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Achievements, stats and lore.. oh my!

Hey. Long time no see. Things have been slow since I've been dealing with nightmarish moving. But I've been settled in my new place for the past couple months, sort of, and have started working again. For beta17, I've added and changed some fun stuff, but I think I'd like to share that all in a video soon. Instead, I'm just going to share some boring but important crap first so the video doesn't have to mention any of it.

Achievements


The achievement system is finished, and 35 achievements will be available when beta17 is out (I might add more). Most achievements can be earned with any server settings you'd like, but you can only earn achievements on stock maps in order to discourage creating 'achievement farm' maps and crapping up the Workshop with them. Some achievements are tied to hardcore survival, so 100% won't be a small walk in the park.
You do not need to reset your Steam achievements or GameJolt trophies, as achievement progress is primarily saved on the server along with weapon skins. So if you already have the achievement on Steam, it'll still be locked in-game. 31 achievements are either from v1, or some sort of spiritual successor of a v1 achievement with changed rules and/or icons. Achievement slots in Steamworks were recycled, so when beta17 is out you might have achievements unlocked already depending on what you did in v1. 4 achievements were replaced entirely, as they are either irrelevant or just stupid as hell:
  • NET+ Certified (Better server support thanks to linux + holepunching)
  • Arsenal (Weapons are no longer locked for new players)
  • God (Too many lame survival wave count achievements)
  • No type-killing (Stupid joke that became real)

Notice anything weird?

Stats


Stat tracking is now official in beta17. I've been tracking stats for a while but I wanted to add more and not have a player's old stats be so different when compared to recently added new stats, so I've decided to reset them. Plenty of bugs and crap occurred with it too, so some of the data might be incorrectly bloated or something.
You'll also get a break down of your skin collection, and a few individual stats for each weapon. Stats are collected on any map under any settings, I don't know how to really handle it any other way. I may add a clear stats button in case you're converted to a TDM exclusive player or something.

Lore


The Lore system has been implemented, and it's something rather unique I'm doing. Thanks to my chipmunk brain, writing can be difficult at times and often impulsive for me. I've thought of some funny tidbits at 3am that left me wishing to put it into the lore but without needing much context, categorizing or relevancy.
To solve this, I've made this new lore unlocking system, where once a day you can find lore codex in-game. The lore you get is random, so that allows me to write lore almost context free. In-game, it comes in the form of some media or vessel of information (CDs, hard drives, papers, etc). When you 'open' it in the lore menu, then you get a mostly nicely formatted article, which also has the ability to embed images.
That's not all. The unique thing is in order to comply with my impulsive writing, the game is also able to update lore from spasmangames.com, without needing to update the game build. So anytime I write something up, all I need to do is add it to my server and you will have it in your drop pool the next time you log in.

Better cloud saving (for me)


In beta17, I've been working on converting your save files into table data for SQLite. B-Man and Tunnel Divers save data is based on Windows text files, embarrassingly enough. As more and more people try the game, the more text files are created, and I think things are gettin' outta hand. As long as it works, this should not impact you at all, but I thought I'd mention it as it's probably the most unstable thing next update.
If it's not already obvious why 100k+ folders full of files are bad, then switching to SQL will make everyone's save data much much easier to back up, as it would only be 1 file thats ~200mb. The login server has also been slowing down due to the mass of files constant growth, so once everyone's data is converted and we've been settled in, I can nuke all these files and hopefully see a performance boost

That's all for now folkz


There's plenty more to share for beta17 but I wanted to try to start making YouTube videos more. I have no idea when beta17 will be out, and I wouldn't be surprised if I make it the first v2.0.0 build. I have vvvverryy slow internet where I'm staying right now, which is why I rushed the Linux export so I didn't have to host from home anymore.
With this upload speed, my Upload-A-Billion-Hot-Fixes strategy isn't going to work very well. I'll need some time to figure this out before I can think of a date. I don't think beta17 is too broken, but I'm always needing mulligans. Sorry for the dead player population, I wish there was anything more I could do. This game being hard to market is also getting pretty old, and coupled with my anxiety about annoying people with advertisement, its had a poor marketing job. Either way, I'm finishing what I started and at least I think my servers and code are in much better shape for a coveted player rush then last time, so I'm happy to say I'm ready and waiting, even though it'll probably be an eternity. If you somehow didn't notice the B-Man holiday event is on going until January 2nd, and B-Man DLC is in the winter Steam sale. And if you missed it, here's a sneak peek at the Buzzer:

Thanks for your support! - S --

Follow development on Twitter Join the community Discord server Subscribe to Spasman Games on YouTube


https://store.steampowered.com/app/346170/Boring_Man_Premium/ https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/ https://store.steampowered.com/app/1018761/Boring_Man_Burning_Weapon_Skins/ https://store.steampowered.com/app/1194781/Boring_Man_Rainbow_Weapon_Skins/ https://store.steampowered.com/app/1194780/Boring_Man_Splintered_Weapon_Skins/ https://store.steampowered.com/app/1520140/Boring_Man_Staticy_Weapon_Skins/ https://store.steampowered.com/app/1520141/Boring_Man_Mystic_Weapon_Skins/


[ 2021-12-23 22:53:36 CET ] [ Original post ]

Boring Man - Online Tactical Stickman Combat
Spasman Games Developer
Spasman Games Publisher
2015-02-20 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5446 reviews)
Public Linux Depots:
  • Boring Man Linux [192.69 M]
Boring Man - Online Tactical Stickman Combat is the greatest 2D stickfigure shooter you've never heard of. Enlist into the petty armed conflict of Somewhere Land, where a civilization of agile stickfigures fight for their lives with high powered weapons against an evil, world destroying sorcerer, only known as The Man.

Too many weapons!

Boring Man offers over 70 weapons to choose from.. assault your enemies on a skateboard with a minigun, strap your shotgun to a flying drone and blast somebody's head remotely, or take advantage of the dynamic dual-wielding system where you can combine various weapons to hold in each hand.

                                                  
                   

Easy to learn, difficult to master

Combined with a horde of weapons, B-Man's in-depth platforming takes your competitive 2D shooter experience to another level. Walljumping, double jumping, rolling.. and a silky smooth collision system so you never miss a beat. Did I mention there's ladder tech? There is lots and lots of ladder tech.

Over 8,000 weapon skins

Quantity over quality baby!!! Earn XP to unlock weapon skins.. can you collect them ALL? Brag and show off your super rare finds to other poor saps, or recycle your trash skins for a chance to get a better one. No trading or sketchy Steam economy crapola here! I absolutely do think that's a selling point!

Create your own weapon skins easily with the weapon skin creator, or import custom artwork using the easy to use sprite modding system. Upload your weapon skins to the Workshop to be judged by yours truly, and I might add it to the game officially. (with you credited of course)



7 game modes, tons of custom game settings

Get in touch with your competitive side with the ever-so grueling Team Deathmatch, defend yourself from The Man's forces with your friends in Survival co-op, or fight against the undead horde lest you end up joining it in Zombrains.



Create your perfect Boring Man madhouse with tons of wacky mutators and settings, such as the Corrupted Weapons mutator, which haphazardly randomizes every weapon into game breaking nonsense.

Portforwarding? That boomer network engineer bullcrap?! Not anymore! Host a server from your home network with little to no effort at all with P2P networking.

                                                                                      
                                   
                                                                            

Built-in map editor + Workshop support

Make your own maps with the map editor! You can import custom images, take advantage of the advanced logic gate system to make in-depth maps, and even share your maps or download maps made by others with Workshop support!

Cool DLC to buy that pays for the developer's rent

Want even more? Get Boring Man Premium and have extra customization features for your stickfigure soldier, such as hats and colored bullets. Special animated DLC weapon skins are also available. B-Man is NOT pay-to-win, and its developed and maintained by one guy, so no publisher is involved.

MINIMAL SETUP
  • OS: Ubuntu 16+
  • Processor: ~2.0GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MBNetwork: Broadband Internet connection
  • Storage: 150 MB available space
GAMEBILLET

[ 6046 ]

23.99$ (20%)
5.77$ (17%)
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3.39$ (58%)
11.96$ (73%)
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11.04$ (15%)
11.74$ (22%)
18.39$ (8%)
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23.13$ (17%)
25.19$ (16%)
16.97$ (15%)
34.59$ (42%)
8.89$ (11%)
0.83$ (16%)
11.43$ (12%)
7.95$ (73%)
GAMERSGATE

[ 687 ]

0.94$ (81%)
8.0$ (80%)
3.96$ (67%)
3.0$ (85%)
4.5$ (70%)
10.07$ (28%)
1.31$ (91%)
0.56$ (81%)
2.0$ (90%)
2.48$ (77%)
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0.9$ (92%)
2.5$ (50%)
4.05$ (73%)
2.0$ (75%)
3.96$ (64%)
9.99$ (50%)
0.8$ (90%)
12.99$ (35%)
25.0$ (50%)
3.75$ (75%)
0.87$ (91%)
5.0$ (75%)
0.94$ (81%)
13.99$ (30%)
0.94$ (81%)
7.5$ (50%)
3.48$ (83%)
0.56$ (81%)
4.95$ (67%)

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