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New movement, docking transfer, near stations detection, snap/decal rotation
The movement system was redone to make it smoother and remove glitches in low framerate scenarios. In high-velocity situations, character could be pushed back, diagonal movement could be a little bit shaky. With new improvements, the movement is more reliable and has fewer network updates, which is good for network traffic. There are also small changes like:
Many new players coming to the game tried to drag elements from one docked station to another. This resulted in missing functionality, since conveyor belts belonged to two different stations. Right now, each time the system detects constructed elements near another station object or planet terrain, it will show a warning symbol (arrow). This should help players to understand that the docking station needs to be used to transfer resources (conveyor belts), electricity, water, and gas. To ensure that player knows where object belongs, it is showing station name for all looked at objects.
Each docking station got new functionality to transfer utilities:
Before the update, only snap elements could be rotated via the menu. Picked elements did not paste rotation, but only size.
Right now, decals are fully supporting rotation. Both decals and snap elements can be rotated 90 deg using R key. Pasted objects are keeping original rotation. Preview of pasted rotation is also showing correct construction result. The constructed decal is now shown with a decal preview.
[ 2024-05-26 19:11:36 CET ] [ Original post ]
Hey Astro Colonists! The game just received a big update with plenty of improvements! Movement system was completely reworked, docking stations can now transfer utilities (electricity, water and gas), decals and snap elements are now correctly rotated and pasted with a new rotation. In addition, there are many fixes and optimization improvements! Please check the list below:
NEW MOVEMENT SYSTEM
The movement system was redone to make it smoother and remove glitches in low framerate scenarios. In high-velocity situations, character could be pushed back, diagonal movement could be a little bit shaky. With new improvements, the movement is more reliable and has fewer network updates, which is good for network traffic. There are also small changes like:
- Character is moving a little bit faster (max move velocity 1400, before 1100)
- Booster max speed is capped to 11000 matching previous
- Ctrl key is now slowing down the character, useful with gravity boots, harpoon or when station elements needs to be precisely placed
NEAR STATION CONSTRUCTION DETECTION
Many new players coming to the game tried to drag elements from one docked station to another. This resulted in missing functionality, since conveyor belts belonged to two different stations. Right now, each time the system detects constructed elements near another station object or planet terrain, it will show a warning symbol (arrow). This should help players to understand that the docking station needs to be used to transfer resources (conveyor belts), electricity, water, and gas. To ensure that player knows where object belongs, it is showing station name for all looked at objects.
DOCKING CAN TRANSFER ELECTRICITY/WATER/GAS
Each docking station got new functionality to transfer utilities:
- Harpoon connector - can now configure electricity transferred (max 20)
- Docking station - can transfer electricity (max 100), water (max 100)
- Adv. docking station - can transfer electricity (max (max 1000), water (max 100), gas (max 100)
SNAP ROTATION & DECALS PREVIEW + ROTATION
Before the update, only snap elements could be rotated via the menu. Picked elements did not paste rotation, but only size.
Right now, decals are fully supporting rotation. Both decals and snap elements can be rotated 90 deg using R key. Pasted objects are keeping original rotation. Preview of pasted rotation is also showing correct construction result. The constructed decal is now shown with a decal preview.
FIXES & IMPROVEMENTS
- Finally fixed crash related to Apex Destruction when too many debris are spawned.
- Fixed crash related to copying player data from single player savegame to dedicated server
- Fixed parallel dimension issues not showing visuals - ex. oxygen barrier
- Fixed recent localization issues
- Joining server is now showing a prompt
- Fixed issue where gas tank would reset quantity when player joins
- Fixed issue where gas pipe would not update when gas tank is created nearby
- Fixed issue of an invalid space station reference when docked
- Fixed multiplayer issue with duplicating lights ...
- Fixed changing size of replicated snap objects like lights
- Animations of animals are now not in sync
- Fixed arithmetic block to support multiplayer
- Fixed timer pusher causing crash when the space station was removed and timer pusher had active cooldown
[ 2024-05-26 19:11:36 CET ] [ Original post ]
Astro Colony
Terad Games
Developer
Terad Games
Publisher
TBA - Wishlist and Follow!
Release
Game News Posts:
116
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1851 reviews)
Astro Colony is an endless simulation focused on exploration, automation and management.
Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
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