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You can now test Boring Man v2.0.0 beta15b

Hey. I've been working on beta15b, which is another code overhaul update. There isn't much content, but it's a rather big update for me because of a lot of technical changes were made in order to optimize things and get the project code up to speed. I've been nervous of pushing this patch but also can't continue with content until it's out, so I've decided to create a testing branch first. There are some fun changes:

  • Stock market added to Survival, other Survival changes
  • New Zpitter ability in Zombrains
  • 'Smarter' interaction with picking up stuff (Medikit priority over weapons, etc)
  • Grapplehook rework, other weapon balance changes
I won't be posting an official changelog quite yet or make this flashy because I don't want to lead people on who might read too fast (like me). So to learn how to gain access to the branch, please read my post thoroughly for the password. I don't want players to 'prefer' this branch, so please just switch back when you're done testing. Here's what technical stuff was changed in this patch: Updated runtime version: I have updated B-Man to the latest runtime version of Game Maker Studio 2. This version of GMS2 is very very different, and changed a lot of engine functionality. This alone made many bugs when I ported over the current version as it was, I believe I fixed things up quite a bit but there will be certainly be oddities lurking, report them as you normally would. You also may notice the install size has become quite larger.. this is the EXE file dramatically increasing in size. I don't have a solid explanation why, I'm guessing it's a change in how Game Maker compiles the exe file now. New login server code: I have rewritten the server login code and ported it to Python 3, I also merged the v1 and TUNNEL DIVERS server lists into it, so they're all in one place once I make the switch. I haven't had any trouble at all testing it so far, but the Workshop might not work correctly right now. Untested saving is always a little sketchy so you will be logging into a separate server on a temporary new save file when testing. Your existing save data will stay safe on the other server that you've been using, I also figured this would encourage players to switch back to the main branch when done. Performance optimized: I made some strides optimizing collision, AI, graphics and processing netcode to reduce resource usage for both server and client. Some players were complaining about a stutter, and I think I found and fixed a couple but no promises that all of them were fixed. They can be difficult to track down or find an explanation for, so the more info you provide about your stutter the more likely I'll be able to fix it. Optimized netcode: The biggest optimization I made was the bandwidth usage and packet activity. Mostly everything has been stuffed into the big game state packet, and I also brushed up on proper data buffer creation, it turns out B-Man, both v1 and v2, had been sending a bunch of useless 0s within it's packets which contributed to the bloated bandwidth usage. The decrease in packet activity means the game sends less packets per second overall, therefore reducing your packet loss hopefully. Spasdll file: This is a new Game Maker extension I'm making for myself, which really only has the memory cleaning stuff from the other DLL file. The reason I'm mentioning this is because it's made in C++, so it might really piss off your anti-virus since it was made by me, whos just some chump. If it does set off an AV warning, then just let me know if you can. I'd like to gauge how often its occurring. If it happens too much then I'll probably switch back to the old DLL file until I figure out how to get it signed or something. Similar code is actually up on my github but as a different file w/ different function names. If you (or your AV) really don't trust me, then you can just delete spasdll.dll from the installation and B-Man should still run just fine. Dedicated Linux server: Now that I'm up to date with the GMS2 runtime, I was able to start figuring out the Linux version. It will not be available for player use for a little while, but it's doing pretty well so far. You will notice I have given my server's regional tags, the European ones are on a Linux box, so try to take note what server you were in if you have something to report. My servers are on VPSs now, so they will no longer have bots (except Royale) and run at lower settings. The password to the Steam beta testing branch is the first letter of every underlined word in this post, all lowercase, no spaces. You should also still be able host your own server with hole punching like normal. If everything works, then great, I'd like a quick turn around to pushing out this patch officially. But I'm anticipating some sort of horrifying bug that will take up some time to fix, I'm already dealing with a mysterious crash on the Linux server export. I don't really want too many jumping on this branch, so if you can't figure out what the password is or how to use it, then for my sake you're probably better off waiting a little while longer. I won't be looking to help with it since I think you're not really missing much, but you can ask other players for help if you really want to try it out. Thanks for your support!


[ 2021-05-16 05:39:53 CET ] [ Original post ]

Boring Man - Online Tactical Stickman Combat
Spasman Games Developer
Spasman Games Publisher
2015-02-20 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5446 reviews)
Public Linux Depots:
  • Boring Man Linux [192.69 M]
Boring Man - Online Tactical Stickman Combat is the greatest 2D stickfigure shooter you've never heard of. Enlist into the petty armed conflict of Somewhere Land, where a civilization of agile stickfigures fight for their lives with high powered weapons against an evil, world destroying sorcerer, only known as The Man.

Too many weapons!

Boring Man offers over 70 weapons to choose from.. assault your enemies on a skateboard with a minigun, strap your shotgun to a flying drone and blast somebody's head remotely, or take advantage of the dynamic dual-wielding system where you can combine various weapons to hold in each hand.

                                                  
                   

Easy to learn, difficult to master

Combined with a horde of weapons, B-Man's in-depth platforming takes your competitive 2D shooter experience to another level. Walljumping, double jumping, rolling.. and a silky smooth collision system so you never miss a beat. Did I mention there's ladder tech? There is lots and lots of ladder tech.

Over 8,000 weapon skins

Quantity over quality baby!!! Earn XP to unlock weapon skins.. can you collect them ALL? Brag and show off your super rare finds to other poor saps, or recycle your trash skins for a chance to get a better one. No trading or sketchy Steam economy crapola here! I absolutely do think that's a selling point!

Create your own weapon skins easily with the weapon skin creator, or import custom artwork using the easy to use sprite modding system. Upload your weapon skins to the Workshop to be judged by yours truly, and I might add it to the game officially. (with you credited of course)



7 game modes, tons of custom game settings

Get in touch with your competitive side with the ever-so grueling Team Deathmatch, defend yourself from The Man's forces with your friends in Survival co-op, or fight against the undead horde lest you end up joining it in Zombrains.



Create your perfect Boring Man madhouse with tons of wacky mutators and settings, such as the Corrupted Weapons mutator, which haphazardly randomizes every weapon into game breaking nonsense.

Portforwarding? That boomer network engineer bullcrap?! Not anymore! Host a server from your home network with little to no effort at all with P2P networking.

                                                                                      
                                   
                                                                            

Built-in map editor + Workshop support

Make your own maps with the map editor! You can import custom images, take advantage of the advanced logic gate system to make in-depth maps, and even share your maps or download maps made by others with Workshop support!

Cool DLC to buy that pays for the developer's rent

Want even more? Get Boring Man Premium and have extra customization features for your stickfigure soldier, such as hats and colored bullets. Special animated DLC weapon skins are also available. B-Man is NOT pay-to-win, and its developed and maintained by one guy, so no publisher is involved.

MINIMAL SETUP
  • OS: Ubuntu 16+
  • Processor: ~2.0GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MBNetwork: Broadband Internet connection
  • Storage: 150 MB available space
GAMEBILLET

[ 6046 ]

4.44$ (11%)
41.47$ (17%)
4.44$ (11%)
33.99$ (-127%)
11.01$ (15%)
12.71$ (15%)
8.39$ (16%)
12.65$ (16%)
22.24$ (11%)
16.39$ (18%)
1.94$ (87%)
23.59$ (21%)
25.19$ (16%)
17.79$ (11%)
29.71$ (15%)
2.66$ (11%)
4.12$ (17%)
21.99$ (12%)
15.29$ (15%)
4.97$ (17%)
25.19$ (16%)
13.79$ (77%)
17.79$ (11%)
17.79$ (11%)
29.71$ (15%)
7.43$ (17%)
50.96$ (15%)
35.14$ (12%)
16.57$ (17%)
8.46$ (15%)
GAMERSGATE

[ 687 ]

6.38$ (57%)
4.5$ (85%)
3.75$ (62%)
1.5$ (81%)
1.5$ (81%)
5.63$ (81%)
12.49$ (50%)
2.7$ (77%)
1.88$ (81%)
1.05$ (85%)
5.0$ (75%)
3.13$ (83%)
4.38$ (51%)
13.49$ (25%)
1.5$ (81%)
0.54$ (91%)
9.99$ (50%)
7.83$ (74%)
5.22$ (74%)
8.5$ (79%)
3.48$ (83%)
5.0$ (90%)
2.81$ (81%)
1.88$ (92%)
4.0$ (80%)
9.99$ (50%)
5.28$ (74%)
3.26$ (78%)
0.9$ (92%)
8.0$ (60%)

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