Hey Colonizers!
Day 25 summary is here!
I am working on the multiplayer, trying to eliminate all weak points of the replication based on a profiler. As you can see the most expensive is transferring bots and resources from one cell to another.
I hope to reduce network usage by 90% when the new client simulation system is finished.
List of changes:
SINGLE PLAYER
Sleeping BOT won't wake up when new mission (technology) is unlocked
BOT can no longer chase you under the platform
Splitting box now auto focuses number, so player can start typing without mouse action
Fixed an issue where reloading a savegame could create a double terrain
Fixed an issue where coming back from parallel universe result in no-interaction state
Fixed split operation with locked shift key
Fixed black holes in parallel universes
Fixed an issue where Far away actors could be despawned
MULTIPLAYER
Fixed an issue where Client after loading has slower speed
BALANCE
Quartz recipe added to Circular saw - requires 30 dirt
Stone recipe added to Hydro Generator - requires 50 water and 20 dirt
Basic science recipe removed (taking all ores) since Auto-catcher generates enough
See you tomorrow, colonizers! [ 2022-12-02 22:46:12 CET ][ Original post ]
Astro Colony is an endless simulation focused on exploration, automation and management. Traverse the universe full of unexpected events and discover unknown grounds. Construct unique transport systems using conveyor belts and pipes. Recruit new Astronauts and fulfill their needs by providing food and shelter. Research over 70 unique technologies to progress in colony development. Move stations, dock them and create a galaxy network no one have seen before! But be aware, the danger is lurking around the corner!