We are honored and delighted to release a new build of Strangeland with full German and Turkish text throughout. This represents a monumental achievement by volunteers who have both the skill of translation and the broad knowledge needed to capture the games many references and allusions. We are immensely grateful to Yerel eviri for the Turkish translation and Jonas for the German translation.
I would also like to include a short acknowledgment of what these translations mean to me personally, as well as to James Spanos, our coder.
Strangeland owes a great debt to German culture, not only in its direct references to Wagners Ring Cycle and German-Norse mythology generally but also from the spiritual and intellectual impact on me from various works of literature written in German: Schillers Don Carlos, Manns The Magic Mountain, and Kafkas entire corpus. The themes of humanism and alienation that run through these works helped shape the philosophical backbone of both Strangeland and Primordia. In my growing up, the wounds of World War II were still raw enough in my parents and grandparents lives that German works were something of a taboo in my family, and I am grateful to have seen those wounds heal enough that my children and I enjoy the free flow of culture back and forth with Germany.
As for Turkish, I can only say that few countries have taken hold of my soul as Turkey did during the short stay there I had with my wife, many years ago. Strangeland is a palimpsest of meaning on top of meaning, and nowhere has that ever seemed so physically embodied to me as Istanbul: a city rich with life and deep with many cultures. We were welcomed into Turkey with universal hospitality, in every town and city we visited. I close my eyes, and Im transported back to that magical time. And, of course, no country welcomed our first game, Primordia, with quite such hospitality either: I dont know how or why, but the game received two glowing reviews in Turkish print magazines and many more online. The Turkish translation also means much to James, the Greek member of our trio. After Primordia was released, James had to serve his mandatory term in the Greek army. But Jameslike Primordias Horatiois a warrior for peace and friendship, and making this translation succeed was a must for him.
I go on about this because we are obviously in a moment of crisis in the world. Even though our games have a lot to say, we have never tried to make them about the moment. That is because in every moment, each of us must struggle to put love before hate, hope before despair, wisdom before folly, and grace before bitterness. In the end, we are small, fragile beings in an ever smaller, ever more fragile world. That world is surrounded by immense darkness and lifelessness, and the work of living is to see the light in each other, so that we do not turn this beautiful miracle of humanity and earth back into void and chaos.
These two translations are a gift to us at Wormwood Studios from generous, volunteer translators. We hope that they are also a gift to many players, so that our little game may provide a little light to others. You have provided much light for us.
Strangeland
Wormwood Studios
Wadjet Eye Games
2021-05-25
Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(719 reviews)
http://www.wadjeteyegames.com/games/strangeland/
https://store.steampowered.com/app/1369520 
Strangeland Linux Depot [4.1 G]Strangeland Steamdeck Depot [4.15 G]Inscryption (Linux) [4.12 G]
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....
Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, unraveling the connections between this nightmare and the real world is the game's central mystery, and finding a way out is its central challenge.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.
- Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
- Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
- Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
- An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
- Full, professional voice over and hours of original music
- A rich, thematic story about identity, loss, self-doubt, and redemption
- Integrated, in-character hint system (optional, of course)
- Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)
At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.
We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.
- OS: Ubuntu. Debian
- Processor: 2.7 GHz Dual Core (and above. can run on single core)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL. DirectX 5
- Storage: 2 GB available space
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