Hey Astro Colonists!
The new big update about the UI Overhaul is OUT!
There are many improvements and fixes coming together.
For example electricity was reworked for all machines to be consumed only when they are active.
New game systems
There are new game systems working differently now.
- Hand Crafting - only crafting one recipe at once
- Electricity - is only consumed when machine is active
- Astronauts arrival - calling shuttle always takes 2 minutes
- New tools swapping
- Thruster with stopping button

For example, laboratory is not consuming 5 MW since the recipe is not started, waiting for 8 oxygen tanks. The same would be if there were no astronauts inside!
Redesigned HUD
Before
After

With the new simplified windows look, the game interface readability has improved. Semi-transparent windows with blur give it sci-fi vibes.
New player stats

The player panel is now more readable, with icons and an oxygen bar clearly showing how much oxygen is left.
When there is no more oxygen, healthbar becomes red, indicating losing hit points.
New sleek UI

Every simple interaction menu feels fresh and tidy with new transparent slots.
New Interactions

Interaction menus are now presenting data in very elegant form. It's way more clear which elements are important and interactive. Some widgets got simplified to not overwhelm the player with too much text.
Interface elements

Interface elements got their final touch, with stylized sci-fi graphics. The player hotbar was moved to the middle of the screen, so dragging items into slots is easier.

Many small elements, like tooltips, got their final shape. Again, not using too much text, but using graphics and diagrams.

Please share your feedback about all changes, what you like and what not.
I believe some systems and UI elements can further be improved to match the sci-fi style of the game.
https://discord.com/invite/EFzAA3w
Thanks guys so much for support!
Tefel (Terad Games)
[ 2025-06-01 21:43:39 CET ] [ Original post ]