September is Suicide Prevention Month, this week is National Suicide Prevention Week, and September 10 is World Suicide Prevention Day. Given the personal experiences that led to Strangelands creation, and the themes the game explores, we thought it appropriate to post something about suicide prevention. The National Suicide Prevention Lifeline explains that individuals are more likely to feel less depressed, less suicidal, less overwhelmed, and more hopeful after speaking to someone who listens without judgment. Each of us has an internal voice that sits in harsh judgment; for some of us, that voice is louder; for some of us, it is so loud that it is the only internal voice we ever hear. And when fear of judgment stops us from speaking with others, then that harsh spirit inside is also the only one listening. It becomes easy to get trapped in an internal conversation of cruel self-judgment. Strangeland is the story of a protagonist caught in that trap. As the NSPL explains, one way we can help others find their way out is to provide a sympathetic ear and an open heart. We can offer a light to those lost in that darkness simply by ask[ing] after them in a caring way. If there is a single message we hope reaches Strangelands players it is that, even if we dont know it, the light of love is shining on us from many directions, though it is sometimes hard to see, and thatsimultaneouslyeven in our darkest hours, we are a light of love shining on others. Each of us is a person worthy of love, whose love is worthwhile to others. But those of us who most need to hear that are those who hear it least often. And, too often, we dont hear them, either. According to the American Association of Suicidology, suicide steals away tens of thousand of people a year, with no demographic spared, though its toll is worst among older men. The pain radiates out through a web of connectionsconnections that might have seemed invisible to one lost in despair, but which were there all the same. And beyond those lost to suicide, or who lose another to suicide, are the many who are afflicted by it in other ways, by attempting or merely imagining the possibility of suicide. The AAS indicates that more than 1 in 20 people may suffer from suicidal ideations each year. This means it is very probable that all of us know someone who is suffering, likely silently and secretly, from this agony. It is a truism that the internet and video games can bring out the worst in people. But truisms arent the same thing as truth, and this one is at best a partial and distorted view. The other part is that the internet and games are also the means by which communities and relationships form. I have gained deep, lasting friendships through making, playing, and discussing games online, and have received many kindnesses and much love through these media. The intensely meaningful, positive, and often personal feelings that so many have shared with us about Primordia and Strangeland have been a light when things seem dark, and a balm for lifelong wounds that never fully heal. This month should serve as a reminder of the opportunities we have to show love and kindness to otherswhether at the bus stop or on Steam, whether in our households or on Twitter. Every one of us has great capacity to lift up and comfort our fellow human beings, and they in turn hold a wealth of happiness for us. We wont always know when a small gesture, a kind word, a sympathetic ear, or just a friendly smile will have an outsized effect on someone in pain and in need. To err on the side of kindness is no error at all. Finally, if you are suffering from suicidal thoughts, please remember that you are a light to many, and you are worthy of love and life. There are free resources that can help, and there is only strength, not shame, in seeking out such assistance. The resources below are based in the United States, but wherever you live, there are those who can help. With love, Mark, James, and Victor Wormwood Studios National Suicide Prevention Lifeline 1 (800) 273-8255 [1-800-273-TALK] https://suicidepreventionlifeline.org/ American Foundation for the Prevention of Suicide https://afsp.org/suicide-prevention-resources Suicide Awareness Voice of Education (SAVE) https://save.org/ [REPOSTED]
Strangeland
Wormwood Studios
Wadjet Eye Games
2021-05-25
Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(719 reviews)
http://www.wadjeteyegames.com/games/strangeland/
https://store.steampowered.com/app/1369520 
Strangeland Linux Depot [4.1 G]Strangeland Steamdeck Depot [4.15 G]Inscryption (Linux) [4.12 G]
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....
Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, unraveling the connections between this nightmare and the real world is the game's central mystery, and finding a way out is its central challenge.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.
- Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
- Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
- Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
- An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
- Full, professional voice over and hours of original music
- A rich, thematic story about identity, loss, self-doubt, and redemption
- Integrated, in-character hint system (optional, of course)
- Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)
At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.
We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.
- OS: Ubuntu. Debian
- Processor: 2.7 GHz Dual Core (and above. can run on single core)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL. DirectX 5
- Storage: 2 GB available space
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