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- Gunmancer now supports controllers - support is specifically for Xbox controllers and steam deck - generic gamepads and PS controllers should work too, they just won't have gamepad-specific glyphs
Hello there, back with another update today with a new Halloween themed level - Pyromancers dream. Play quickly cause it won't be here forewer. Wonder what you can find inside? The answer is 3 new enemies and 1 new boss - namely fire-spitting spiders, skeletons with flaming swords, flame wall casting witches and evil Jack-o'-lantern. So long and good massacring Halloween creatures.
Hey everybody, back with another update. Content
- fix crashes on 2nd level because of bug on teleporting bot
Hey everybody, back again with a biweekly update, now 4th one. Today mainly focusing on visual improvements. Content - new model for Gunmancer - colour customization of Gunmancer's coat - new weapon: toxic grenade launcher Improvements - better UI - bouncing projectiles have a more realistic trajectory (concerns steampunk shotgun and disc launcher) Bug fixes - rooms no longer close when you enter them after killing everyone in that room
Hey everyone, back again with a biweekly update. The main change is that now the rooms close when you enter them and remain that way until you kill all enemies there. Another change is that after death/victory you can see how many enemies you killed and how long it took you. But that's not everything there are also 2 new weapons emperor's hand (shoots lightning) and a-bomb-ination (emp), raising the total weapon count to 21 and I also hid a spear upgrade on 3rd level. Another important update is that I started working on Official Wiki , if some of you want to help out I'd be more than glad. And one last thing if you'd want some merch you can find it here. If you have any ideas for merch, game or otherwise feel free to leave them in the comments. SUMMARY
Content - new room - incinerator (in Lab - 2nd level) - new enemy - flame bot (spawns in incinerator) - has flamethrowers for hands - weapons - 2 new weapons - revolver (shoots as fast as you can click) and firework launcher Balancing - increased enemy probability on 1st level Bug fixes - fixed silicon heaven achievement not unlocking - fixed Linux version not booting up directly from steam - fixed weapon choice UI not starting on the first weapon - minor bug fixes
Content - music - musical composition for each level and main menu - weapons - 4 new weapons - arsonist's handbook, tesla gun, rocket-propelled chainsaw and crossbow Balancing - lab (2nd level) - turret - changed explosive damage to shrapnel Bug fixes - minor bug fixes
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