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Death, Logic Improvements and Sounds + Dev Broadcast #4
There is the new player death. In the past, the game could simply end when you die. Right now the system is greatly improved. It respawns the player in the most convenient place (the base station recently visited). It makes more sense in the multiplayer, where we don't want to interrupt the game but simply continue. This also makes player to be more careful of using booster and checking his oxygen meter.
Many players suggested creating a merge block, which would help to merge resources on a conveyor belt. Right now all conveyor belts and pipes are intelligent, so they always balance the network taking resources from all possible directions. As you can see from the screenshot, it also nicely work for pipes. After merging hydrogen tanks, rods, oxygen tanks, gold plates they will generate perfect interlace ABCD ABCD output each time.
It's the new logic block which allows to better control flow of conveyor belts and transport pipes. After specifying time, it pushes resources accordingly. You can decide how often resources are pushed. This can be a great alternative to splitters!
As a reminder, the game is celebrating one-year anniversary. I would love to invite you to my stream where I will play with my wife multiplayer. We will play on a public dedicated server, so feel free to join and help us in construction! For people who have Steam broadcasting issues, it's also on Twitch: https://www.twitch.tv/Tefel Thanks guys so much for support! Tefel (Terad Games)
[ 2023-11-17 22:28:04 CET ] [ Original post ]
Hey Astro Colonists! The game just got an update with new logic improvements, player death and many fixes. There are also many new sounds which should help with in-game immersion.
PLAYER DEATH + TELEPORT
There is the new player death. In the past, the game could simply end when you die. Right now the system is greatly improved. It respawns the player in the most convenient place (the base station recently visited). It makes more sense in the multiplayer, where we don't want to interrupt the game but simply continue. This also makes player to be more careful of using booster and checking his oxygen meter.
STABLE CONVEYOR BELT MERGE
Many players suggested creating a merge block, which would help to merge resources on a conveyor belt. Right now all conveyor belts and pipes are intelligent, so they always balance the network taking resources from all possible directions. As you can see from the screenshot, it also nicely work for pipes. After merging hydrogen tanks, rods, oxygen tanks, gold plates they will generate perfect interlace ABCD ABCD output each time.
TIMER PUSHER
It's the new logic block which allows to better control flow of conveyor belts and transport pipes. After specifying time, it pushes resources accordingly. You can decide how often resources are pushed. This can be a great alternative to splitters!
NEW FEATURES
- New sounds for machines, vehicles, docking, movement, walking, flying
- Kicking player who joined when max number of players is reached
- The player can die due to lack of oxygen and health reaching zero. It's respawn on the last visited space station or planet
- New way of merging resources with stable merge
- New logic block Timer Pusher
- Construction blocks (devices, foundations) are now creating flying space 2 above the ground
- Dotted line for invalid path is now supported in multiplayer
- Electric cables and water pipes are now walkable, so bots and humans can walk on top of them
- Player booster now deactivates when there is no oxygen
- Loading a multiplayer savegame in the single player mode will use valid player data
- Savegames can now be filtered by name
FIXES
- Fixed the issue where double theme would not show correct visuals
- Fixed the savegame menu in multiplayer to show multiplayer saves by default
- Fixed teleporting bug related to new respawn system
- Fixed colony origin to not teleport when being constructed
- Fixed the bug where astronaut (who is starving) after reloading would go back to work
- Fixed the multiplayer bug where colony origin would teleport after construction
- Fixed colony Origin cost in the multiplayer
- Fixed vehicle falling when starting the game
- Fixed the default racing mod which did not load after recent changes
- Fixed blueprint Z hotkey which would cause problems for AZERTY keyboards
- Fixed the inventory issue where slots would stack on top of another instead of expanding
Stream starts on Staturday at 20CET (8PM)
As a reminder, the game is celebrating one-year anniversary. I would love to invite you to my stream where I will play with my wife multiplayer. We will play on a public dedicated server, so feel free to join and help us in construction! For people who have Steam broadcasting issues, it's also on Twitch: https://www.twitch.tv/Tefel Thanks guys so much for support! Tefel (Terad Games)
[ 2023-11-17 22:28:04 CET ] [ Original post ]
Astro Colony
Terad Games
Developer
Terad Games
Publisher
TBA - Wishlist and Follow!
Release
Game News Posts:
116
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1851 reviews)
Astro Colony is an endless simulation focused on exploration, automation and management.
Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
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