode, including 1vs1 based on core size, 1vs1 based on ships you choose, a basic version of horde mode where you take on increasingly powerful waves of your own ships, and challenge campaign, where you can play any of the campaign mission with no scrap cost for your ship designs. -Added Fat Lady level. -Unlock TriStage Wedge Armour and TriStage Heavy Turret (via Fat Lady) -Added Shipyard Defense level -Unlock Purple Core (via Shipyard Defense) -Fixed up difficulty level of Escort level -Unlock SSN Heavy Phaser (via scrap progression) -Unlock SSN Turret Essentials (via No Bars) -Unlock TriStage Radar and TriStage Scanner (via Surrounded) -Unlock TriStage Missiles (via Last Stand) -Unlock Omni Pod (via Space Force One) -Unlock 2255 Big Wing (via Stash) -Added ‘End Mission’ button -Removed non-working bonus objectives -Redesigned Replacement World mission -Improved stats of SSN OK Warp engine -Added cooldown bar for shields -Fixed a progression bug in Direct Control level
[ 2016-01-15 06:14:14 CET ] [ Original post ]
Quite a big early christmas present... -Unlocked 40+ Super class components at the end of Station Attack level, including the first Super Core! Beware that the stats and abilities of Super components might change a lot in the coming months, so your ships that use them might get broken. -Added new Level, Gloves Off. Also unlocks Green Core -Added ship break up. Components now drift apart when ships are destroyed. -Fixed tractor beam collision -Fixed power and crew stats to round down on the graph, so you don’t get unexplained jumps from 1 to -1 -Fixed long pause wait on exiting the game. -Changed Scrap acceleration to make tractor beam more useful.
[ 2015-12-16 05:10:20 CET ] [ Original post ]
-New title screen -Made the SSN Tractor Beam actually work -Fixes for missile and Repeller physics -Unlock Repeller beam at the START of Mind The Gap -Fixed Fat Man so it completes properly -Modified several weapons so they only fire in direct control mode (2255 The Bomb and 2255 Repeller) -Fixed titles of all the levels -Modified Scrap Boss in Scrap level, so he now uses Tractor Beams -Made direct control text red when a piece is destroyed -Added page up/page down keyboard shortcut for changing component layers in shipyard -Turned off Ship Cost in the Shipyard, to make it a little less confusing. -Fixed unscannable Deadly Dragon (maybe?) -Made SSN Small Engine more powerful and more explosive -Made 2255 Beam Gun cheaper -Added animation to rotate button -Tidied up how overheat and cooldown works on various weapons
[ 2015-12-08 00:08:16 CET ] [ Original post ]
-Lots of music fixes -Added random music generator scripts to most levels -Added offscreen indicator information, to communicate mission objectives better. -Updated Railguns 101 level -Updated Platform Capture level to add new boss enemy -Can now right click on an already selected target to enable the lockon camera
[ 2015-11-28 08:21:23 CET ] [ Original post ]
-Lots of changes to Direct control HUD. Weapons now have a cool down bar. All components now have a category description and show how much scrap they will require to repair. -Swapped positions of Pause and Direct Control buttons -New Level “Fat Man”. Also unlocks 2255 ‘The Bomb’ -Unlock 2255 SuperScience Torpedo in Deadly Dragon level -Fixed stuttering warp in sounds. -Save games from the demo are now ignored -Fixed Scanning and Hacking art -Rad Gun does damage over time, rather than burst damage. -Extensive changes to ‘Surrounded’ level. -Increased range, damage and cost of SSN Turret Essentials
[ 2015-11-23 04:46:11 CET ] [ Original post ]
Good news everyone! We’re working towards a Steam Early Access release on November 30! Initial release will include around 30 missions, where you can unlock all the Standard sized ship components, and will be available for PC and Mac.
Since PAX Australia, we’ve been adding new levels, new art and new components. We’ve been polishing our existing levels based on feedback we’ve got from watching people play and from our Kickstarter backers. In fact, we’ve already implemented some tweaks and successfully tested them out at the local monthly game dev meetup. We’ve been balancing the way the Scrap economy works, so that you can actually afford to build the ships you want.
Blood Hawk uses the 2255 Repeller to push a defence platform into position.
Next, we’re polishing and fixing bugs in the lead up to Early Access. More levels will be finalised and a few more ship pieces will be added. We’ll be taking screenshots and getting the Steam page ready for lots of new defectors!
Three Phase out!
[ 2015-11-13 04:29:24 CET ] [ Original post ]
Updated stats for Rail Gun Redesigned Scrap King Level Added tool tip messages to specify which components are incomplete
[ 2015-10-23 04:27:16 CET ] [ Original post ]
🕹️ Partial Controller Support
- Defect Depot Linux [561.22 M]
As a lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon.
- Unprecedented freedom of creation - Create the most powerful ship in the galaxy piece by piece, with more than 175 components available and many more to come.
- Exploit your designs - Create the perfect design to complete the mission, but remember to build in a weakness you can exploit later when your crew inevitably turns against you.
- Epic scale - With unlimited combinations available from tiny fighters up to battle stations the size of a small moon.
- Dynamic Music System - Building your ship defines a music theme unique to that ship.
The game has two phases: Construction and combat. The construction phase involves placing a power core that determines the size of the ship that can be built, and then adding a selection of ship components. These can be placed, scaled and rotated in any arrangement and will operate according to game rules/physics, affording you a high degree of creativity.
Ship components have a range of stats and behaviours based on their main function. There are three main visual styles. TriStage components are very industrial and mass produced, SSN is a streamlined vision of the future and 2255 is a retro throwback to the days of pulp magazines and the space race. New styles and themes are planned, based on feedback from our community.
- Core - Cores are the power source of a ship and also the ultimate weak point.
- Weapons - Choose from lasers, blasters, missiles, torpedoes, mines, rail guns, turrets, flak guns, point defense guns and much more.
- Crew - They're just going to turn against you and chuck you into space, but sadly you still need crew to run your ship.
- Hull - Hull is where a ship gets most of its armour from.
- Wings - Despite what 'scientists' will tell you, spaceodynamics is a real thing and wings will help you to design a much more agile and manoeuvrable ship.
- Engines - The real difference between a good ship and floating space garbage.
- Special - Certain components will boost or specialize the abilities of your ship. Fighter decks, shields, radar, heat sinks, exhaust ports, ion intakes, flares and counter measures can all be used to give you an edge, but can also leave you vulnerable if you can't protect them.
The combat phase involves you taking control of your ship from a top down 2D perspective and taking on enemy ships. If victorious, you move on to the next mission. If you fail it's back to the drawing board to design a new ship that might fare better.
You will cycle between the construction and combat phases, creating and fighting in a continual progression through better and bigger ships as the missions and the story progress. After each mission, however, you will lose your ship to defection and will be forced to defeat your former crew in the following mission. This creates an achilles conundrum for the player. Build the perfect ship, but build in fatal flaws you can exploit later.
Planet Asbestos - Fighting has broken out between corporations, governments, pirates and private citizens over the rights to prospect for a theoretical particle that theoretically exists in only one place in the universe. Theoretically, that's planet Asbestos. The research and mining costs have already bankrupted several planets, thus inflating the value of the probably nonexistent particle and creating a stock bubble that supports the entire economy of the galaxy.
Your job - Defend the planet for the Suppressed Systems Navy. Your crew has been drafted from prison, which is turning out to be a less successful policy than was promised. Morale is low. Mutiny is inevitable.
Missions - Consist of a primary objective, after which your mutinous crew will turn up in your previous ship and try to finish you off. Primary objectives include a wide range of scenarios, from taking on simple waves of fighters, capturing space stations, evacuating passengers off a burning cruise ship, to building a ship that looks enough like an enemy ship that you can fool your way past their shields and drop a nuke on their stupid face.
- OS: Ubuntu 12.x or aboveMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.x or aboveMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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