Hey Colonizers!
After 3 days of testing and fighting with multiple networking problems, such as:
- syncing timers
- different framerate server-client
- client low framerate
- client slightly ahead or behind
- pushing/taking resources from containers
- pushing with logic blocks
- removing conveyor belts, transport tubes
- docking
Automation and transport system is now usable with minimum of replication data.
I tested multiple scenarios, where client has only 12 fps and host has 60+ fps.
I am quite satisfied about the result.
There is almost no replication data for automation, which is great if it works :D
Client still may have some visual glitches when removing many elements.
SINGLE PLAYER
- Transport is now independent of the game framerate (will keep the same speed in 15fps and 60fps)
- After destroying a conveyor belt resource is automatically picked up
- Fixed an issue where marker stays after deleting the colony
- Fixed an issue where marker stays when moving far away
MULTIPLAYER
- New synchronization system showing Syncing when loading a savegame
- Character is now teleported next to the vehicle when going out
- Fixed an issue where teleported character is tilted
- Fixed an issue where character is falling thorough floor when map is enabled
[ 2022-12-08 14:10:54 CET ] [ Original post ]
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Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
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