Name | Reflections | ||
Developer | Broken Window Studios | ||
Publisher | Broken Window Studios | ||
Tags | |||
Release | 2015-06-26 | ||
Steam | 8,19€ 7,19£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
VR Support | |||
Keboard & mouse |  YES  | ||
Gamepad support |  YES  | ||
Standing |  YES  | ||
Seated |  YES  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Reflections Linux [1.81 G] |
We are happy to announce that we have a video series to talk about the development of Grave. We will be announcing a giveaway after the last video is released so stay tuned!! |
Hi guys, |
Hi Guys! |
Hi Guys! |
Hey everyone, we ran into a serious issue with the build and a number of users reported being unable to play. We have since reverted the build to it's previous state and are investigating the issue. We hope to have the issue resolved very soon and will take steps to make sure that this type of error will not occur again. |
Hey everyone, we ran into a serious issue with the build and a number of users reported being unable to play. We have since reverted the build to it's previous state and are investigating the issue. We hope to have the issue resolved very soon and will take steps to make sure that this type of error will not occur again. |
CHANGELIST: |
CHANGELIST: |
Hey guys, this is the last of minor updates before the 0.6.0 version, which is going to feature a ton of new content. Here's what we have in version 0.5.9 |
Hey guys, this is the last of minor updates before the 0.6.0 version, which is going to feature a ton of new content. Here's what we have in version 0.5.9 |
CHANGES: |
CHANGES: |
CHANGELIST: |
CHANGELIST: |
Hey everyone, we have a small update that is taking care of a few technical issues with the game, specifically that we have fixed a few crash bugs and massively improved the VR experience! |
Hey everyone, we have a small update that is taking care of a few technical issues with the game, specifically that we have fixed a few crash bugs and massively improved the VR experience! |
CHANGELIST: |
CHANGELIST: |
We've got another small set of corrections for stability and bugs! |
We've got another small set of corrections for stability and bugs! |
FIXES: |
FIXES: |
Thanks for your patience on the update schedule! We are really happy to say that version 0.5.0 is finally out! |
Hello everyone, this is Tristan from Broken Window Studios. I wanted to let you know that this game is still alive, and that we've had some upset but are actually ready to release a build on Friday, march 5th. That build will feature a wide number of additions, including updates to the lighting, new support for the latest version of Oculus Rift, and updated mechanics such as our new conversation system. The game will also fully support Tobii eye tracking and a number of other cool features.
What's the plan for Reflections? First off, I want to say that Reflections is a deeply personal game to us and we have a lot of really cool plans for the game moving forward. Our schedule has been really unpredictable, mainly because the game development process is extremely time consuming and we have to juggle tasks that are very time consuming for a small team. Our current goal is to work feverishly on the next set of content and move forward to a full launch by summer. We are currently pushing to make that happen but will be transparent about our updates and progress. I've gotten over my anxiety about our progress and will making sure that there are both regular versions of Reflections on Early Access, and updates about how things are progressing. Thank you very much to everyone who has purchased the game and supported us. This has been a challenging road for us but we are committed to making Reflections the best game possible. See you on Friday with our new build! |
Hey Everyone, we greatly appreciate your patience and are excited to let you know that Reflections is going to be due out with an updated version by end of day today! This version has a variety of updates, including retooled content, integration of advanced lighting thanks to Unity 5, full updated VR compatibility, and more, including a new game mechanic that allows you to stash items in your inventory for later use. |
Hey guys, it's Tristan, the writer/director/designer/man-with-many-hats at Broken Window Studios. I imagine a lot of you how been waiting around for an update for a while and I want to assure you that it's coming, but our original plans didn't come together as well as we had hoped so we had to break our schedule. I have sort of dropped off from the forums for the last month or so and that may be viewed as a lack of interest; I can assure you that it isn't. We had a few issues with Unity versions and needed to resolve issues with our framework, but at the same time a few other things were transpiring that have made the updates slower than intended. To put it bluntly, I have been going through a bit of an existential crisis over the last few months that I need to share as a way of explaining the delays and challenges. |
Hey everyone, we really appreciate you guys being patient about the lack of updates recently. |
Hey everyone! We moved to Unity version 5.2 to be able to support Oculus 0.7 and several of the other new features. The good news is that many issues have been resolved, including some issues with lighting that were previously causing us a lot of distress. |
We have now been on Steam Early Access for about two months, and we've gotten a number of valuable pieces of feedback that have given us a solid idea of what is possible and necessary to bring the game to a final release. We have been meeting extensively and organizing to make sure that we have a solid plan. I wanted to share with everyone what we're loosely expecting and, by extension, what you should expect from the remainder of Early Access!
Obviously, this is a sizable list, which is the reason for the extension in development time. We appreciate your patience and feel confident that Reflections will start improving quickly. Thank You We can't thank you enough for purchasing Reflections in Early Access. Your feedback and support have been invaluable to us, and have genuinely helped improve the game to date. This game has always been somewhat experimental, and some answers to hard questions have been provided by both your feedback and our ability to collect data and watch your playthroughs online. Early Access is a strange beast, particularly for a narrative exploration game. Our goal is to build a game that can connect with a large number of people in a way that not many games have, and we appreciate you helping us get closer to that every day. We look forward to showing you our next version soon! |
This hotfix ended up having a bunch of improvements so it took a little longer than we had expected! However, a huge number of bugs have been fixed. |
Hey everyone, sorry for the confusion. The latest build encountered some serious bugs, so we are withdrawing it for the moment to make those corrections. Hopefully we'll be able to bring in 0.4.2 soon with the bug fixes we'd intended. It includes a fix of a few issues, but a few more serious issues cropped up so we had to pull it. |
We've made a few bugfixes for 0.4.2 |
Hey everyone! This is a big week for us as we'll be showing in the Boston Festival of Indie Games on the 12th. In preparation for this we're rolling out a bunch of new stuff, including a patch with some solid updates, a new trailer and new gameplay videos to give people a better idea of what the game is all about. We're also going to be posting our development roadmap so you guys have a decent idea of what to expect as we move forward. Early Access has been a crazy ride but we're happy to say the game has already improved greatly from it and will continue to do so, thanks to your feedback, until we release. |
Greetings! We uploaded 0.4 on Friday but received reports of a few bugs, so we got most of those fixed yesterday and I'm rolling the 0.4 and 0.4.1 patch notes in together. |