
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....

Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, unraveling the connections between this nightmare and the real world is the game's central mystery, and finding a way out is its central challenge.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.


- Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
- Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
- Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
- An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
- Full, professional voice over and hours of original music
- A rich, thematic story about identity, loss, self-doubt, and redemption
- Integrated, in-character hint system (optional, of course)
- Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)


At Wormwood Studios, we make games out of love—love for the games we've spent our lifetimes playing, love for the games we ourselves create, and love for the players who have made all of those games possible. We know that players invest not just their money and time in the games they play, but also their hope and enthusiasm. And we want to make sure that players receive a rich return on that investment by creating games that provide not only a fun, challenging diversion for a few hours, but also lasting memories to keep for years.
We think the best way to achieve that with Strangeland is to adhere to the genius of the adventure genre: the marriage of challenging puzzles and thrilling exploration, on the one hand, with an engaging narrative, on the other. At the same time, we've tried to remove the punitive aspects of adventure games (deaths, dead ends, illogical puzzles, pixel hunting, backtracking, etc.). Within this framework, we add uncanny visuals, memorable characters, and thought-provoking themes. The result for Primordia was a game that has received thousands of positive player reviews, and we have refined our approach further with Strangeland. We hope it will not disappoint the players who have given us such great support and encouragement over the years! And we hope that it will find a place in the hearts of new players as well.
As the Earth completes another orbit (15 of them since Primordia got underway), we look back happily at all the love our games have gotten from fans and, somewhat more ruefully, at the sweat and effort that went into those games in the past twelve months.
Fallen Gods
Our foremost effort has been on https://store.steampowered.com/app/1641190/Fallen_Gods/\"" style="color:#bb86fc;text-decoration:none;">Fallen Gods , which is nearing completion! (Not a bad time to https://store.steampowered.com/app/1641190/Fallen_Gods/#game_area_purchase\"" style="color:#bb86fc;text-decoration:none;">wishlist it!) The team poured thousands of hours into its development this year, and the additions are too numerous to list. Significantly, we finished the game\'s hundreds of illustrations, hundreds of events (comprising tens of thousands of nodes), and hours of voice-over. We added tons of new animations, interfaces, sound effects, and other pixel art. Here\'s a peek at some of the new stuff!
[u]New Backgrounds and Combat Animations[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/068f1ab9b5df9c78c8691044559264f2054ee65c.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/e74f7cd51624c808a46d1f82e076ff4a7f75dcdd.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/103b7ed2dda432287dfab2cd39ad81109815b3a1.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/9adb357ec2f5995c782b00553f112b55f3ccbc9b.jpg\"][/img]
[u]Seed Menu[/u] (for replaying recent maps or trying seeds recommended by friends)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/b0a5d0b3f80eaa2cb94fa85efdee7fa30ceff1a1.jpg\"][/img]
[u]Difficulty levels[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/b53894462db5458deb53fce0b7bde2391e19f567.jpg\"][/img]
[u]Zoomable world map[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/90eb449e64ec07c257525aed489647154945e775.jpg\"][/img]
[u]Scoreboard and achievements[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/a4041cd80f765c085c87323617d9f31d7b55f6de.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/300c564ce1406f746e638fc47c9108d9933008f3.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/55b72fefa54c580e23f85f20ebf69696498ba6dc.png\"][/img]
[u]Tutorial and integrated pop-up tips[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/7b90e1fa1d1f9fe794a1d96637b003a09faee34b.jpg\"][/img]
[u]Dynamic ending slides and after-action saga[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/5b3da460aa4d3a56f50c74f232549685941961a8.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38514961/66bea62c9a720d4c2738fa37be5f33e4c9659cb1.jpg\"][/img]
Primordia and Strangeland
We still found hundreds of hours to put into our never-ending work on https://store.steampowered.com/app/227000/Primordia/\"" style="color:#bb86fc;text-decoration:none;">Primordia and https://store.steampowered.com/app/1369520/Strangeland/\"" style="color:#bb86fc;text-decoration:none;">Strangeland (both 70% off in the current Steam sale), fielding player questions, patching bugs, keeping the games compatible on modern systems, and working on translations and ports.
Primordia got three patches; Strangeland got two patches and was upgraded to a newer version of Adventure Game Studio. Having ported Primordia to the Switch a few years ago, James has been working ever since on getting Strangeland onto the Switch as well, and now has a working version that\'s playable start to finish. Strangeland also hit some big milestones as it approaches its five-year anniversary of release: 800 reviews (the best thing you can do to support indie devs is leave reviews!) and 50,000 copies sold. We\'re also still plugging away on the Spanish translation for Strangeland.
All told, it\'s been a great 2025, and we\'re looking forward to an exciting 2026, hopefully with the release of Fallen Gods to kick it off!
Minimum Setup
- OS: Ubuntu. Debian
- Processor: 2.7 GHz Dual Core (and above. can run on single core)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL. DirectX 5
- Storage: 2 GB available space
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