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Hey Colonizers!
After 3 days of testing and fighting with multiple networking problems, such as:
- syncing timers
- different framerate server-client
- client low framerate
- client slightly ahead or behind
- pushing/taking resources from containers
- pushing with logic blocks
- removing conveyor belts, transport tubes
- docking
Automation and transport system is now usable with minimum of replication data.
I tested multiple scenarios, where client has only 12 fps and host has 60+ fps.
I am quite satisfied about the result.
There is almost no replication data for automation, which is great if it works :D
Client still may have some visual glitches when removing many elements.
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