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Strangeland Named Best Point-and-Click Adventure of 2021


The German indiegame magazine Welcome to Last Week named Strangeland the year's best point-and-click adventure! By way of Google Translate, you too can can read what WTLW had to say about Strangeland, which they awarded a 10/10. At taste: [quote]Strangeland is where my dreams come true. Not the dreams where I ride to Hogwarts on a witch's broomstick eating ice cream, but the kind of dreams where I'm confronted with my primal fears, my traumas. I am the stranger in a strange land crouching in the twilight between flesh and machine. ... Every sentence in Strangeland is in the right place. Playing it is like interpreting a poem. At the same time, it is an ancient image, thickly painted on a canvas, hiding many previous versions. And like a painting, there's more to the pixelated adventure than just looks. The slightly stiff animations are more than offset by the unique organo-mechanical look. Like in a cabinet of curiosities, I don't even know where to look first. The key was attention. Thinking along is rewarded more than in any other adventure. I will meditate on the dialogues many more times and explore the inspirations of Wormwood Studios.[/quote] Incidentally, WTLW's mission statement is fantastic, and I only wish I could read German well enough not to have to rely on machine translation: [quote][T]his indie game magazine is ... called Welcome To Last Week. Because research, intensive work and a sophisticated choice of words just take time. Because chasing after the hottest news is already happening everywhere. Because game journalism can do without rumors, leaks and sensations and deserves intensively researched texts. Because indie games are a wonderful form of expression and art in pop culture. We give them the attention they deserve. We see ourselves as a culture magazine in the video game sector and not as a pure gaming platform. Barriers should be broken down in our texts. We want to enable everyone interested in art and culture to be able to understand our thoughts and experiences. Where others stop, we dig even deeper. We want to get to the bottom of the various gaming experiences, illuminate interesting topics, go into more detail on things that are easy to overlook or even obvious. We don't write tests according to imposed patterns, because tests are for food processors and vacuum cleaners. We look at the whole work, place it in a cultural, historical, emotional or artistic context and try to understand it. Pick out great idiosyncrasies to show you the cleverness of creative minds. We certainly don't always succeed in this, and by no means every video game experience is suitable for this. Sometimes it's a humorous approach that may reflect what has happened, sometimes it's more emotional. However, we do not claim to just scratch the surface or reproduce text modules.[/quote] Naturally, we're biased in favor of anyone who likes Strangeland, but that seems like an excellent approach to writing about games. Such analysis may not offer a quick way to decide whether to buy a game or not, but the writing becomes its own art. As a developer I've learned a lot about how to make games by reading thoughtful dissections of the games that came before ours, and as a player, I've had my experience enriched by reading other's well-written reactions to the games I've loved. Hopefully with our upcoming German-language translation, we will be able to reach more of WTLW's readership in 2022!


[ 2022-01-30 01:03:32 CET ] [ Original post ]



Strangeland
Wormwood Studios
  • Developer

  • Wadjet Eye Games
  • Publisher

  • 2021-05-25
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (719 reviews)


  • Review Score

  • http://www.wadjeteyegames.com/games/strangeland/
  • Website

  • https://store.steampowered.com/app/1369520 
  • Steam Store



  • Strangeland Linux Depot [4.1 G]Strangeland Steamdeck Depot [4.15 G]Inscryption (Linux) [4.12 G]

  • Public Linux depots


  • You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....

    Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.

    Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, unraveling the connections between this nightmare and the real world is the game's central mystery, and finding a way out is its central challenge.

    As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.

    Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.



    • Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
    • Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
    • Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
    • An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
    • Full, professional voice over and hours of original music
    • A rich, thematic story about identity, loss, self-doubt, and redemption
    • Integrated, in-character hint system (optional, of course)
    • Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)


    At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.

    We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.
    MINIMAL SETUP
    • OS: Ubuntu. Debian
    • Processor: 2.7 GHz Dual Core (and above. can run on single core)Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL. DirectX 5
    • Storage: 2 GB available space
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