I promised a major update earlier this year, here it is!
Changelog
- Added Turkish translation
- Crosshair can now be turned off
- Improved AI death animations
- Added vertex colouring to all levels
- Fixed glitch where the left hand was showing at all times
- Fixed glitch where locked missions appeared when you select an unlocked one
- Fixed various texture issues
- Fixed all of the glitches that occur when you turn the pause animation off.
- Fixed Z-fighting on level 6
- Fixed collision issues on level 10
- Added city skyboxes to urban levels
- McIain now hides before you climb the ladder
- Helicopter boss now emits projectile particles when shooting
- Added Unlimited FPS option
- Fixed various easter eggs
- Updated dialogue on last level to comply with updated lore
I've gone through the game with a professional QA tester for a couple of hours and I have a big list of bugs to squish and QoL changes to implement. I'm going to through all of them and release a big update. This will take a while, so I figured I'd let everyone know that fixes are coming! Thanks for your patience!
Thanks to a good friend of mine, Misael de Oliveira, the game has now been translated to Castillian Spanish and Portuguese!
A few French speaking players have reported the game crashes when interacting with the doorbell on the first level, this was a bug unique to the French translations, and I have found the issue and patched it, enjoy!
Operation: Pinkeye has been nominated for 2 awards from the Scottish Games Network! It's nominated for the Best Small Budget Game and Spirit of Scotland awards! The ceremony will take place on the 2nd November 2023 at Platform in Glasgow. You can buy tickets here.
- Centred "Mission failed" and credits
- Fixed localisations
- Fixed collision problems on levels 2 an 3
- Fixed z-fighting crates on level 3
- Fixed graphical glitches with dual-wielding
- Added new cheat
Small update kinking out a few dents here and there. Changelog
- Fixed minor kinks in the models
- Fixed redefine control menu position
- Made score and status updates hide when pausing
Changelog
- Fixed barriers on level 2
- In-game options menus now reflect config.cfg
- Fixed translation issues
- Fixed "fade screen" in level 2
- Left hand no longer shows when not in dual-wield
New update, had to fix some stuff
Changelog
- Fixed crashing on Linux
- Fixed issues relating to resolution
- Fixed pause menu options not being selectable with the mouse
Operation: Pinkeye takes part in the Realms Deep 2023 Steam event and now on sale, half off! Get it while it lasts!
A new, and hopfully final, update to Operation: Pinkeye. I did some small but I think significant changes!
- Updated airticles
- Fixed glitches with achievements
- Added multiple resolution support
We have a Discord server where I'm going to post game updates and other updates to other dev stuff I'm working on. Join us here! I'm going to work on a new update to the game, and I'll be posting most updates there. We also have Matrix Chatrooms, found here and here!
A big update is here! I fixed lots of things over the months with bug squashes and QOL changes!
- Updated and improved articles
- Fixed glitches with some strings
- Updated briefs to better fit the story and lore
- Fixed glitch where some posters and shelves didn't have any backs
- Fixed clipping problem on level 6
- Maxwell has now been stripped of weapons on level 7 and needs to regain them
- Turrets now take breaks
- Fixed problem where ammo depeletes when switching weapons too quickly
- Fixed mission failed glitch on level 8
- Fixed problem with shooting after quickload
- Fixed problem where bookcase doesn't open
- Sorted out door placements on level 3
- Fixed glitch that stopped the final boss from showing
Changelog:
- Fixed texture issues with intro cutscene
- Fixed some small bugs with level 1
I spent a while digging into the game and fixing all of the errors and bugs I came across so I can export it properly, which is why this one took so long!
- Fixed crash issue on mission 9
- Fixed aiming system
- Aiming hides on-screen controls on Android
- Fixed all debugging errors
- Fixed disappearing car in level 1
- Fixed left arm appearing when not in dual wield
- Fixed problems with quicksave
- Fixed pathfinding on missions 8 an 13
- Fixed NPCs not following the paths on mission 9
- Added more props to mission 13
- Hostages now have indicators
- Fixed final boss aiming problems
I've added the ability to inverse the vertical mouse look. Before, the option was only available if you had a controller connected, and players noted that if they turned it on, it didn't inverse the mouse, not realising it was meant for the controller. Now the option is available for and works with both control methods!
Another big update, fixing loads of things
- Fixed issue where explosive objects weren't explosive after quick-load
- Fixed level meshes on levels 2 and 3
- Fixed level failed message glitch on level 3
- Scientists no longer run away until you have the disguise off or the alarm is set off
- Added email contents to objectives menu on pause screen
Fixing some more stuff
- Fixed collision glitches on bonus levels
- Fixed door message inconsistency on level 1
- Fixed easter egg on level 9
- Fixed glitch where the sprint bar shows at the ending cutscenes
Just cleaning up the game at this point, fixing glitches reported by testers and players here and there
- Fixed wall clip glitch in level 3
- Made voices in-game louder
- Added prompt to press key at results screen
- Made Scots string consistent with menu items
- Fixed some in-game dialogue text
- Moved first cutscene to before the first level
- Fixed glitch with changing VFX volume
Another quick update. Not much being reported now, but I fixed what I can.
- Fixed several level mesh issues
- Finished Gaelic and Italian translations
- Lowered the pitch of and quieted down the menu beep SFX
- Made quick/demo save notification seperate from the status updates
For some reason, the latest update was exported with the strings completely broken. I've quickly patched it and got them working again. If you saw some Scots in your non-Scots game or random numbers, that was why. They should be gone now. Sorry about that...
I understand some people in Europe are struggling with bills, and some of those also want to get this game, so I've discounted the game for more than I usually would to help people save money so they can continue to live. I hope more people can now experience this and enjoy it!
Another quick update cause I realised I broke some things
- Fixed glitch where NPCs have guns
- Made Wright's car more consistent throughout the game
- Fixed bug where the autoaim triggered during cutscenes
I planned for a bigger update, but it seems my playtester has gone AWOL, so my ability to track down and squish bugs was limited
- Fixed collisions on army base
- Fixed camera destroy objectives not being beatable after quickload
- Fixed problem with Sergio McIain glitching on quickload
- Fixed issue with McIain being too easy on level 4
- Made Police hittable from the get-go on level 6
- Fixed inconsistent AI gun animations
A quick update because I realised some of the issues I fixed ended up breaking other things. I've fixed them now, so hopefully all is well!
- Fixed some more level mesh & texture issues
- Fixed weapon changing problems
- Fixed problems with aimin and shooting after reloading
- Fixed problems with the final boss
- Fixed problems with quicksaves and quickloads
Another quick update fixing some more bugs. Thought I'd release it as I wait for my new playtester to come back with a report. It's kind of just sitting there otherwise.
- Fixed some level mesh issues
- Added indicator to tell you you have a disguise on
- Added a menu after you die
- Fixed Out of Bopunds glitches with levels 3 and 4
- Added a park to level 6
- Fixed framerate issues
Another big update to the game that hopes to fix many of the bugs present in the game as well as QOL changes.
- Fixed problems with collision with AI from a distance
- Fixed clipping issues with level meshes
- Added a light to cameras to make them easier to spot
- Shooting at doors no longer show floating bullet hole
- Props now darken as they get damaged
- Bullet trails from guns now follow the resulting bullet holes
- Fixed achievements and added 2 more
- Fixed bug with not being able to shoot in aim mode while at a wall
- Fixed issue with 2 music tracks playing at the same time on quickload
- Final boss winds up gun to give the player warning and can now be locked on
- Fixed bug with getting into the main room in level 13 early
- Added key rebinding menu
- Switching gadgets now shows the name like with weapons
Just a quick update to say I've made a new patch that fixed a few problems.
- Final door at level 12 no longer opens until after you free all hostages in Agent or higher difficulty
- Level 11 train easier to spot and catch
- Fixed typo in level 11 brief
Another series of fixes, just for you!
- Fixed SFX adjustment issue in menu
- Added extra text at credits
- Subtitles are smaller and clearer to read
- Updated Russian Translation
- Fixed tracker icon to match model
- Fixed spot on level 2 where you can get stuck
- Fixed seams problems on levels 2, 12, 13 and 14
- Fixed level 6 ceiling texturing
- Fixed problem with gun animation showing upon death
- Fixed crossbow shooting
- Doors now stay unlocked upon quickload
- Added extra 100% achievement
Just a quick patch that fixes the Steam Achievements. I realised some of them didn't work. I fixed and tested all of them myself to confirm they now do work. Happy Achievement Hunting!
Whew! I managed to fix most of the reported bugs, and hopefully people should have a much smoother time playing the game now! Changelog:
- Quicksaves fixed
- Level 4 boss fixed
- Unpausing now shows the second gun on dual wield
- Cheats.txt window sized properly
- Weapons now only hide when directly at a wall, and not when facing away
- Fixed glitches with aiming while sprinting
- Fixed out of bounds glitch on level 6
- Clicking X now exits articles
- Article typos fixed
- Added finished French and Russian translations
- Final boss secret weapon now picking up properly
- Doors now aligned properly
- Shooting a boss before dialogue no longer cancels it
- Train external now shows at the end of level
- Tracker looks more like a tracker now
- Horizontal aim improved
Just a quick update to announce an emergency patch to fix a mission softlock on the second to last level where the final door wouldn't unlock. I've also fixed a couple of other issues as I've been working on the 1.1 build:
- Fixed some door misalignment on some levels
- Fixed issue with the first level not letting you shoot through open doors
- Fixed problems with aim mode when sprinting
- Fixed the issue with weapon hiding at wall even when facing away from it
- Improved horizontal aiming sensitivity
- Added collision back to boat stairs on level 2
The game is now available to buy after 4 years in development! I would like to take this oppurtunity to thank each and everyone who has supported me throughout it all!
- The composers for their amazing music!
- The sound director for their well done SFX!
- The actors for showing me the ropes and showing me how directing is usually done!
- E1M1 an Reload magazines for making my dream of having the game reported in a magazine and put on a physical demo disc come true!
- and all of my friends who have supported me through it all and helped spread the word!
The demo has been updated to match the polish of the final game as of right now.
Operation: Pinkeye has reached version 1.0, and we can confidently announce the release dates. The dates are as follows:
Digital - 02/11/22
CD-ROM - 05/12/22
Operation: Pinkeye
Stormplay Games
Stormplay Games
Jun 2021
Indie Singleplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(12 reviews)
https://stormplay.scot/games/pinkeye/
https://store.steampowered.com/app/1619820 
Numina Depot OSX [147.35 M]Numina Depot OSX [143.76 M]
Set in an alternate Universe where the Acts of Union in 1707 never happened, Scotland and England remain independent and tensions between the 2 remain very high.
A journalist has been killed in a hotel in London near a political rally, his room was ransacked, as if their murderers were looking for something. It was believed that he held important documents containing plans by the English to invade Scotland. Fearing that this is the case, The Scottish Secret Service (The SSS) assign their best agent, Ken Maxwell, to obtain the stolen documents, and find out exactly what they're planning.
Traverse through 15 levels of high-octane spy action, with music from the composer of Planet X3, and FMV cutscenes filmed in Scots!
Features
- Relive memories of '90s era shooters without the annoying bits
- Faithful old-school graphics
- Multiple language support, including Scots and Gaelic!
- Customisable mechanics and controls!
- Music from the composer of Planet X3 and Half-Life: Dark Matter
- OS: Ubuntu 18.04
- Processor: Intel Core 2 Duo E8400Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6200
- Storage: 100 MB available space
- Processor: AMD FX-8370 Eight-Core ProcessorMemory: 7 GB RAM
- Memory: 7 GB RAM
- Graphics: Radeon R9 FURY
- Storage: 200 MB available space
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